Player Matchup

Kukulkan
Kukulkan
Ale_Capibara01
Kukulkan
Level 52
God Stats
0W - 1L
1,221 SR
Queue Stats
14W - 15L
1,456 Elo+
Solo
Zeus
Zeus
LuhHxnnessy
Zeus
Level 64
God Stats
1W - 1L
1,700 SR
Queue Stats
23W - 31L
1,388 Elo+
Party 2
Guan Yu
Guan Yu
TheSqurtinTurtle
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yemoja
Yemoja
baby1700
Yemoja
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 78L
1,516 Elo+
Party 2
Arachne
Arachne
creeping-victory
Arachne
Level 105
God Stats
0W - 1L
1,254 SR
Queue Stats
17W - 16L
1,503 Elo+
Party 1
Team Averages
Level 63
1,435 SR
1,473 Elo+

VS

Team Averages
Level 97
1,556 SR
1,439 Elo+
Atlas
Atlas
Astro JD
Atlas
Level 108
God Stats
26W - 20L
1,542 SR
Queue Stats
105W - 90L
1,499 Elo+
Solo
Arachne
Arachne
EduZetina
Arachne
Level 69
God Stats
3W - 4L
1,392 SR
Queue Stats
140W - 158L
1,432 Elo+
Solo
Nu Wa
Nu Wa
ImD3s0lat3
Nu Wa
Level 108
God Stats
3W - 3L
1,671 SR
Queue Stats
23W - 29L
1,426 Elo+
Solo
Izanami
Izanami
K1024Gladiator
Izanami
Level 103
God Stats
46W - 41L
1,446 SR
Queue Stats
168W - 167L
1,423 Elo+
Solo
Lancelot
Lancelot
MerlinMan73
Lancelot
Level 95
God Stats
3W - 0L
1,729 SR
Queue Stats
136W - 131L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
2 / 1 / 0
7,689
513
6,231
8,824
2,565
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 4 / 0
6,768
451
11,136
12,001
3,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
1 / 8 / 0
6,261
417
7,199
15,726
14,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
baby1700
Yemoja
10
0 / 1 / 3
6,933
462
4,802
12,409
8,358
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 5 / 1
6,840
456
2,360
14,180
4,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Astro JD
Atlas
11
1 / 1 / 6
7,629
509
8,439
14,299
12,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
EduZetina
Arachne
16
8 / 0 / 3
8,974
598
8,880
10,516
3,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
13
2 / 2 / 1
8,135
542
9,128
5,805
1,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
3 / 3 / 6
8,065
538
8,311
10,601
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
MerlinMan73
Lancelot
14
5 / 0 / 2
9,004
600
11,143
10,264
6,619
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
6
Kills
19
19
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
2
1
0
2
W
Atlas
Astro JD
Atlas
1
1
6
4
W
Arachne
EduZetina
Arachne
8
0
3
9.5
W
Nu Wa
2
2
1
1.25
W
3
3
6
2
L
2
4
0
0.5
W
Lancelot
MerlinMan73
Lancelot
5
0
2
6
L
1
8
0
0.13
L
Yemoja
baby1700
Yemoja
0
1
3
1.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,728
Damage
45,901
63,140
Taken
51,485
34,170
Mitigated
27,624
22,307
Healing
22,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
6,231
172
0
3,387
8,824
2,565
0
5,051
3,773
65,867
0
W
Atlas
Astro JD
Atlas
8,439
3,669
0
4,276
14,299
12,005
0
9,546
4,753
24,828
0
W
Arachne
EduZetina
Arachne
8,880
5,273
0
7,247
10,516
3,958
0
1,348
9,168
0
64,488
W
Nu Wa
9,128
3,299
0
566
5,805
1,788
186
3,453
2,352
52,297
1,766
W
8,311
5,991
0
4,580
10,601
3,254
1,299
5,977
4,624
0
51,665
L
11,136
3,003
0
1,838
12,001
3,686
0
4,422
7,579
55,185
0
W
Lancelot
MerlinMan73
Lancelot
11,143
2,949
0
5,583
10,264
6,619
150
1,845
8,419
257
59,239
L
7,199
1,089
306
2,271
15,726
14,927
0
1,939
13,787
0
32,772
L
Yemoja
baby1700
Yemoja
4,802
1,133
4,398
4,450
12,409
8,358
0
3,717
8,692
22,747
1,096
L
2,360
1,533
0
5,657
14,180
4,634
0
2,447
11,733
0
50,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,491
Gold Earned
41,807
399
Minions Killed
404
0
Camps Cleared
0
1,326,704
Distance Traveled
1,506,214
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,689
513
142
9
0
259,710
3
W
Atlas
7,629
509
22
1
0
299,823
0
W
Arachne
8,974
598
100
7
0
358,432
0
W
Nu Wa
8,135
542
87
6
0
276,609
4
W
Izanami
8,065
538
92
6
0
263,935
5
L
Zeus
6,768
451
87
6
0
242,219
0
W
Lancelot
9,004
600
103
7
0
307,415
1
L
Guan Yu
6,261
417
48
3
0
276,889
0
L
Yemoja
6,933
462
25
2
0
228,255
0
L
Arachne
6,840
456
97
6
0
319,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role