Player Matchup

Izanami
Izanami
Lerossan
Izanami
Level 116
God Stats
5W - 3L
1,551 SR
Queue Stats
507W - 494L
1,463 Elo+
Solo
Cu Chulainn
Cu Chulainn
Lost_Horizons_
Cu Chulainn
Level 166
God Stats
8W - 6L
1,591 SR
Queue Stats
313W - 297L
1,477 Elo+
Solo
Hera
Hera
Star1288
Hera
Level 126
God Stats
3W - 2L
1,440 SR
Queue Stats
261W - 259L
1,474 Elo+
Party 1
Thanatos
Thanatos
VBMoneyy
Thanatos
Level 154
God Stats
10W - 10L
1,555 SR
Queue Stats
532W - 522L
1,494 Elo+
Party 1
Surtr
Surtr
nwvp
Surtr
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 56L
1,497 Elo+
Solo
Team Averages
Level 141
1,528 SR
1,481 Elo+

VS

Team Averages
Level 123
1,562 SR
1,508 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
 
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Deathleppard444
Cthulhu
Level 82
God Stats
0W - 2L
1,605 SR
Queue Stats
88W - 84L
1,538 Elo+
Party 2
Ra
Ra
Dreamcast4K
Ra
Level 69
God Stats
13W - 8L
1,642 SR
Queue Stats
275W - 276L
1,468 Elo+
Solo
Lancelot
Lancelot
TSM_KindredEPR22
Lancelot
Level 153
God Stats
5W - 11L
1,562 SR
Queue Stats
156W - 192L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Lerossan
Izanami
9
3 / 1 / 0
5,385
769
2,733
3,413
814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Lost_Horizons_
Cu Chulainn
9
0 / 0 / 0
4,692
670
2,815
5,723
2,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
9
1 / 2 / 3
4,543
649
4,492
2,774
652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
VBMoneyy
Thanatos
9
2 / 3 / 2
4,651
664
3,012
5,894
1,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Surtr
nwvp
Surtr
7
1 / 2 / 3
4,338
620
2,486
4,597
1,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
6
0 / 4 / 3
4,122
589
1,311
6,914
2,657
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
 
Medusa
5
1 / 0 / 0
3,541
506
854
1,789
392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 0 / 0
4,240
606
2,917
4,431
3,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
2 / 3 / 3
4,933
705
2,452
4,947
1,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
5 / 0 / 0
4,959
708
4,168
3,979
1,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
7
Kills
8
8
Deaths
7
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
4
3
0.38
L
Medusa
 
Medusa
1
0
0
1
L
0
0
0
0
L
2
3
3
1.17
W
Izanami
Lerossan
Izanami
3
1
0
3
W
Cu Chulainn
Lost_Horizons_
Cu Chulainn
0
0
0
0
W
Hera
1
2
3
1.25
L
5
0
0
5
W
Thanatos
VBMoneyy
Thanatos
2
3
2
1
W
Surtr
nwvp
Surtr
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,538
Damage
11,702
22,401
Taken
22,060
7,441
Mitigated
9,285
9,144
Healing
8,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,311
155
0
1,440
6,914
2,657
0
1,345
5,298
12,097
0
L
Medusa
 
Medusa
854
288
0
565
1,789
392
0
606
1,102
0
10,221
L
2,917
494
0
1,895
4,431
3,483
0
485
3,946
26,757
0
L
2,452
254
300
1,087
4,947
1,372
0
1,487
3,269
25,299
0
W
Izanami
Lerossan
Izanami
2,733
1,768
0
1,472
3,413
814
0
1,713
1,500
0
30,668
W
Cu Chulainn
Lost_Horizons_
Cu Chulainn
2,815
462
0
2,096
5,723
2,228
0
2,624
2,806
2,584
28,421
W
Hera
4,492
886
0
707
2,774
652
0
665
2,019
21,887
637
L
4,168
864
0
2,917
3,979
1,381
0
618
3,207
0
25,623
W
Thanatos
VBMoneyy
Thanatos
3,012
840
0
3,632
5,894
1,902
0
831
4,975
0
27,323
W
Surtr
nwvp
Surtr
2,486
1,016
0
1,237
4,597
1,845
0
176
4,421
555
15,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,609
Gold Earned
21,795
236
Minions Killed
188
0
Camps Cleared
0
753,200
Distance Traveled
665,292
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,122
589
14
2
0
133,938
0
L
Medusa
3,541
506
19
3
0
82,260
0
L
Cthulhu
4,240
606
40
6
0
135,531
0
L
Ra
4,933
705
61
9
0
147,509
0
W
Izanami
5,385
769
67
10
0
137,584
0
W
Cu Chulainn
4,692
670
54
8
0
143,617
0
W
Hera
4,543
649
47
7
0
145,968
1
L
Lancelot
4,959
708
54
8
0
166,054
0
W
Thanatos
4,651
664
43
6
0
170,255
2
W
Surtr
4,338
620
25
4
0
155,776
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role