Player Matchup

Skadi
Skadi
MaBoshiii
Skadi
Level 125
God Stats
89W - 65L
1,585 SR
Queue Stats
197W - 193L
1,453 Elo+
Solo
Pele
Pele
ManuelPro10711
Pele
Level 101
God Stats
2W - 2L
1,628 SR
Queue Stats
205W - 195L
1,466 Elo+
Party 1
Sun Wukong
Sun Wukong
VeNoM LeGenDz
Sun Wukong
Level 124
God Stats
1W - 4L
1,262 SR
Queue Stats
230W - 241L
1,477 Elo+
Solo
Nox
Nox
isrual2
Nox
Level 98
God Stats
0W - 2L
1,432 SR
Queue Stats
232W - 236L
1,470 Elo+
Party 1
Sol
Sol
twissygex
Sol
Level 57
God Stats
6W - 5L
1,490 SR
Queue Stats
8W - 19L
1,259 Elo+
Solo
Team Averages
Level 101
1,479 SR
1,425 Elo+

VS

Team Averages
Level 137
1,511 SR
1,431 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
J00L5
Cerberus
Level 210
God Stats
23W - 40L
1,367 SR
Queue Stats
669W - 653L
1,396 Elo+
Solo
Bacchus
Bacchus
corona_or_lose
Bacchus
Level 89
God Stats
42W - 22L
1,606 SR
Queue Stats
362W - 354L
1,392 Elo+
Solo
Charybdis
Charybdis
francoisstoki
Charybdis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
294W - 306L
1,418 Elo+
Solo
Arachne
Arachne
xHutchy11
Arachne
Level 86
God Stats
21W - 15L
1,582 SR
Queue Stats
208W - 215L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
MaBoshiii
Skadi
8
1 / 4 / 0
4,737
474
3,774
7,677
2,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
3 / 0 / 1
5,583
558
3,398
6,905
2,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
VeNoM LeGenDz
Sun Wukong
10
0 / 2 / 0
5,270
527
2,619
8,243
5,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nox
9
0 / 2 / 3
5,461
546
2,590
6,776
3,449
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 1 / 1
4,841
484
718
3,113
604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 0 / 1
6,333
633
3,783
2,752
744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
J00L5
Cerberus
12
0 / 0 / 2
6,648
665
3,049
4,534
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 3 / 6
5,628
563
3,522
8,548
7,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
francoisstoki
Charybdis
11
2 / 2 / 4
5,781
578
8,057
6,758
2,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Arachne
xHutchy11
Arachne
12
6 / 0 / 0
6,707
671
2,682
4,663
1,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
5
Kills
9
9
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
1
1.5
W
Cerberus
J00L5
Cerberus
0
0
2
1
L
Skadi
MaBoshiii
Skadi
1
4
0
0.25
L
3
0
1
3.5
L
Sun Wukong
VeNoM LeGenDz
Sun Wukong
0
2
0
0
W
0
3
6
1
W
Charybdis
francoisstoki
Charybdis
2
2
4
2
L
Nox
0
2
3
0.75
L
1
1
1
1.5
W
Arachne
xHutchy11
Arachne
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,099
Damage
21,093
32,714
Taken
27,255
13,761
Mitigated
13,478
9,978
Healing
11,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,783
1,737
0
828
2,752
744
0
841
1,911
40,064
1,199
W
Cerberus
J00L5
Cerberus
3,049
56
0
1,655
4,534
2,057
0
0
4,149
35,579
2,791
L
Skadi
MaBoshiii
Skadi
3,774
1,824
0
751
7,677
2,416
0
1,984
5,693
0
24,151
L
3,398
475
0
2,420
6,905
2,147
0
1,572
5,333
0
37,385
L
Sun Wukong
VeNoM LeGenDz
Sun Wukong
2,619
254
0
2,799
8,243
5,145
0
2,398
5,193
0
31,435
W
3,522
540
0
2,370
8,548
7,035
319
1,410
7,138
21,862
2,003
W
Charybdis
francoisstoki
Charybdis
8,057
3,884
0
2,980
6,758
2,101
726
986
5,772
0
38,823
L
Nox
2,590
343
918
1,999
6,776
3,449
0
1,784
4,992
20,540
24
L
718
115
0
1,091
3,113
604
0
1,581
1,532
20,967
750
W
Arachne
xHutchy11
Arachne
2,682
2,262
0
3,451
4,663
1,541
0
71
4,592
0
44,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,892
Gold Earned
31,097
250
Minions Killed
340
0
Camps Cleared
0
1,048,728
Distance Traveled
1,034,258
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,333
633
67
7
0
205,313
2
W
Cerberus
6,648
665
92
9
0
184,117
1
L
Skadi
4,737
474
46
5
0
188,400
2
L
Pele
5,583
558
62
6
0
260,002
0
L
Sun Wukong
5,270
527
62
6
0
184,499
0
W
Bacchus
5,628
563
34
3
0
206,176
5
W
Charybdis
5,781
578
66
7
0
195,718
1
L
Nox
5,461
546
38
4
0
208,974
0
L
Sol
4,841
484
42
4
0
206,853
0
W
Arachne
6,707
671
81
8
0
242,934
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role