Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Imbeast12345
Geb
Level 123
God Stats
43W - 34L
1,598 SR
Queue Stats
181W - 157L
1,484 Elo+
Party 1
Baron Samedi
Baron Samedi
Phameous12
Baron Samedi
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Bastet
Bastet
Stalone62
Bastet
Level 269
God Stats
13W - 24L
1,417 SR
Queue Stats
159W - 149L
1,528 Elo+
Solo
Martichoras
Martichoras
Yepppers
Martichoras
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
165W - 150L
1,483 Elo+
Party 1
Team Averages
Level 150
1,503 SR
1,499 Elo+

VS

Team Averages
Level 120
1,599 SR
1,514 Elo+
Chaac
Chaac
DreiPst
Chaac
Level 155
God Stats
3W - 2L
1,649 SR
Queue Stats
46W - 39L
1,527 Elo+
Solo
Jing Wei
Jing Wei
KnoxHotDogEater
Jing Wei
Level 157
God Stats
5W - 2L
1,773 SR
Queue Stats
270W - 255L
1,480 Elo+
Solo
Hel
Hel
NightDream98
Hel
Level 48
God Stats
6W - 3L
1,619 SR
Queue Stats
14W - 9L
1,555 Elo+
Solo
Serqet
Serqet
Sbrother
Serqet
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 68L
1,492 Elo+
Solo
Janus
Janus
masterchief8467
Janus
Level 145
God Stats
6W - 7L
1,453 SR
Queue Stats
279W - 273L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
4 / 0 / 1
8,483
653
5,542
9,095
4,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
1 / 1 / 3
7,098
546
5,246
8,805
6,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Phameous12
Baron Samedi
6
0 / 5 / 1
5,006
385
764
4,082
1,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
Stalone62
Bastet
11
0 / 1 / 0
6,089
468
3,121
10,669
2,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Martichoras
Yepppers
Martichoras
11
3 / 3 / 1
6,546
504
9,029
8,085
3,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DreiPst
Chaac
12
1 / 4 / 3
6,696
515
5,548
8,517
4,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
12
2 / 1 / 2
6,842
526
5,659
9,310
3,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
1 / 1 / 4
6,427
494
3,249
8,990
5,772
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Serqet
Sbrother
Serqet
12
1 / 2 / 2
6,250
481
3,315
7,852
3,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 0 / 0
8,597
661
6,856
4,279
1,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
8
Kills
10
10
Deaths
8
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
4
0
1
4.5
W
Chaac
DreiPst
Chaac
1
4
3
0.63
L
1
1
3
2.5
W
Jing Wei
2
1
2
3
W
1
1
4
3
L
Baron Samedi
Phameous12
Baron Samedi
0
5
1
0.1
W
Serqet
Sbrother
Serqet
1
2
2
1
L
Bastet
Stalone62
Bastet
0
1
0
0
L
Martichoras
Yepppers
Martichoras
3
3
1
1.17
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,702
Damage
24,627
40,736
Taken
38,948
18,027
Mitigated
18,297
14,333
Healing
13,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,542
4,342
0
5,687
9,095
4,381
820
308
8,430
0
44,478
W
Chaac
DreiPst
Chaac
5,548
1,718
0
2,374
8,517
4,808
0
520
6,896
0
43,496
L
5,246
251
0
2,757
8,805
6,043
0
3,072
5,457
25,737
0
W
Jing Wei
5,659
4,512
0
3,116
9,310
3,256
0
2,559
6,751
0
53,301
W
3,249
267
2,209
4,327
8,990
5,772
432
1,901
7,089
32,401
0
L
Baron Samedi
Phameous12
Baron Samedi
764
421
0
0
4,082
1,189
0
967
2,899
9,532
737
W
Serqet
Sbrother
Serqet
3,315
1,015
0
757
7,852
3,109
57
586
7,266
0
50,904
L
Bastet
Stalone62
Bastet
3,121
744
0
3,588
10,669
2,870
0
3,368
6,767
0
42,093
L
Martichoras
Yepppers
Martichoras
9,029
3,237
0
2,301
8,085
3,544
0
1,702
6,304
0
46,951
W
6,856
304
0
739
4,279
1,352
0
429
3,825
58,770
749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,222
Gold Earned
34,812
313
Minions Killed
421
0
Camps Cleared
0
1,160,515
Distance Traveled
1,321,680
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,483
653
116
9
0
263,703
0
W
Chaac
6,696
515
65
5
0
233,707
0
L
Geb
7,098
546
28
2
0
273,872
0
W
Jing Wei
6,842
526
97
7
0
257,020
3
W
Hel
6,427
494
46
4
0
235,693
0
L
Baron Samedi
5,006
385
16
1
0
137,903
0
W
Serqet
6,250
481
78
6
0
325,082
2
L
Bastet
6,089
468
75
6
0
256,137
0
L
Martichoras
6,546
504
78
6
0
228,900
0
W
Janus
8,597
661
135
10
0
270,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role