Player Matchup

Chiron
Chiron
Fadeel3000
Chiron
Level 48
God Stats
9W - 6L
1,570 SR
Queue Stats
152W - 166L
1,366 Elo+
Solo
Cthulhu
Cthulhu
HungCrusader
Cthulhu
Level 105
God Stats
11W - 2L
1,663 SR
Queue Stats
179W - 171L
1,365 Elo+
Party 1
Zhong Kui
Zhong Kui
Sabbath_Of_Muse
Zhong Kui
Level 88
God Stats
3W - 8L
1,457 SR
Queue Stats
202W - 202L
1,366 Elo+
Party 1
Team Averages
Level 80
1,563 SR
1,366 Elo+

VS

Team Averages
Level 36
1,462 SR
1,275 Elo+
Horus
Horus
AngelOfRise
Horus
Level 40
God Stats
13W - 16L
1,396 SR
Queue Stats
30W - 57L
1,198 Elo+
Solo
Thoth
Thoth
DELTAKW
Thoth
Level 35
God Stats
5W - 7L
1,517 SR
Queue Stats
25W - 34L
1,348 Elo+
Solo
Persephone
Persephone
flordevangogh
Persephone
Level 33
God Stats
1W - 3L
1,473 SR
Queue Stats
6W - 11L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Fadeel3000
Chiron
20
6 / 0 / 7
13,223
826
13,863
8,316
3,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
HungCrusader
Cthulhu
18
3 / 2 / 9
12,283
768
10,025
14,756
11,353
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Sabbath_Of_Muse
Zhong Kui
19
7 / 0 / 7
12,718
795
16,501
11,916
7,951
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 0
10,384
649
8,704
23,580
19,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
DELTAKW
Thoth
14
0 / 6 / 1
9,776
611
5,715
12,600
4,044
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Persephone
flordevangogh
Persephone
17
1 / 4 / 1
11,143
696
9,110
11,012
3,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
16
Kills
2
2
Deaths
16
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Thoth
DELTAKW
Thoth
0
6
1
0.08
W
Chiron
Fadeel3000
Chiron
6
0
7
9.5
W
Cthulhu
HungCrusader
Cthulhu
3
2
9
3.75
W
Zhong Kui
Sabbath_Of_Muse
Zhong Kui
7
0
7
10.5
L
Persephone
flordevangogh
Persephone
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,389
Damage
23,529
34,988
Taken
47,192
22,456
Mitigated
26,965
12,126
Healing
7,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,704
3,374
874
2,506
23,580
19,403
24
12,861
10,520
0
24,134
L
Thoth
DELTAKW
Thoth
5,715
72
154
997
12,600
4,044
9
7,471
5,081
17,999
0
W
Chiron
Fadeel3000
Chiron
13,863
2,686
862
2,308
8,316
3,152
2,079
4,643
3,673
0
53,442
W
Cthulhu
HungCrusader
Cthulhu
10,025
370
580
1,151
14,756
11,353
1,185
6,162
8,594
40,138
857
W
Zhong Kui
Sabbath_Of_Muse
Zhong Kui
16,501
2,463
33
7,192
11,916
7,951
618
4,041
7,875
40,593
1,300
L
Persephone
flordevangogh
Persephone
9,110
830
0
2,597
11,012
3,518
0
5,433
5,491
44,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,224
Gold Earned
31,303
196
Minions Killed
137
0
Camps Cleared
0
860,363
Distance Traveled
700,976
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,384
649
29
2
0
267,903
0
L
Thoth
9,776
611
39
2
0
193,437
1
W
Chiron
13,223
826
92
6
0
289,078
0
W
Cthulhu
12,283
768
62
4
0
283,162
0
W
Zhong Kui
12,718
795
42
3
0
288,123
0
L
Persephone
11,143
696
69
4
0
239,636
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role