Player Matchup

Hun Batz
Hun Batz
Masters
HawkTuahh
Hun Batz
Masters
Level 108
God Stats
27W - 8L
1,883 SR
Queue Stats
163W - 109L
2,768 MMR
Party 1
Raijin
Raijin
Masters
Hurrikoehn22
Raijin
Masters
Level 143
God Stats
11W - 2L
1,768 SR
Queue Stats
206W - 98L
2,774 MMR
Party 1
Kuzenbo
Kuzenbo
Masters
NOVAKOEHN
Kuzenbo
Masters
Level 125
God Stats
33W - 14L
1,783 SR
Queue Stats
175W - 71L
2,789 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 125
1,811 SR
2,777 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,644 SR
2,551 MMR
Arachne
Arachne
Masters
CardiacS69
Arachne
Masters
Level 127
God Stats
57W - 48L
1,716 SR
Queue Stats
1,292W - 1,443L
2,609 MMR
Solo
Artio
Artio
Diamond III
ElMisterioso
Artio
Diamond III
Level 163
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 124L
2,386 MMR
Solo
Eset
Eset
Diamond I
k1n9Mars
Eset
Diamond I
Level 182
God Stats
140W - 97L
1,716 SR
Queue Stats
528W - 630L
2,656 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HawkTuahh
Hun Batz
16
3 / 0 / 9
8,954
895
8,571
8,814
3,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
16
4 / 1 / 5
9,161
916
7,540
6,205
1,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
NOVAKOEHN
Kuzenbo
16
5 / 0 / 7
9,235
924
11,669
9,937
12,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
FafnirCthulhuCabrakanSerqetXbalanque

VS

Bans
DiscordiaXing TianChironAtlasMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CardiacS69
Arachne
12
0 / 3 / 0
6,802
680
4,141
9,205
6,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 5 / 0
6,663
666
5,486
14,998
11,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Eset
13
1 / 4 / 0
7,505
751
6,960
8,333
2,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
1
12
Kills
1
1
Deaths
12
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
CardiacS69
Arachne
0
3
0
0
L
0
5
0
0
W
Hun Batz
HawkTuahh
Hun Batz
3
0
9
7.5
W
Raijin
4
1
5
6.5
W
Kuzenbo
NOVAKOEHN
Kuzenbo
5
0
7
8.5
L
Eset
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,780
Damage
16,587
24,956
Taken
32,536
17,641
Mitigated
20,585
4,389
Healing
7,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
CardiacS69
Arachne
4,141
3,432
0
2,582
9,205
6,091
0
4,676
4,219
0
15,864
L
5,486
376
120
3,246
14,998
11,863
0
7,659
6,739
16,939
0
W
Hun Batz
HawkTuahh
Hun Batz
8,571
2,828
0
1,548
8,814
3,814
1,048
2,590
5,705
0
50,400
W
Raijin
7,540
341
0
1,189
6,205
1,816
365
3,673
2,078
39,540
0
W
Kuzenbo
NOVAKOEHN
Kuzenbo
11,669
3,555
0
1,652
9,937
12,011
141
4,773
4,188
26,530
4,291
L
Eset
6,960
258
0
1,741
8,333
2,631
0
4,593
3,364
27,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,350
Gold Earned
20,970
230
Minions Killed
114
0
Camps Cleared
0
587,400
Distance Traveled
516,069
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,802
680
39
4
0
184,941
0
L
Artio
6,663
666
18
2
0
170,676
0
W
Hun Batz
8,954
895
105
11
0
217,695
0
W
Raijin
9,161
916
89
9
0
174,124
0
W
Kuzenbo
9,235
924
36
4
0
195,581
0
L
Eset
7,505
751
57
6
0
160,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role