Player Matchup

Athena
Athena
Darkkssouldv
Athena
Level 54
God Stats
2W - 3L
1,265 SR
Queue Stats
21W - 36L
1,386 Elo+
Solo
Anhur
Anhur
DeforesterPingu
Anhur
Level 126
God Stats
5W - 9L
1,449 SR
Queue Stats
343W - 347L
1,537 Elo+
Party 3
Tiamat
Tiamat
Hamham246
Tiamat
Level 137
God Stats
1W - 1L
1,599 SR
Queue Stats
218W - 221L
1,530 Elo+
Party 3
Chronos
Chronos
IXI_FuzionX
Chronos
Level 119
God Stats
1W - 2L
1,838 SR
Queue Stats
9W - 7L
1,349 Elo+
Solo
Surtr
Surtr
Wr6scot2000
Surtr
Level 67
God Stats
4W - 4L
1,617 SR
Queue Stats
96W - 102L
1,537 Elo+
Party 3
Team Averages
Level 101
1,554 SR
1,468 Elo+

VS

Team Averages
Level 61
1,525 SR
1,509 Elo+
Jormungandr
Jormungandr
Bloxa
Jormungandr
Level 103
God Stats
1W - 2L
1,311 SR
Queue Stats
1W - 2L
1,283 Elo+
Solo
Arachne
Arachne
IIEyeless
Arachne
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 16L
1,623 Elo+
Party 2
Ne Zha
Ne Zha
PlayaPhonka
Ne Zha
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,588 Elo+
Party 2
Cupid
Cupid
luissunwater
Cupid
Level 122
God Stats
21W - 10L
1,665 SR
Queue Stats
357W - 355L
1,524 Elo+
Party 1
Anubis
Anubis
аnubіs
Anubis
Level 18
God Stats
30W - 18L
1,649 SR
Queue Stats
35W - 29L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
7
0 / 2 / 0
4,753
432
1,163
4,465
2,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 6 / 1
5,238
476
2,809
8,438
2,131
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Hamham246
Tiamat
11
0 / 3 / 0
5,401
491
4,426
7,500
3,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
IXI_FuzionX
Chronos
6
0 / 1 / 0
4,482
407
913
2,560
554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 2 / 0
7,062
642
7,382
9,891
5,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bloxa
Jormungandr
11
2 / 0 / 5
7,023
638
3,148
7,388
3,551
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
IIEyeless
Arachne
9
2 / 1 / 3
5,880
535
2,695
6,639
1,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ne Zha
12
2 / 0 / 1
7,190
654
5,448
6,821
2,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
6 / 0 / 1
7,298
663
5,540
3,819
1,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
аnubіs
Anubis
13
2 / 4 / 1
7,476
680
6,692
8,743
4,148
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
5
Kills
14
14
Deaths
5
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Bloxa
Jormungandr
2
0
5
4.5
L
Athena
0
2
0
0
L
0
6
1
0.08
L
Tiamat
Hamham246
Tiamat
0
3
0
0
W
Arachne
IIEyeless
Arachne
2
1
3
3.5
L
Chronos
IXI_FuzionX
Chronos
0
1
0
0
W
Ne Zha
2
0
1
2.5
L
5
2
0
2.5
W
6
0
1
6.5
W
Anubis
аnubіs
Anubis
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,693
Damage
23,523
32,854
Taken
33,410
14,812
Mitigated
12,792
9,635
Healing
13,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Bloxa
Jormungandr
3,148
777
94
2,612
7,388
3,551
787
1,225
6,041
24,295
0
L
Athena
1,163
306
0
1,274
4,465
2,922
0
1,544
2,921
10,892
0
L
2,809
1,428
0
2,066
8,438
2,131
0
2,011
6,427
0
33,905
L
Tiamat
Hamham246
Tiamat
4,426
197
0
1,655
7,500
3,469
0
230
7,270
33,330
810
W
Arachne
IIEyeless
Arachne
2,695
2,064
0
2,657
6,639
1,888
0
898
5,640
0
33,481
L
Chronos
IXI_FuzionX
Chronos
913
300
0
1,280
2,560
554
0
198
2,362
14,118
743
W
Ne Zha
5,448
1,358
0
2,426
6,821
2,178
789
2,624
3,685
0
52,108
L
7,382
3,093
0
3,360
9,891
5,736
0
5,636
4,255
720
42,038
W
5,540
3,240
116
2,193
3,819
1,027
2,510
834
2,979
0
47,266
W
Anubis
аnubіs
Anubis
6,692
745
0
3,681
8,743
4,148
254
544
7,737
58,905
2,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,936
Gold Earned
34,867
280
Minions Killed
392
0
Camps Cleared
0
893,737
Distance Traveled
1,039,812
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,023
638
32
3
0
210,093
2
L
Athena
4,753
432
21
2
0
166,306
0
L
Anhur
5,238
476
64
6
0
192,006
0
L
Tiamat
5,401
491
83
8
0
206,889
0
W
Arachne
5,880
535
56
5
0
240,390
0
L
Chronos
4,482
407
35
3
0
113,588
0
W
Ne Zha
7,190
654
93
8
0
228,313
0
L
Surtr
7,062
642
77
7
0
214,948
0
W
Cupid
7,298
663
94
9
0
180,165
0
W
Anubis
7,476
680
117
11
0
180,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role