Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
DynamiteKing59
Nike
Level 73
God Stats
3W - 4L
1,513 SR
Queue Stats
127W - 117L
1,486 Elo+
Solo
Hou Yi
Hou Yi
Memory0706
Hou Yi
Level 108
God Stats
6W - 7L
1,537 SR
Queue Stats
620W - 678L
1,419 Elo+
Solo
Ares
Ares
ScineL
Ares
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,519 Elo+
Solo
Team Averages
Level 121
1,510 SR
1,485 Elo+

VS

Team Averages
Level 103
1,445 SR
1,419 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Epheich
Set
Level 107
God Stats
1W - 1L
1,267 SR
Queue Stats
17W - 31L
1,350 Elo+
Solo
Hercules
Hercules
XansXans
Hercules
Level 95
God Stats
4W - 4L
1,478 SR
Queue Stats
165W - 160L
1,453 Elo+
Solo
Janus
Janus
back2smite
Janus
Level 26
God Stats
2W - 1L
1,478 SR
Queue Stats
65W - 82L
1,386 Elo+
Solo
Sylvanus
Sylvanus
zendude
Sylvanus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 75L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 3 / 2
5,370
895
2,696
4,391
3,640
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Horus
 
Horus
1
0 / 0 / 0
1,440
240
0
0
0
11
0 / 3 / 4
5,146
858
4,416
7,635
5,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hou Yi
Memory0706
Hou Yi
11
2 / 3 / 2
5,597
933
3,027
5,075
3,189
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
ScineL
Ares
13
4 / 3 / 3
6,597
1,100
4,242
7,557
6,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
4 / 2 / 4
7,048
1,175
6,105
6,489
4,656
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Set
9
1 / 3 / 6
6,084
1,014
3,801
4,903
2,327
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
XansXans
Hercules
13
4 / 2 / 6
7,072
1,179
4,658
10,840
7,932
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
12
2 / 1 / 6
6,755
1,126
5,984
3,096
1,020
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sylvanus
zendude
Sylvanus
11
1 / 0 / 3
6,025
1,004
1,438
2,967
2,358
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
7
Kills
12
12
Deaths
8
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
3
2
0.67
L
Horus
 
Horus
0
0
0
0
W
Zhong Kui
 
Zhong Kui
4
2
4
3
L
0
3
4
0.67
W
Set
1
3
6
1.33
L
Hou Yi
Memory0706
Hou Yi
2
3
2
1
L
Ares
ScineL
Ares
4
3
3
1.83
W
Hercules
XansXans
Hercules
4
2
6
3.5
W
Janus
2
1
6
5
W
Sylvanus
zendude
Sylvanus
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,381
Damage
21,986
24,658
Taken
28,295
19,219
Mitigated
18,293
3,390
Healing
12,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,696
349
0
294
4,391
3,640
0
2,185
2,171
1,302
3,553
L
Horus
 
Horus
0
0
0
0
0
0
0
0
0
0
0
W
Zhong Kui
 
Zhong Kui
6,105
504
657
1,204
6,489
4,656
243
813
5,676
12,020
977
L
4,416
434
336
1,533
7,635
5,493
0
3,554
3,964
0
7,604
W
Set
3,801
1,424
211
586
4,903
2,327
317
1,001
3,902
0
7,832
L
Hou Yi
Memory0706
Hou Yi
3,027
1,060
40
412
5,075
3,189
0
3,218
1,755
0
13,292
L
Ares
ScineL
Ares
4,242
279
0
775
7,557
6,897
0
3,704
3,709
6,411
0
W
Hercules
XansXans
Hercules
4,658
1,491
182
4,131
10,840
7,932
123
2,015
8,825
0
9,170
W
Janus
5,984
88
1,214
888
3,096
1,020
112
571
2,525
17,316
0
W
Sylvanus
zendude
Sylvanus
1,438
322
2,170
1,342
2,967
2,358
235
902
2,065
3,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,150
Gold Earned
32,984
41
Minions Killed
65
0
Camps Cleared
0
368,240
Distance Traveled
528,990
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,370
895
6
1
0
49,368
2
L
Horus
1,440
240
0
0
0
0
0
W
Zhong Kui
7,048
1,175
14
2
0
107,243
0
L
Nike
5,146
858
12
2
0
119,173
0
W
Set
6,084
1,014
6
1
0
97,034
0
L
Hou Yi
5,597
933
19
3
0
83,095
0
L
Ares
6,597
1,100
4
1
0
116,604
0
W
Hercules
7,072
1,179
14
2
0
107,109
0
W
Janus
6,755
1,126
28
5
0
110,662
0
W
Sylvanus
6,025
1,004
3
1
0
106,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role