Player Matchup

Zeus
Zeus
 
Zeus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Adamantaimai
Charon
Level 230
God Stats
11W - 8L
1,554 SR
Queue Stats
491W - 524L
1,465 Elo+
Solo
Chaac
Chaac
ItachiTobirama
Chaac
Level 107
God Stats
7W - 8L
1,519 SR
Queue Stats
593W - 603L
1,504 Elo+
Solo
Chronos
Chronos
MàgicalTeddy
Chronos
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 7L
1,732 Elo+
Solo
Hun Batz
Hun Batz
VTrigger0
Hun Batz
Level 88
God Stats
3W - 6L
1,271 SR
Queue Stats
152W - 134L
1,511 Elo+
Solo
Team Averages
Level 147
1,469 SR
1,542 Elo+

VS

Team Averages
Level 129
1,546 SR
1,497 Elo+
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Greek-Erik
Chronos
Level 159
God Stats
8W - 6L
1,578 SR
Queue Stats
501W - 499L
1,522 Elo+
Solo
Vamana
Vamana
Possibility
Vamana
Level 92
God Stats
1W - 5L
1,308 SR
Queue Stats
387W - 379L
1,514 Elo+
Solo
Raijin
Raijin
Winter Monkeyy
Raijin
Level 123
God Stats
6W - 5L
1,607 SR
Queue Stats
325W - 315L
1,438 Elo+
Solo
Athena
Athena
Сабудай
Athena
Level 143
God Stats
6W - 4L
1,735 SR
Queue Stats
419W - 426L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
4 / 2 / 8
8,202
1,025
8,685
3,534
1,582
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
13
0 / 3 / 15
7,612
952
5,578
7,995
6,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 1 / 11
8,409
1,051
6,410
9,799
11,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chronos
15
7 / 0 / 9
8,685
1,086
10,350
6,418
3,198
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
VTrigger0
Hun Batz
14
5 / 2 / 10
8,512
1,064
9,720
7,207
3,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
0 / 1 / 0
5,320
665
640
2,118
1,695
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos
Greek-Erik
Chronos
13
1 / 6 / 5
6,791
849
4,799
10,343
4,150
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
15
4 / 4 / 2
8,150
1,019
7,707
11,632
11,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 3 / 3
6,080
760
5,353
5,616
1,971
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 5 / 4
7,811
976
4,094
13,655
13,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
22
19
Kills
8
8
Deaths
19
53
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
2
8
4
L
Fenrir
 
Fenrir
0
1
0
0
W
Charon
0
3
15
2.5
L
Chronos
Greek-Erik
Chronos
1
6
5
0.58
W
3
1
11
8.5
W
Chronos
7
0
9
11.5
L
Vamana
4
4
2
1.25
W
Hun Batz
VTrigger0
Hun Batz
5
2
10
5
L
0
3
3
0.5
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,743
Damage
22,593
34,953
Taken
43,364
26,714
Mitigated
31,993
9,338
Healing
10,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
8,685
844
313
198
3,534
1,582
1,315
1,369
2,043
18,153
393
L
Fenrir
 
Fenrir
640
228
0
187
2,118
1,695
0
1,621
497
0
880
W
Charon
5,578
469
0
908
7,995
6,919
1,020
3,624
4,214
14,982
0
L
Chronos
Greek-Erik
Chronos
4,799
1,429
516
1,393
10,343
4,150
0
5,640
4,703
10,578
0
W
6,410
732
1,042
2,155
9,799
11,067
257
2,645
7,066
0
15,512
W
Chronos
10,350
2,891
28
1,608
6,418
3,198
1,426
3,478
2,774
18,590
0
L
Vamana
7,707
3,150
1,196
2,174
11,632
11,100
0
7,372
4,260
0
19,341
W
Hun Batz
VTrigger0
Hun Batz
9,720
936
1,626
1,460
7,207
3,948
578
2,924
4,120
0
17,411
L
5,353
527
419
966
5,616
1,971
0
2,862
2,754
14,881
474
L
4,094
504
1,586
2,204
13,655
13,077
0
6,996
6,659
7,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,420
Gold Earned
34,152
102
Minions Killed
59
0
Camps Cleared
0
810,451
Distance Traveled
594,077
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,202
1,025
22
3
0
145,457
0
L
Fenrir
5,320
665
0
0
0
29,306
0
W
Charon
7,612
952
16
2
0
150,016
0
L
Chronos
6,791
849
14
2
0
131,691
0
W
Chaac
8,409
1,051
20
3
0
155,787
0
W
Chronos
8,685
1,086
25
3
0
187,540
0
L
Vamana
8,150
1,019
12
2
0
161,535
0
W
Hun Batz
8,512
1,064
19
2
0
171,651
0
L
Raijin
6,080
760
26
3
0
138,422
0
L
Athena
7,811
976
7
1
0
133,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role