Player Matchup

Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold V
DHGCatWoman
Nu Wa
Gold V
Level 149
God Stats
5W - 11L
1,467 SR
Queue Stats
64W - 71L
1,253 MMR
Party 1
Shiva
Shiva
Gold IV
IIBlackSwanIII
Shiva
Gold IV
Level 155
God Stats
69W - 61L
1,537 SR
Queue Stats
79W - 78L
1,281 MMR
Party 1
Danzaburou
Danzaburou
Silver I
I_KING_BEAR_1
Danzaburou
Silver I
Level 126
God Stats
15W - 23L
1,422 SR
Queue Stats
159W - 192L
1,159 MMR
Solo
Bastet
Bastet
Silver I
consola_fragil6h
Bastet
Silver I
Level 77
God Stats
1W - 3L
1,143 SR
Queue Stats
130W - 145L
1,049 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,414 SR
1,249 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 153
1,534 SR
1,160 MMR
Fenrir
Fenrir
Silver III
Skorpizon
Fenrir
Silver III
Level 121
God Stats
1W - 2L
1,555 SR
Queue Stats
55W - 75L
987 MMR
Solo
Hera
Hera
Gold V
Your Majesty725
Hera
Gold V
Level 182
God Stats
15W - 17L
1,536 SR
Queue Stats
364W - 395L
1,321 MMR
Party 2
Olorun
Olorun
Silver I
chewyg757
Olorun
Silver I
Level 175
God Stats
3W - 5L
1,424 SR
Queue Stats
282W - 326L
1,243 MMR
Party 2
Horus
Horus
Silver I
jonhy22
Horus
Silver I
Level 159
God Stats
9W - 6L
1,588 SR
Queue Stats
507W - 527L
1,099 MMR
Solo
Thanatos
Thanatos
Silver II
kripto622
Thanatos
Silver II
Level 127
God Stats
12W - 12L
1,565 SR
Queue Stats
91W - 97L
1,147 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
3 / 2 / 9
8,302
593
5,958
12,993
11,348
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 3 / 3
7,955
568
9,584
5,551
1,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
7 / 3 / 2
8,717
623
12,415
14,630
9,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
I_KING_BEAR_1
Danzaburou
16
6 / 0 / 3
9,542
682
8,017
7,213
2,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 2 / 3
7,794
557
6,182
8,879
2,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
AresAo KuangAgniJanus

VS

Bans
ApolloNe ZhaSusanoLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Skorpizon
Fenrir
11
1 / 2 / 1
7,075
505
4,396
11,600
6,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

11
1 / 3 / 4
6,908
493
7,343
6,355
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
chewyg757
Olorun
12
1 / 7 / 0
7,222
516
2,831
10,305
3,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
jonhy22
Horus
12
1 / 5 / 3
7,353
525
6,432
17,884
11,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
kripto622
Thanatos
14
6 / 4 / 1
8,048
575
6,320
13,098
5,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
21
Kills
10
10
Deaths
21
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
9
3.75
W
2
3
3
1.17
W
7
3
2
2.67
W
Danzaburou
I_KING_BEAR_1
Danzaburou
6
0
3
7.5
L
Fenrir
Skorpizon
Fenrir
1
2
1
0.75
L
1
3
4
1
L
Olorun
chewyg757
Olorun
1
7
0
0.14
W
3
2
3
2.25
L
Horus
jonhy22
Horus
1
5
3
0.5
L
Thanatos
kripto622
Thanatos
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,156
Damage
27,322
49,266
Taken
59,242
27,832
Mitigated
27,858
18,579
Healing
17,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,958
585
0
4,019
12,993
11,348
362
5,509
7,484
19,384
2,027
W
9,584
2,269
0
265
5,551
1,598
76
1,777
3,774
59,992
0
W
12,415
2,866
200
4,387
14,630
9,531
0
355
14,275
146
51,664
W
Danzaburou
I_KING_BEAR_1
Danzaburou
8,017
2,945
0
4,780
7,213
2,730
0
2,480
4,733
0
75,899
L
Fenrir
Skorpizon
Fenrir
4,396
622
0
1,890
11,600
6,425
0
4,266
7,291
0
29,845
L
7,343
2,183
0
280
6,355
1,862
203
3,193
3,116
46,443
1,794
L
Olorun
chewyg757
Olorun
2,831
1,209
120
2,529
10,305
3,411
1,067
1,658
8,647
46,018
0
W
6,182
1,887
0
4,928
8,879
2,625
0
709
8,170
0
47,696
L
Horus
jonhy22
Horus
6,432
2,680
610
4,998
17,884
11,104
0
3,421
13,535
0
43,960
L
Thanatos
kripto622
Thanatos
6,320
1,482
0
7,383
13,098
5,056
0
2,565
10,450
0
43,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,310
Gold Earned
36,606
392
Minions Killed
386
0
Camps Cleared
0
1,458,736
Distance Traveled
1,345,452
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,302
593
25
2
0
275,278
7
W
Nu Wa
7,955
568
98
7
0
273,815
2
W
Shiva
8,717
623
73
5
0
289,690
0
W
Danzaburou
9,542
682
123
9
0
278,109
1
L
Fenrir
7,075
505
55
4
0
308,830
0
L
Hera
6,908
493
93
7
0
248,238
1
L
Olorun
7,222
516
91
7
0
211,252
0
W
Bastet
7,794
557
73
5
0
341,844
4
L
Horus
7,353
525
77
6
0
274,648
0
L
Thanatos
8,048
575
70
5
0
302,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role