Player Matchup

He Bo
He Bo
C4pit4nRex
He Bo
Level 67
God Stats
2W - 2L
1,265 SR
Queue Stats
24W - 27L
1,463 Elo+
Solo
Medusa
Medusa
IlIlIlIlIv42
Medusa
Level 20
God Stats
9W - 7L
1,281 SR
Queue Stats
11W - 14L
1,234 Elo+
Party 2
King Arthur
King Arthur
Lamonte_Games
King Arthur
Level 96
God Stats
15W - 12L
1,525 SR
Queue Stats
382W - 353L
1,478 Elo+
Solo
Fenrir
Fenrir
RavenantJoke
Fenrir
Level 140
God Stats
2W - 0L
1,368 SR
Queue Stats
9W - 10L
1,212 Elo+
Party 2
Ymir
Ymir
XTManuelMSK
Ymir
Level 82
God Stats
6W - 4L
1,342 SR
Queue Stats
12W - 15L
1,266 Elo+
Party 2
Team Averages
Level 81
1,356 SR
1,331 Elo+

VS

Team Averages
Level 98
1,582 SR
1,546 Elo+
Anubis
Anubis
Crazy85000
Anubis
Level 106
God Stats
245W - 197L
1,533 SR
Queue Stats
584W - 585L
1,484 Elo+
Party 1
Skadi
Skadi
SWAYAMBHUVA
Skadi
Level 126
God Stats
48W - 32L
1,620 SR
Queue Stats
87W - 81L
1,507 Elo+
Solo
Anhur
Anhur
ShadowBlaze001
Anhur
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,686 Elo+
Solo
Pele
Pele
math0014
Pele
Level 104
God Stats
3W - 2L
1,663 SR
Queue Stats
45W - 44L
1,513 Elo+
Solo
Eset
Eset
mikelegoldo
Eset
Level 111
God Stats
7W - 8L
1,594 SR
Queue Stats
278W - 259L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
11
3 / 3 / 1
6,067
552
1,838
4,490
982
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
10
3 / 3 / 2
5,681
516
3,701
6,232
1,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Lamonte_Games
King Arthur
11
1 / 1 / 1
6,113
556
2,898
7,322
4,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
13
4 / 1 / 4
6,711
610
6,599
7,881
3,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 1 / 3
5,127
466
2,533
7,317
4,566
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Crazy85000
Anubis
10
1 / 4 / 2
5,945
540
4,222
6,483
2,493
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 0 / 3
6,363
578
5,739
4,356
1,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
1 / 2 / 0
5,763
524
3,634
5,568
1,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Pele
11
3 / 1 / 2
6,177
562
2,923
6,201
2,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
0 / 5 / 1
5,093
463
2,504
5,386
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
12
Kills
9
9
Deaths
12
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
He Bo
3
3
1
1.17
L
Anubis
Crazy85000
Anubis
1
4
2
0.5
W
Medusa
3
3
2
1.33
W
King Arthur
Lamonte_Games
King Arthur
1
1
1
1.5
W
Fenrir
4
1
4
6
L
4
0
3
5.5
L
1
2
0
0.5
W
1
1
3
2.5
L
Pele
3
1
2
4
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,569
Damage
19,022
33,242
Taken
27,994
14,431
Mitigated
8,677
6,257
Healing
5,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
1,838
76
0
973
4,490
982
0
1,539
2,951
29,848
0
L
Anubis
Crazy85000
Anubis
4,222
184
0
1,825
6,483
2,493
0
1,490
4,993
45,197
475
W
Medusa
3,701
1,989
0
904
6,232
1,752
79
1,151
4,883
0
32,970
W
King Arthur
Lamonte_Games
King Arthur
2,898
367
0
1,065
7,322
4,110
0
0
7,322
0
38,595
W
Fenrir
6,599
1,380
0
1,214
7,881
3,021
0
2,220
5,661
0
45,310
L
5,739
2,219
0
628
4,356
1,177
36
642
3,714
0
30,616
L
3,634
1,590
0
1,946
5,568
1,541
0
0
5,568
0
34,517
W
2,533
248
0
2,101
7,317
4,566
0
1,193
5,816
19,554
0
L
Pele
2,923
627
0
602
6,201
2,088
0
1,334
4,867
0
34,883
L
2,504
205
0
480
5,386
1,378
0
905
4,481
26,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,699
Gold Earned
29,341
274
Minions Killed
305
0
Camps Cleared
0
1,087,047
Distance Traveled
1,012,033
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,067
552
66
6
0
212,113
4
L
Anubis
5,945
540
71
6
0
197,008
4
W
Medusa
5,681
516
61
6
0
204,677
0
W
King Arthur
6,113
556
55
5
0
210,761
2
W
Fenrir
6,711
610
76
7
0
258,534
0
L
Skadi
6,363
578
62
6
0
206,019
2
L
Anhur
5,763
524
63
6
0
167,444
0
W
Ymir
5,127
466
16
1
0
200,962
0
L
Pele
6,177
562
59
5
0
255,922
0
L
Eset
5,093
463
50
5
0
185,640
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role