Player Matchup

Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
ANDRUSMAXIMU5
Bakasura
Level 87
God Stats
1W - 2L
1,185 SR
Queue Stats
276W - 281L
1,464 Elo+
Solo
Jormungandr
Jormungandr
JuanDanieldaniel
Jormungandr
Level 106
God Stats
5W - 7L
1,508 SR
Queue Stats
167W - 172L
1,464 Elo+
Solo
Apollo
Apollo
dinamity223
Apollo
Level 108
God Stats
3W - 2L
1,366 SR
Queue Stats
274W - 257L
1,424 Elo+
Solo
Team Averages
Level 116
1,412 SR
1,470 Elo+

VS

Team Averages
Level 94
1,508 SR
1,418 Elo+
Mulan
Mulan
 
Mulan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BlueKnight129
Sol
Level 234
God Stats
234W - 224L
1,544 SR
Queue Stats
1,409W - 1,402L
1,407 Elo+
Solo
Ymir
Ymir
Carp_1717
Ymir
Level 24
God Stats
1W - 4L
1,285 SR
Queue Stats
26W - 39L
1,370 Elo+
Party 1
Artemis
Artemis
Schevy3000
Artemis
Level 46
God Stats
5W - 5L
1,607 SR
Queue Stats
46W - 66L
1,417 Elo+
Solo
Fenrir
Fenrir
brandyrompeorto
Fenrir
Level 56
God Stats
5W - 4L
1,604 SR
Queue Stats
118W - 137L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
4 / 0 / 5
6,904
628
4,347
7,043
5,840
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ah Puch
 
Ah Puch
11
2 / 0 / 2
6,820
620
4,687
2,539
659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
ANDRUSMAXIMU5
Bakasura
12
4 / 0 / 2
6,791
617
4,818
9,527
4,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Jormungandr
JuanDanieldaniel
Jormungandr
13
4 / 1 / 4
7,661
696
6,465
10,052
7,223
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Apollo
11
3 / 1 / 1
6,599
600
5,169
5,451
1,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
1 / 6 / 0
5,846
531
8,782
11,541
6,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
0 / 4 / 0
6,528
593
1,757
8,686
2,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ymir
9
0 / 2 / 0
5,516
501
1,561
7,456
4,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Artemis
Schevy3000
Artemis
10
1 / 2 / 0
5,587
508
1,530
4,360
1,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 3 / 1
5,470
497
3,349
9,352
3,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
17
Kills
2
2
Deaths
17
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
5
6.5
W
Ah Puch
 
Ah Puch
2
0
2
3
L
Mulan
 
Mulan
1
6
0
0.17
W
Bakasura
ANDRUSMAXIMU5
Bakasura
4
0
2
5
L
0
4
0
0
L
Ymir
0
2
0
0
W
Jormungandr
JuanDanieldaniel
Jormungandr
4
1
4
6
L
Artemis
Schevy3000
Artemis
1
2
0
0.5
L
0
3
1
0.17
W
Apollo
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,486
Damage
16,979
34,612
Taken
41,395
19,704
Mitigated
17,678
14,884
Healing
11,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,347
1,470
0
3,108
7,043
5,840
42
585
6,458
0
17,299
W
Ah Puch
 
Ah Puch
4,687
96
0
1,298
2,539
659
547
953
1,586
39,278
23
L
Mulan
 
Mulan
8,782
2,066
0
2,133
11,541
6,289
0
5,943
5,318
0
33,865
W
Bakasura
ANDRUSMAXIMU5
Bakasura
4,818
3,553
0
4,180
9,527
4,074
378
511
9,016
0
39,686
L
1,757
619
0
3,422
8,686
2,679
0
4,861
3,815
46,493
9,525
L
Ymir
1,561
296
71
1,988
7,456
4,205
0
0
7,401
17,239
0
W
Jormungandr
JuanDanieldaniel
Jormungandr
6,465
2,965
0
3,972
10,052
7,223
150
195
9,857
47,471
0
L
Artemis
Schevy3000
Artemis
1,530
814
0
965
4,360
1,359
0
0
4,360
0
30,800
L
3,349
1,117
0
3,417
9,352
3,146
0
348
8,767
0
37,966
W
Apollo
5,169
3,572
0
2,326
5,451
1,908
0
988
4,463
0
41,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,775
Gold Earned
28,947
351
Minions Killed
326
0
Camps Cleared
0
1,088,914
Distance Traveled
1,085,627
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,904
628
26
2
0
256,291
5
W
Ah Puch
6,820
620
78
7
0
188,449
6
L
Mulan
5,846
531
62
6
0
199,887
4
W
Bakasura
6,791
617
80
7
0
242,519
0
L
Sol
6,528
593
128
12
0
216,845
0
L
Ymir
5,516
501
24
2
0
218,142
2
W
Jormungandr
7,661
696
96
9
0
202,584
6
L
Artemis
5,587
508
53
5
0
210,760
0
L
Fenrir
5,470
497
59
5
0
239,993
1
W
Apollo
6,599
600
71
6
0
199,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role