Player Matchup

Ra
Ra
 
Ra
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DerEchteMoneyboy
Sylvanus
Level 138
God Stats
0W - 3L
1,421 SR
Queue Stats
25W - 24L
1,477 Elo+
Solo
Thanatos
Thanatos
koko112
Thanatos
Level 155
God Stats
6W - 6L
1,645 SR
Queue Stats
111W - 104L
1,569 Elo+
Solo
Team Averages
Level 153
1,513 SR
1,509 Elo+

VS

Team Averages
Level 159
1,592 SR
1,523 Elo+
Ne Zha
Ne Zha
Blackridge13
Ne Zha
Level 154
God Stats
10W - 10L
1,432 SR
Queue Stats
218W - 209L
1,477 Elo+
Solo
Bellona
Bellona
RicoSoviet
Bellona
Level 157
God Stats
46W - 18L
1,750 SR
Queue Stats
146W - 112L
1,574 Elo+
Party 1
Discordia
Discordia
Tiagaoo
Discordia
Level 211
God Stats
12W - 8L
1,656 SR
Queue Stats
221W - 217L
1,541 Elo+
Solo
Cerberus
Cerberus
psyhcogunniboy
Cerberus
Level 147
God Stats
142W - 127L
1,501 SR
Queue Stats
155W - 150L
1,452 Elo+
Solo
Hachiman
Hachiman
tovich04
Hachiman
Level 125
God Stats
19W - 13L
1,622 SR
Queue Stats
125W - 98L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
0 / 2 / 1
5,805
581
3,561
4,183
1,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
 
Hou Yi
10
0 / 3 / 1
5,020
502
4,892
7,430
2,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
 
Surtr
10
1 / 5 / 1
4,948
495
4,604
12,789
12,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

8
1 / 1 / 1
5,078
508
4,153
7,564
4,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
koko112
Thanatos
11
2 / 1 / 0
5,556
556
2,598
7,797
2,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
1 / 0 / 3
5,537
554
2,096
5,914
2,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
RicoSoviet
Bellona
12
5 / 1 / 0
7,473
747
10,389
12,175
8,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
Tiagaoo
Discordia
11
2 / 0 / 1
5,801
580
3,126
3,639
878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
10
1 / 1 / 6
5,989
599
4,049
13,877
6,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
tovich04
Hachiman
10
3 / 2 / 0
5,840
584
4,897
5,113
1,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
12
12
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
1
0.25
L
Hou Yi
 
Hou Yi
0
3
1
0.17
L
Surtr
 
Surtr
1
5
1
0.3
W
Ne Zha
1
0
3
2.5
L
1
1
1
1.5
W
Bellona
RicoSoviet
Bellona
5
1
0
5
W
Discordia
Tiagaoo
Discordia
2
0
1
2.5
L
Thanatos
koko112
Thanatos
2
1
0
2
W
Cerberus
1
1
6
4
W
Hachiman
tovich04
Hachiman
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,808
Damage
24,557
39,763
Taken
40,718
22,441
Mitigated
19,705
18,811
Healing
19,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,561
274
181
1,294
4,183
1,209
0
1,537
2,340
42,838
0
L
Hou Yi
 
Hou Yi
4,892
2,766
0
2,445
7,430
2,156
0
1,508
5,922
0
33,063
L
Surtr
 
Surtr
4,604
958
0
3,554
12,789
12,042
0
379
12,410
1,200
28,098
W
Ne Zha
2,096
648
0
1,880
5,914
2,308
0
699
5,173
0
28,205
L
4,153
1,547
565
2,921
7,564
4,526
0
2,177
5,171
16,512
0
W
Bellona
RicoSoviet
Bellona
10,389
3,748
0
7,268
12,175
8,722
425
662
11,513
0
61,414
W
Discordia
Tiagaoo
Discordia
3,126
43
0
1,457
3,639
878
0
1,687
1,698
35,166
617
L
Thanatos
koko112
Thanatos
2,598
835
0
7,851
7,797
2,508
0
454
7,303
0
37,714
W
Cerberus
4,049
269
0
6,760
13,877
6,193
0
3,939
9,832
26,647
3,276
W
Hachiman
tovich04
Hachiman
4,897
2,386
0
2,523
5,113
1,604
0
628
4,485
0
33,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,407
Gold Earned
30,640
300
Minions Killed
375
0
Camps Cleared
0
1,090,644
Distance Traveled
1,072,132
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,805
581
103
10
0
235,951
4
L
Hou Yi
5,020
502
56
6
0
203,141
2
L
Surtr
4,948
495
44
4
0
196,945
0
W
Ne Zha
5,537
554
57
6
0
250,397
4
L
Sylvanus
5,078
508
22
2
0
212,111
2
W
Bellona
7,473
747
111
11
0
222,974
1
W
Discordia
5,801
580
75
8
0
200,973
2
L
Thanatos
5,556
556
75
8
0
242,496
0
W
Cerberus
5,989
599
69
7
0
202,888
4
W
Hachiman
5,840
584
63
6
0
194,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role