Player Matchup

Hercules
Hercules
Diamond IV
Jamty
Hercules
Diamond IV
Level 170
God Stats
6W - 2L
1,725 SR
Queue Stats
171W - 140L
2,107 MMR
Solo
Ah Puch
Ah Puch
Diamond IV
RegiRoyce
Ah Puch
Diamond IV
Level 166
God Stats
47W - 36L
1,679 SR
Queue Stats
651W - 660L
2,188 MMR
Party 1
Hou Yi
Hou Yi
Diamond V
Sebasthanks
Hou Yi
Diamond V
Level 169
God Stats
4W - 4L
1,532 SR
Queue Stats
193W - 185L
1,999 MMR
Solo
Serqet
Serqet
Diamond V
TheEdwinKiller
Serqet
Diamond V
Level 159
God Stats
6W - 7L
1,473 SR
Queue Stats
247W - 241L
2,145 MMR
Solo
Zhong Kui
Zhong Kui
Diamond V
Ärctic
Zhong Kui
Diamond V
Level 69
God Stats
4W - 1L
1,768 SR
Queue Stats
32W - 18L
2,129 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 147
1,635 SR
2,113 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,421 SR
2,119 MMR
Tsukuyomi
Tsukuyomi
Platinum II
INanashiI
Tsukuyomi
Platinum II
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 57L
1,959 MMR
Solo
Camazotz
Camazotz
Masters
KILL100PPL
Camazotz
Masters
Level 154
God Stats
0W - 4L
1,224 SR
Queue Stats
454W - 429L
2,539 MMR
Solo
Sobek
Sobek
Gold II
NoSoySyrf
Sobek
Gold II
Level 129
God Stats
1W - 1L
1,309 SR
Queue Stats
15W - 6L
1,946 MMR
Party 2
Yu Huang
Yu Huang
Platinum IV
Syrf
Yu Huang
Platinum IV
Level 167
God Stats
3W - 3L
1,570 SR
Queue Stats
35W - 17L
2,152 MMR
Party 2
Artemis
Artemis
Diamond I
хueyi
Artemis
Diamond I
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 46L
1,998 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Jamty
Hercules
14
4 / 1 / 9
9,553
562
7,908
12,975
11,113
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ah Puch
RegiRoyce
Ah Puch
14
4 / 4 / 3
9,020
531
11,532
14,264
10,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
17
8 / 2 / 4
10,914
642
8,085
8,665
2,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
6 / 3 / 6
9,116
536
9,495
13,605
5,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
Ärctic
Zhong Kui
17
4 / 3 / 8
10,486
617
13,902
13,162
9,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
AresAnhurArachneAphrodite

VS

Bans
CabrakanAgniMaman BrigitteThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
INanashiI
Tsukuyomi
14
1 / 5 / 4
8,051
474
5,492
13,811
4,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Camazotz
KILL100PPL
Camazotz
16
6 / 4 / 2
10,232
602
13,281
20,178
12,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sobek
NoSoySyrf
Sobek
12
1 / 3 / 5
8,072
475
6,148
13,041
12,632
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yu Huang
Syrf
Yu Huang
15
4 / 4 / 2
9,304
547
9,157
8,845
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Artemis
хueyi
Artemis
16
1 / 10 / 2
9,176
540
7,345
14,837
4,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
28
26
Kills
13
13
Deaths
26
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
INanashiI
Tsukuyomi
1
5
4
0.6
W
Hercules
Jamty
Hercules
4
1
9
8.5
L
Camazotz
KILL100PPL
Camazotz
6
4
2
1.75
L
Sobek
NoSoySyrf
Sobek
1
3
5
1.17
W
Ah Puch
RegiRoyce
Ah Puch
4
4
3
1.38
W
Hou Yi
8
2
4
5
L
Yu Huang
Syrf
Yu Huang
4
4
2
1.25
W
6
3
6
3
W
Zhong Kui
Ärctic
Zhong Kui
4
3
8
2.67
L
Artemis
хueyi
Artemis
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,922
Damage
41,423
62,671
Taken
70,712
38,402
Mitigated
37,458
17,111
Healing
19,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
INanashiI
Tsukuyomi
5,492
590
0
4,404
13,811
4,500
0
3,705
9,787
0
55,712
W
Hercules
Jamty
Hercules
7,908
2,468
0
4,170
12,975
11,113
200
4,380
8,489
0
29,598
L
Camazotz
KILL100PPL
Camazotz
13,281
5,337
0
7,522
20,178
12,281
0
10,836
8,495
0
64,732
L
Sobek
NoSoySyrf
Sobek
6,148
662
0
3,586
13,041
12,632
0
4,369
8,072
25,241
0
W
Ah Puch
RegiRoyce
Ah Puch
11,532
750
0
3,320
14,264
10,406
0
2,481
11,711
53,606
21
W
Hou Yi
8,085
3,590
0
2,916
8,665
2,721
345
2,670
5,901
0
77,954
L
Yu Huang
Syrf
Yu Huang
9,157
264
0
587
8,845
3,122
0
3,098
5,429
60,744
0
W
9,495
1,725
0
656
13,605
5,002
0
2,752
10,639
0
63,666
W
Zhong Kui
Ärctic
Zhong Kui
13,902
3,722
0
6,049
13,162
9,160
2,679
5,129
7,707
78,094
19,709
L
Artemis
хueyi
Artemis
7,345
3,019
0
2,993
14,837
4,923
680
1,274
13,521
0
69,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,089
Gold Earned
44,835
482
Minions Killed
467
0
Camps Cleared
0
1,757,805
Distance Traveled
1,717,967
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,051
474
90
5
0
395,158
6
W
Hercules
9,553
562
30
2
0
365,241
7
L
Camazotz
10,232
602
111
7
0
328,560
6
L
Sobek
8,072
475
23
1
0
348,194
6
W
Ah Puch
9,020
531
86
5
0
312,588
0
W
Hou Yi
10,914
642
115
7
0
331,053
2
L
Yu Huang
9,304
547
124
7
0
345,469
2
W
Serqet
9,116
536
92
5
0
413,467
0
W
Zhong Kui
10,486
617
159
9
0
335,456
0
L
Artemis
9,176
540
119
7
0
300,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role