Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
ITz Dubz4
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,080 Elo+
Party 1
Sylvanus
Sylvanus
Scrappy2054
Sylvanus
Level 110
God Stats
0W - 2L
1,402 SR
Queue Stats
63W - 97L
1,384 Elo+
Solo
Rama
Rama
SpyderMan163
Rama
Level 148
God Stats
0W - 2L
1,246 SR
Queue Stats
382W - 380L
1,480 Elo+
Solo
Team Averages
Level 111
1,430 SR
1,389 Elo+

VS

Team Averages
Level 133
1,614 SR
1,495 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
DarkAdan
Apollo
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Mayuyaa
Cthulhu
Level 191
God Stats
15W - 8L
1,647 SR
Queue Stats
481W - 529L
1,515 Elo+
Solo
Chang'e
Chang'e
OGSquanchy137
Chang'e
Level 129
God Stats
3W - 1L
1,591 SR
Queue Stats
169W - 159L
1,483 Elo+
Solo
Nu Wa
Nu Wa
PheonixReborn31
Nu Wa
Level 121
God Stats
2W - 0L
1,830 SR
Queue Stats
52W - 58L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 1 / 0
4,786
957
2,698
2,418
790
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Geb
 
Geb
8
0 / 3 / 0
4,706
941
1,618
6,616
5,163
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sun Wukong
ITz Dubz4
Sun Wukong
10
0 / 1 / 0
4,652
930
1,201
5,499
4,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Sylvanus
Scrappy2054
Sylvanus
10
1 / 1 / 0
5,236
1,047
109
4,714
3,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

5
0 / 0 / 0
4,258
852
0
493
139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
2 / 0 / 4
6,044
1,209
6,633
2,515
1,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apollo
DarkAdan
Apollo
10
1 / 0 / 4
5,655
1,131
2,161
625
239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cthulhu
Mayuyaa
Cthulhu
9
0 / 0 / 5
5,398
1,080
3,264
4,000
2,809
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chang'e
10
3 / 1 / 2
6,041
1,208
2,356
4,638
1,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 1 / 6
5,528
1,106
3,116
2,417
730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
27
1
Kills
6
6
Deaths
2
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
0
0
L
Geb
 
Geb
0
3
0
0
W
Morgan Le Fay
 
Morgan Le Fay
2
0
4
4
W
Apollo
DarkAdan
Apollo
1
0
4
3
L
Sun Wukong
ITz Dubz4
Sun Wukong
0
1
0
0
W
Cthulhu
Mayuyaa
Cthulhu
0
0
5
2.5
W
Chang'e
3
1
2
4
W
0
1
6
3
L
Sylvanus
Scrappy2054
Sylvanus
1
1
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,626
Damage
17,530
19,740
Taken
14,195
14,157
Mitigated
6,864
6,927
Healing
8,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
2,698
451
314
726
2,418
790
0
2,132
286
14,640
0
L
Geb
 
Geb
1,618
0
608
1,061
6,616
5,163
0
3,833
2,783
4,011
0
W
Morgan Le Fay
 
Morgan Le Fay
6,633
657
723
801
2,515
1,386
831
563
1,952
14,674
551
W
Apollo
DarkAdan
Apollo
2,161
1,243
0
97
625
239
995
345
280
0
6,740
L
Sun Wukong
ITz Dubz4
Sun Wukong
1,201
25
384
1,490
5,499
4,206
0
4,444
1,055
0
5,162
W
Cthulhu
Mayuyaa
Cthulhu
3,264
27
299
1,269
4,000
2,809
0
1,362
2,638
7,795
535
W
Chang'e
2,356
95
2,114
2,542
4,638
1,700
340
1,610
3,028
7,522
0
W
3,116
471
278
74
2,417
730
531
545
1,872
10,206
0
L
Sylvanus
Scrappy2054
Sylvanus
109
31
904
1,432
4,714
3,859
0
3,936
778
1,740
0
L
0
0
0
8
493
139
0
493
0
0
186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,638
Gold Earned
28,666
33
Minions Killed
75
0
Camps Cleared
0
423,623
Distance Traveled
468,772
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,786
957
24
5
0
75,193
0
L
Geb
4,706
941
0
0
0
109,294
0
W
Morgan Le Fay
6,044
1,209
13
3
0
98,804
0
W
Apollo
5,655
1,131
18
4
0
90,782
0
L
Sun Wukong
4,652
930
7
1
0
118,175
0
W
Cthulhu
5,398
1,080
8
2
0
97,632
0
W
Chang'e
6,041
1,208
19
4
0
107,445
0
W
Nu Wa
5,528
1,106
17
3
0
74,109
0
L
Sylvanus
5,236
1,047
2
0
0
101,678
0
L
Rama
4,258
852
0
0
0
19,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role