Player Matchup

Scylla
Scylla
 
Scylla
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
BoperScred
Gilgamesh
Level 154
God Stats
3W - 1L
1,364 SR
Queue Stats
179W - 169L
1,492 Elo+
Solo
Nemesis
Nemesis
JustLoveMePls
Nemesis
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,507 Elo+
Party 1
Charybdis
Charybdis
KingDavidd
Charybdis
Level 146
God Stats
7W - 9L
1,554 SR
Queue Stats
316W - 271L
1,554 Elo+
Solo
Ymir
Ymir
SafiSierra87
Ymir
Level 145
God Stats
18W - 13L
1,597 SR
Queue Stats
197W - 169L
1,580 Elo+
Solo
Team Averages
Level 129
1,503 SR
1,527 Elo+

VS

Team Averages
Level 135
1,512 SR
1,515 Elo+
Raijin
Raijin
 
Raijin
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Foxtrot701
Hercules
Level 102
God Stats
1W - 3L
1,498 SR
Queue Stats
435W - 418L
1,534 Elo+
Solo
Jing Wei
Jing Wei
JEZTRIXPRO
Jing Wei
Level 166
God Stats
1W - 2L
1,351 SR
Queue Stats
102W - 90L
1,502 Elo+
Solo
Kuzenbo
Kuzenbo
thisqummans
Kuzenbo
Level 65
God Stats
0W - 1L
1,710 SR
Queue Stats
9W - 8L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
8
5 / 0 / 0
4,910
818
2,261
2,140
475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
BoperScred
Gilgamesh
8
1 / 0 / 0
4,765
794
1,570
3,621
1,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
7
1 / 1 / 5
4,168
695
3,362
3,402
1,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
KingDavidd
Charybdis
7
3 / 0 / 1
4,120
687
3,495
2,322
468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 0 / 3
4,231
705
2,508
5,103
2,215
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
7
1 / 3 / 0
3,790
632
2,014
2,913
652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Guan Yu
 
Guan Yu
5
0 / 2 / 0
3,437
573
1,263
5,194
2,737
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
Foxtrot701
Hercules
6
0 / 3 / 1
3,297
550
1,727
5,465
1,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
JEZTRIXPRO
Jing Wei
6
0 / 2 / 0
3,419
570
2,986
3,954
970
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Kuzenbo
thisqummans
Kuzenbo
4
0 / 2 / 0
2,933
489
1,022
3,621
2,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
11
Kills
1
1
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
0
0
5
L
Raijin
 
Raijin
1
3
0
0.33
L
Guan Yu
 
Guan Yu
0
2
0
0
W
Gilgamesh
BoperScred
Gilgamesh
1
0
0
1
L
Hercules
Foxtrot701
Hercules
0
3
1
0.17
L
Jing Wei
JEZTRIXPRO
Jing Wei
0
2
0
0
W
Nemesis
1
1
5
3.5
W
Charybdis
KingDavidd
Charybdis
3
0
1
3.5
W
1
0
3
2.5
L
Kuzenbo
thisqummans
Kuzenbo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,196
Damage
9,012
16,588
Taken
21,147
5,367
Mitigated
8,513
5,378
Healing
6,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
2,261
619
0
446
2,140
475
0
1,042
860
22,896
0
L
Raijin
 
Raijin
2,014
196
0
278
2,913
652
0
1,714
1,199
17,424
422
L
Guan Yu
 
Guan Yu
1,263
169
204
2,215
5,194
2,737
0
1,253
3,941
0
10,524
W
Gilgamesh
BoperScred
Gilgamesh
1,570
618
0
1,668
3,621
1,100
0
1,018
2,445
0
29,229
L
Hercules
Foxtrot701
Hercules
1,727
686
0
1,894
5,465
1,633
0
423
5,042
0
13,151
L
Jing Wei
JEZTRIXPRO
Jing Wei
2,986
2,448
0
1,199
3,954
970
0
1,237
2,717
0
20,005
W
Nemesis
3,362
1,365
0
508
3,402
1,109
0
411
2,945
0
20,845
W
Charybdis
KingDavidd
Charybdis
3,495
1,753
0
1,058
2,322
468
0
0
2,322
0
21,878
W
2,508
1,182
0
1,698
5,103
2,215
0
0
5,103
11,622
759
L
Kuzenbo
thisqummans
Kuzenbo
1,022
447
0
552
3,621
2,521
0
124
3,497
7,375
226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,194
Gold Earned
16,876
194
Minions Killed
127
0
Camps Cleared
0
596,776
Distance Traveled
568,809
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
4,910
818
44
7
0
121,359
1
L
Raijin
3,790
632
34
6
0
111,594
0
L
Guan Yu
3,437
573
14
2
0
135,032
0
W
Gilgamesh
4,765
794
63
11
0
96,237
0
L
Hercules
3,297
550
25
4
0
125,803
0
L
Jing Wei
3,419
570
39
7
0
124,025
0
W
Nemesis
4,168
695
34
6
0
159,123
0
W
Charybdis
4,120
687
40
7
0
108,654
0
W
Ymir
4,231
705
13
2
0
111,403
0
L
Kuzenbo
2,933
489
15
3
0
72,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role