Player Matchup

Chronos
Chronos
Diamond V
 
Chronos
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum II
 
Ymir
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum I
IFeeling
Tyr
Platinum I
Level 108
God Stats
27W - 21L
1,690 SR
Queue Stats
51W - 43L
1,910 MMR
Solo
Fenrir
Fenrir
Platinum V
MasterKeef06
Fenrir
Platinum V
Level 183
God Stats
1W - 1L
1,444 SR
Queue Stats
214W - 220L
1,816 MMR
Party 1
Merlin
Merlin
Platinum I
Zaldrizez
Merlin
Platinum I
Level 222
God Stats
19W - 34L
1,462 SR
Queue Stats
277W - 284L
1,948 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 166
1,519 SR
1,735 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 182
1,540 SR
1,826 MMR
Hun Batz
Hun Batz
Diamond V
 
Hun Batz
Diamond V
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum II
Kiiapo
Kumbhakarna
Platinum II
Level 150
God Stats
2W - 2L
1,560 SR
Queue Stats
96W - 89L
1,857 MMR
Solo
Jing Wei
Jing Wei
Platinum I
Litos_2016
Jing Wei
Platinum I
Level 199
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 75L
1,901 MMR
Solo
Ra
Ra
Platinum I
SandStriker27
Ra
Platinum I
Level 176
God Stats
4W - 5L
1,512 SR
Queue Stats
224W - 204L
1,919 MMR
Solo
Cthulhu
Cthulhu
Diamond V
Schalch
Cthulhu
Diamond V
Level 211
God Stats
13W - 9L
1,627 SR
Queue Stats
231W - 206L
1,952 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
3 / 2 / 0
8,387
599
7,186
7,830
2,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
 
Ymir
12
1 / 1 / 3
7,779
556
7,184
11,547
8,506
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
2 / 4 / 0
6,424
459
6,170
13,605
7,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
12
0 / 2 / 2
6,710
479
3,095
11,760
4,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Zaldrizez
Merlin
14
1 / 2 / 2
8,088
578
3,475
5,310
1,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThanatosAchillesGebCabrakan

VS

Bans
AgniLokiAthenaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
6 / 0 / 1
8,579
613
8,218
10,375
3,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
Kiiapo
Kumbhakarna
11
0 / 1 / 6
7,165
512
3,633
11,818
9,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
Litos_2016
Jing Wei
14
0 / 2 / 1
7,883
563
5,194
8,754
3,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 3 / 2
8,568
612
8,581
7,843
2,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
Schalch
Cthulhu
15
2 / 1 / 6
9,286
663
8,195
9,988
7,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
7
Kills
11
11
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
3
2
0
1.5
L
Ymir
 
Ymir
1
1
3
2.5
W
Hun Batz
 
Hun Batz
6
0
1
6.5
L
2
4
0
0.5
W
Kumbhakarna
Kiiapo
Kumbhakarna
0
1
6
3
W
Jing Wei
Litos_2016
Jing Wei
0
2
1
0.25
L
Fenrir
0
2
2
0.5
W
3
3
2
1.33
W
Cthulhu
Schalch
Cthulhu
2
1
6
5
L
Merlin
Zaldrizez
Merlin
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,110
Damage
33,821
50,052
Taken
48,778
25,682
Mitigated
27,078
13,047
Healing
20,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
7,186
2,821
0
3,785
7,830
2,904
1,013
1,845
5,893
62,675
10,009
L
Ymir
 
Ymir
7,184
1,273
0
2,334
11,547
8,506
0
5,255
5,845
25,842
1,982
W
Hun Batz
 
Hun Batz
8,218
2,277
0
5,816
10,375
3,688
0
1,653
8,722
0
66,092
L
6,170
765
0
3,175
13,605
7,786
0
7,147
5,636
0
27,775
W
Kumbhakarna
Kiiapo
Kumbhakarna
3,633
373
0
2,673
11,818
9,431
0
5,065
6,753
13,239
0
W
Jing Wei
Litos_2016
Jing Wei
5,194
4,240
0
2,644
8,754
3,221
690
5,179
3,575
0
72,827
L
Fenrir
3,095
656
0
2,265
11,760
4,924
0
1,880
9,688
0
57,143
W
8,581
438
2,470
2,324
7,843
2,988
532
2,771
5,072
56,951
932
W
Cthulhu
Schalch
Cthulhu
8,195
659
408
4,330
9,988
7,750
0
2,578
7,410
57,096
2,894
L
Merlin
Zaldrizez
Merlin
3,475
0
0
1,488
5,310
1,562
272
2,232
2,876
60,309
214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,388
Gold Earned
41,481
434
Minions Killed
490
0
Camps Cleared
0
1,449,858
Distance Traveled
1,522,525
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,387
599
135
10
0
264,859
5
L
Ymir
7,779
556
35
3
0
291,444
5
W
Hun Batz
8,579
613
99
7
0
348,665
0
L
Tyr
6,424
459
47
3
0
296,639
2
W
Kumbhakarna
7,165
512
20
1
0
305,471
3
W
Jing Wei
7,883
563
125
9
0
266,992
3
L
Fenrir
6,710
479
99
7
0
327,515
2
W
Ra
8,568
612
112
8
0
318,083
8
W
Cthulhu
9,286
663
134
10
0
283,314
0
L
Merlin
8,088
578
118
8
0
269,401
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role