Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Bobczop
Bacchus
Level 106
God Stats
3W - 4L
1,348 SR
Queue Stats
769W - 782L
1,448 Elo+
Solo
Shiva
Shiva
Bongvann
Shiva
Level 115
God Stats
5W - 2L
1,635 SR
Queue Stats
1,080W - 1,087L
1,499 Elo+
Solo
Horus
Horus
Sharky-low-bass
Horus
Level 123
God Stats
3W - 0L
1,729 SR
Queue Stats
180W - 177L
1,510 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
THE EV1L SP00N
Ah Muzen Cab
Level 119
God Stats
3W - 5L
1,348 SR
Queue Stats
429W - 400L
1,471 Elo+
Solo
Team Averages
Level 118
1,512 SR
1,485 Elo+

VS

Team Averages
Level 139
1,483 SR
1,470 Elo+
Cerberus
Cerberus
Gloupi
Cerberus
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,445 Elo+
Party 1
Hercules
Hercules
Kammerjager3253
Hercules
Level 129
God Stats
7W - 12L
1,412 SR
Queue Stats
380W - 391L
1,471 Elo+
Solo
Guan Yu
Guan Yu
dad84
Guan Yu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 68L
1,452 Elo+
Solo
Neith
Neith
lotfyxx
Neith
Level 159
God Stats
2W - 3L
1,501 SR
Queue Stats
172W - 163L
1,538 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
vincentjenose
Morgan Le Fay
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
4 / 0 / 7
7,830
979
10,778
1,971
908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Bobczop
Bacchus
12
2 / 1 / 7
7,748
969
8,243
9,628
9,076
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shiva
Bongvann
Shiva
13
3 / 1 / 10
7,418
927
13,213
11,536
9,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

11
0 / 0 / 11
7,056
882
3,464
11,199
8,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
THE EV1L SP00N
Ah Muzen Cab
15
4 / 0 / 6
8,033
1,004
10,125
2,877
1,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gloupi
Cerberus
12
0 / 3 / 2
6,346
793
4,692
12,456
10,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Hercules
12
1 / 2 / 1
5,949
744
4,840
10,354
10,690
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
dad84
Guan Yu
10
0 / 5 / 2
5,704
713
1,236
13,729
6,452
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Neith
lotfyxx
Neith
10
0 / 2 / 1
5,527
691
3,466
4,351
1,441
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
vincentjenose
Morgan Le Fay
14
1 / 1 / 1
6,527
816
9,737
7,372
2,977
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
13
Kills
2
2
Deaths
13
41
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
4
0
7
7.5
W
Bacchus
Bobczop
Bacchus
2
1
7
5.5
W
Shiva
Bongvann
Shiva
3
1
10
8
L
Cerberus
Gloupi
Cerberus
0
3
2
0.33
L
Hercules
1
2
1
0.75
W
0
0
11
5.5
W
Ah Muzen Cab
THE EV1L SP00N
Ah Muzen Cab
4
0
6
7
L
Guan Yu
dad84
Guan Yu
0
5
2
0.2
L
Neith
lotfyxx
Neith
0
2
1
0.25
L
Morgan Le Fay
vincentjenose
Morgan Le Fay
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,823
Damage
23,971
37,211
Taken
48,262
29,484
Mitigated
32,444
15,908
Healing
24,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
10,778
170
271
127
1,971
908
128
658
1,313
29,810
0
W
Bacchus
Bobczop
Bacchus
8,243
473
726
2,581
9,628
9,076
31
3,144
6,484
9,812
1,770
W
Shiva
Bongvann
Shiva
13,213
694
1,370
1,812
11,536
9,938
291
5,075
6,461
182
17,677
L
Cerberus
Gloupi
Cerberus
4,692
68
1,418
3,648
12,456
10,884
0
3,833
8,108
7,368
0
L
Hercules
4,840
942
570
4,916
10,354
10,690
0
4,529
5,603
0
7,516
W
3,464
963
3,425
4,879
11,199
8,485
184
3,849
7,350
0
4,104
W
Ah Muzen Cab
THE EV1L SP00N
Ah Muzen Cab
10,125
1,632
717
0
2,877
1,077
203
1,703
1,174
0
25,393
L
Guan Yu
dad84
Guan Yu
1,236
159
6,266
4,676
13,729
6,452
0
5,299
8,393
0
1,921
L
Neith
lotfyxx
Neith
3,466
678
0
1,166
4,351
1,441
0
1,437
2,698
0
10,477
L
Morgan Le Fay
vincentjenose
Morgan Le Fay
9,737
551
577
1,760
7,372
2,977
0
3,265
3,991
29,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,085
Gold Earned
30,053
99
Minions Killed
69
0
Camps Cleared
0
888,209
Distance Traveled
750,931
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,830
979
39
5
0
188,825
0
W
Bacchus
7,748
969
8
1
0
178,267
0
W
Shiva
7,418
927
15
2
0
179,232
0
L
Cerberus
6,346
793
10
1
0
153,190
0
L
Hercules
5,949
744
5
1
0
166,574
0
W
Horus
7,056
882
1
0
0
171,927
0
W
Ah Muzen Cab
8,033
1,004
36
5
0
169,958
0
L
Guan Yu
5,704
713
1
0
0
155,542
0
L
Neith
5,527
691
11
1
0
121,191
0
L
Morgan Le Fay
6,527
816
42
5
0
154,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role