Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ByCamelas
Ah Muzen Cab
Level 102
God Stats
8W - 8L
1,423 SR
Queue Stats
171W - 167L
1,526 Elo+
Solo
Nu Wa
Nu Wa
KungFuuMassa
Nu Wa
Level 174
God Stats
274W - 193L
1,628 SR
Queue Stats
841W - 820L
1,538 Elo+
Solo
Hun Batz
Hun Batz
Lickolotapuss
Hun Batz
Level 141
God Stats
1W - 2L
1,174 SR
Queue Stats
156W - 153L
1,523 Elo+
Solo
Xing Tian
Xing Tian
MattWracher
Xing Tian
Level 130
God Stats
27W - 26L
1,506 SR
Queue Stats
80W - 67L
1,500 Elo+
Solo
Cupid
Cupid
devinthehunk
Cupid
Level 159
God Stats
10W - 13L
1,513 SR
Queue Stats
231W - 177L
1,538 Elo+
Solo
Team Averages
Level 141
1,449 SR
1,525 Elo+

VS

Team Averages
Level 146
1,506 SR
1,477 Elo+
Eset
Eset
 
Eset
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
GareldJones
Heimdallr
Level 109
God Stats
23W - 29L
1,507 SR
Queue Stats
644W - 594L
1,460 Elo+
Solo
Serqet
Serqet
JT307
Serqet
Level 165
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 164L
1,574 Elo+
Solo
Nu Wa
Nu Wa
SuppleBuckle
Nu Wa
Level 180
God Stats
9W - 14L
1,510 SR
Queue Stats
173W - 176L
1,392 Elo+
Solo
Bacchus
Bacchus
jawbs
Bacchus
Level 129
God Stats
10W - 14L
1,514 SR
Queue Stats
172W - 156L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ByCamelas
Ah Muzen Cab
15
3 / 3 / 10
9,339
584
7,585
9,037
2,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
6 / 1 / 10
10,999
687
12,844
5,964
1,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Lickolotapuss
Hun Batz
16
7 / 2 / 4
9,358
585
8,481
13,367
4,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
MattWracher
Xing Tian
13
1 / 4 / 11
8,833
552
3,271
15,938
12,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
13 / 1 / 5
11,058
691
20,059
12,491
4,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
4 / 4 / 4
8,567
535
8,456
13,222
5,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
GareldJones
Heimdallr
11
0 / 11 / 3
6,770
423
5,948
14,656
3,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Serqet
JT307
Serqet
17
5 / 3 / 2
8,921
558
6,287
18,627
6,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 5 / 6
8,008
501
7,989
10,490
2,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
jawbs
Bacchus
11
2 / 7 / 5
7,090
443
6,367
13,988
7,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
31
30
Kills
11
11
Deaths
30
40
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
4
4
4
1.5
W
Ah Muzen Cab
ByCamelas
Ah Muzen Cab
3
3
10
2.67
L
Heimdallr
GareldJones
Heimdallr
0
11
3
0.14
L
Serqet
JT307
Serqet
5
3
2
2
W
6
1
10
11
W
Hun Batz
Lickolotapuss
Hun Batz
7
2
4
4.5
W
Xing Tian
MattWracher
Xing Tian
1
4
11
1.63
L
0
5
6
0.6
W
13
1
5
15.5
L
Bacchus
jawbs
Bacchus
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,240
Damage
35,047
56,797
Taken
70,983
25,898
Mitigated
26,430
17,843
Healing
17,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
8,456
1,858
2,481
2,368
13,222
5,643
0
2,361
10,861
42,571
1,401
W
Ah Muzen Cab
ByCamelas
Ah Muzen Cab
7,585
2,178
0
814
9,037
2,833
126
5,585
2,745
0
69,725
L
Heimdallr
GareldJones
Heimdallr
5,948
2,589
0
1,819
14,656
3,964
0
1,544
13,112
0
36,530
L
Serqet
JT307
Serqet
6,287
1,568
0
8,171
18,627
6,916
0
4,242
14,385
0
79,331
W
12,844
3,599
0
493
5,964
1,536
2,070
2,231
3,143
82,574
2,711
W
Hun Batz
Lickolotapuss
Hun Batz
8,481
2,352
0
5,474
13,367
4,625
0
4,220
8,447
0
63,241
W
Xing Tian
MattWracher
Xing Tian
3,271
349
0
2,552
15,938
12,829
28
6,082
9,329
18,302
644
L
7,989
1,156
0
625
10,490
2,689
30
5,914
4,576
59,592
0
W
20,059
13,436
900
7,610
12,491
4,075
1,667
2,998
8,879
0
89,125
L
Bacchus
jawbs
Bacchus
6,367
526
0
2,112
13,988
7,218
0
1,981
12,007
30,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,587
Gold Earned
39,356
500
Minions Killed
449
0
Camps Cleared
0
1,696,685
Distance Traveled
1,528,197
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,567
535
108
7
0
285,260
2
W
Ah Muzen Cab
9,339
584
120
8
0
329,032
1
L
Heimdallr
6,770
423
46
3
0
276,475
2
L
Serqet
8,921
558
126
8
0
373,272
0
W
Nu Wa
10,999
687
128
8
0
297,245
8
W
Hun Batz
9,358
585
91
6
0
412,317
0
W
Xing Tian
8,833
552
20
1
0
317,263
2
L
Nu Wa
8,008
501
114
7
0
282,570
3
W
Cupid
11,058
691
141
9
0
340,828
4
L
Bacchus
7,090
443
55
3
0
310,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role