Player Matchup

Da Ji
Da Ji
ChikenLittle257
Da Ji
Level 28
God Stats
22W - 15L
1,607 SR
Queue Stats
53W - 48L
1,486 Elo+
Party 1
Horus
Horus
DaddyDandy_1
Horus
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 109L
1,537 Elo+
Party 1
Ah Puch
Ah Puch
L0tus7710
Ah Puch
Level 57
God Stats
21W - 13L
1,553 SR
Queue Stats
95W - 115L
1,438 Elo+
Solo
Olorun
Olorun
haxmoward
Olorun
Level 43
God Stats
3W - 0L
1,795 SR
Queue Stats
99W - 86L
1,493 Elo+
Party 1
Mulan
Mulan
redox_eraser7
Mulan
Level 58
God Stats
12W - 19L
1,371 SR
Queue Stats
74W - 84L
1,447 Elo+
Party 1
Team Averages
Level 47
1,565 SR
1,480 Elo+

VS

Team Averages
Level 61
1,493 SR
1,404 Elo+
Bacchus
Bacchus
ChadleySmithers
Bacchus
Level 60
God Stats
12W - 21L
1,399 SR
Queue Stats
71W - 70L
1,414 Elo+
Party 2
Pele
Pele
ThugMood
Pele
Level 89
God Stats
43W - 50L
1,468 SR
Queue Stats
69W - 70L
1,400 Elo+
Party 2
Heimdallr
Heimdallr
jinseiovershi
Heimdallr
Level 8
God Stats
1W - 3L
1,585 SR
Queue Stats
4W - 8L
1,170 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
korraobaid550
Morgan Le Fay
Level 89
God Stats
418W - 407L
1,515 SR
Queue Stats
423W - 416L
1,440 Elo+
Solo
Tyr
Tyr
ratataca
Tyr
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 22L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 1 / 2
8,474
605
8,969
11,156
4,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
4 / 4 / 14
9,199
657
4,883
15,876
16,260
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ah Puch
L0tus7710
Ah Puch
14
3 / 1 / 4
8,691
621
6,294
6,033
1,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Olorun
haxmoward
Olorun
16
18 / 2 / 7
10,407
743
27,290
9,911
4,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
1 / 1 / 2
8,576
613
11,422
12,059
9,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 2
6,903
493
3,973
16,440
15,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
13
1 / 7 / 4
7,069
505
8,149
15,216
4,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
jinseiovershi
Heimdallr
10
3 / 9 / 3
6,487
463
4,481
12,073
3,427
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morgan Le Fay
korraobaid550
Morgan Le Fay
9
1 / 9 / 1
5,998
428
4,763
11,856
3,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
2 / 4 / 0
7,779
556
7,665
17,860
10,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
19
36
Kills
9
9
Deaths
36
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
W
10
1
2
11
W
4
4
14
2.75
W
Ah Puch
L0tus7710
Ah Puch
3
1
4
5
L
Pele
1
7
4
0.43
W
Olorun
haxmoward
Olorun
18
2
7
10.75
L
Heimdallr
jinseiovershi
Heimdallr
3
9
3
0.5
L
Morgan Le Fay
korraobaid550
Morgan Le Fay
1
9
1
0.17
L
2
4
0
0.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,858
Damage
29,031
55,035
Taken
73,445
35,629
Mitigated
37,057
20,207
Healing
14,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,973
468
0
2,359
16,440
15,509
0
9,807
6,633
23,139
0
W
8,969
1,789
0
4,615
11,156
4,046
102
1,265
9,837
0
44,649
W
4,883
2,675
1,362
4,598
15,876
16,260
454
3,035
12,701
0
23,232
W
Ah Puch
L0tus7710
Ah Puch
6,294
330
39
407
6,033
1,645
1,031
1,309
4,493
48,542
1,337
L
Pele
8,149
2,243
0
2,494
15,216
4,834
0
7,432
7,620
0
53,782
W
Olorun
haxmoward
Olorun
27,290
15,984
730
4,420
9,911
4,434
4,305
2,534
7,209
92,370
669
L
Heimdallr
jinseiovershi
Heimdallr
4,481
1,848
0
979
12,073
3,427
0
8,152
3,921
0
20,929
L
Morgan Le Fay
korraobaid550
Morgan Le Fay
4,763
144
0
1,352
11,856
3,080
0
7,392
4,026
22,780
0
L
7,665
610
0
7,282
17,860
10,207
0
741
17,119
0
51,782
W
11,422
1,515
0
4,036
12,059
9,244
352
0
12,059
1,620
61,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,347
Gold Earned
34,236
450
Minions Killed
275
0
Camps Cleared
0
1,414,749
Distance Traveled
1,295,918
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,903
493
23
2
0
264,489
2
W
Da Ji
8,474
605
76
5
0
322,990
0
W
Horus
9,199
657
33
2
0
341,917
0
W
Ah Puch
8,691
621
92
7
0
225,544
0
L
Pele
7,069
505
71
5
0
281,041
0
W
Olorun
10,407
743
140
10
0
292,545
0
L
Heimdallr
6,487
463
41
3
0
228,635
0
L
Morgan Le Fay
5,998
428
54
4
0
248,197
3
L
Tyr
7,779
556
86
6
0
273,556
0
W
Mulan
8,576
613
109
8
0
231,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role