Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CokedOutFox
Neith
Level 41
God Stats
0W - 2L
1,623 SR
Queue Stats
47W - 63L
1,480 Elo+
Solo
Kali
Kali
CycloneHurricane
Kali
Level 49
God Stats
6W - 3L
1,671 SR
Queue Stats
84W - 81L
1,541 Elo+
Solo
Scylla
Scylla
Zlupun
Scylla
Level 114
God Stats
12W - 10L
1,652 SR
Queue Stats
774W - 699L
1,524 Elo+
Solo
Erlang Shen
Erlang Shen
vZedna
Erlang Shen
Level 147
God Stats
7W - 5L
1,678 SR
Queue Stats
62W - 58L
1,521 Elo+
Solo
Team Averages
Level 102
1,625 SR
1,513 Elo+

VS

Team Averages
Level 146
1,535 SR
1,503 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ChristianRG
Arachne
Level 155
God Stats
72W - 66L
1,616 SR
Queue Stats
578W - 551L
1,561 Elo+
Solo
Atlas
Atlas
FluffyAdorbPanda
Atlas
Level 203
God Stats
8W - 3L
1,604 SR
Queue Stats
427W - 417L
1,500 Elo+
Solo
Eset
Eset
Miguellionare
Eset
Level 127
God Stats
11W - 10L
1,495 SR
Queue Stats
335W - 309L
1,480 Elo+
Solo
Chernobog
Chernobog
Steelrayoleg
Chernobog
Level 89
God Stats
6W - 6L
1,460 SR
Queue Stats
363W - 312L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
3 / 2 / 1
6,085
553
5,210
7,485
3,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
2 / 1 / 1
6,257
569
4,569
4,796
1,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
2 / 1 / 2
5,848
532
3,531
8,035
2,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
Zlupun
Scylla
13
3 / 0 / 1
7,405
673
3,440
5,249
1,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
vZedna
Erlang Shen
10
1 / 3 / 1
5,615
510
6,280
8,016
3,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
13
1 / 2 / 1
7,404
673
3,758
10,237
6,831
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
ChristianRG
Arachne
10
2 / 3 / 1
5,920
538
4,920
8,587
2,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 2 / 0
6,184
562
2,772
5,941
1,594
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 5
6,401
582
3,057
8,086
5,360
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
Steelrayoleg
Chernobog
11
4 / 2 / 1
6,374
579
7,210
8,396
3,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
11
Kills
7
7
Deaths
11
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
2
1
1.75
W
Cabrakan
 
Cabrakan
1
2
1
0.75
W
Arachne
ChristianRG
Arachne
2
3
1
0.83
L
2
1
1
2.5
L
2
1
2
3
W
0
2
0
0
W
0
2
5
1.25
W
Chernobog
Steelrayoleg
Chernobog
4
2
1
2.25
L
Scylla
Zlupun
Scylla
3
0
1
3.5
L
Erlang Shen
vZedna
Erlang Shen
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,030
Damage
21,717
33,581
Taken
41,247
12,653
Mitigated
19,288
10,816
Healing
14,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,210
356
44
2,472
7,485
3,660
0
1,222
6,263
23,001
2,650
W
Cabrakan
 
Cabrakan
3,758
422
0
4,938
10,237
6,831
231
0
10,237
50,219
2,562
W
Arachne
ChristianRG
Arachne
4,920
3,732
0
2,452
8,587
2,381
0
1,500
7,017
0
31,324
L
4,569
1,267
0
1,898
4,796
1,616
0
2,791
2,005
0
35,312
L
3,531
1,493
0
4,294
8,035
2,301
0
1,419
6,616
0
32,834
W
2,772
616
0
0
5,941
1,594
0
2,337
3,395
42,100
0
W
3,057
528
366
2,437
8,086
5,360
0
1,986
6,100
18,766
0
W
Chernobog
Steelrayoleg
Chernobog
7,210
4,501
0
3,935
8,396
3,122
897
1,980
6,416
0
41,544
L
Scylla
Zlupun
Scylla
3,440
287
0
428
5,249
1,341
0
2,228
3,021
59,935
1,383
L
Erlang Shen
vZedna
Erlang Shen
6,280
3,008
0
1,680
8,016
3,735
0
1,766
6,250
0
33,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,210
Gold Earned
32,283
362
Minions Killed
314
0
Camps Cleared
0
1,067,988
Distance Traveled
1,165,143
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,085
553
21
2
0
179,369
4
W
Cabrakan
7,404
673
94
9
0
207,745
2
W
Arachne
5,920
538
52
5
0
269,750
0
L
Neith
6,257
569
79
7
0
163,538
2
L
Kali
5,848
532
66
6
0
271,070
4
W
Atlas
6,184
562
75
7
0
257,440
4
W
Eset
6,401
582
33
3
0
198,532
4
W
Chernobog
6,374
579
60
5
0
231,676
1
L
Scylla
7,405
673
128
12
0
239,202
4
L
Erlang Shen
5,615
510
68
6
0
214,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role