Player Matchup

Sol
Sol
 
Sol
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
UUnderCover
Mercury
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 75L
1,444 Elo+
Solo
Erlang Shen
Erlang Shen
Uragann
Erlang Shen
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,350 Elo+
Solo
Ix Chel
Ix Chel
mosasalih12
Ix Chel
Level 98
God Stats
8W - 10L
1,442 SR
Queue Stats
490W - 471L
1,513 Elo+
Solo
Baba Yaga
Baba Yaga
priester666
Baba Yaga
Level 108
God Stats
2W - 2L
1,456 SR
Queue Stats
69W - 90L
1,426 Elo+
Solo
Team Averages
Level 118
1,480 SR
1,447 Elo+

VS

Team Averages
Level 149
1,538 SR
1,487 Elo+
Medusa
Medusa
 
Medusa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Caporacolo
Ah Muzen Cab
Level 149
God Stats
4W - 1L
1,673 SR
Queue Stats
224W - 212L
1,544 Elo+
Solo
Ix Chel
Ix Chel
MHMD93
Ix Chel
Level 182
God Stats
5W - 7L
1,372 SR
Queue Stats
1,092W - 1,109L
1,474 Elo+
Solo
Merlin
Merlin
Nitrogelinee
Merlin
Level 217
God Stats
19W - 11L
1,646 SR
Queue Stats
570W - 545L
1,506 Elo+
Solo
Cerberus
Cerberus
fembro
Cerberus
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 5 / 2
8,547
777
11,616
10,029
3,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mercury
UUnderCover
Mercury
5
0 / 1 / 0
5,976
543
0
775
71
Erlang Shen
Uragann
Erlang Shen
15
1 / 6 / 4
8,175
743
3,946
16,210
16,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
mosasalih12
Ix Chel
15
1 / 4 / 4
8,100
736
11,617
11,704
3,917
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baba Yaga
priester666
Baba Yaga
14
1 / 6 / 3
8,338
758
17,245
11,568
4,794
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
1 / 2 / 12
9,134
830
4,799
9,993
4,347
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
Caporacolo
Ah Muzen Cab
15
3 / 1 / 12
9,438
858
5,932
6,525
2,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ix Chel
MHMD93
Ix Chel
18
11 / 1 / 7
11,147
1,013
11,667
12,499
5,527
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
17
5 / 1 / 10
9,840
895
13,940
9,213
4,090
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
fembro
Cerberus
16
2 / 1 / 17
10,344
940
9,439
18,599
15,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
80
6
Kills
22
22
Deaths
6
13
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
5
2
0.8
W
Medusa
 
Medusa
1
2
12
3.5
W
Ah Muzen Cab
Caporacolo
Ah Muzen Cab
3
1
12
9
W
Ix Chel
MHMD93
Ix Chel
11
1
7
14.5
W
Merlin
5
1
10
10
L
Mercury
UUnderCover
Mercury
0
1
0
0
L
Erlang Shen
Uragann
Erlang Shen
1
6
4
0.5
W
Cerberus
fembro
Cerberus
2
1
17
10.5
L
Ix Chel
mosasalih12
Ix Chel
1
4
4
0.75
L
Baba Yaga
priester666
Baba Yaga
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,424
Damage
45,777
50,286
Taken
56,829
28,382
Mitigated
32,605
9,835
Healing
31,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,616
1,512
264
1,652
10,029
3,236
245
7,281
2,748
33,140
535
W
Medusa
 
Medusa
4,799
1,565
901
1,234
9,993
4,347
2,736
8,590
1,324
0
18,252
W
Ah Muzen Cab
Caporacolo
Ah Muzen Cab
5,932
1,051
2,317
529
6,525
2,940
2,468
4,869
1,610
0
16,517
W
Ix Chel
MHMD93
Ix Chel
11,667
1,309
12,193
6,739
12,499
5,527
628
9,433
2,939
21,779
527
W
Merlin
13,940
478
245
1,633
9,213
4,090
817
5,784
3,354
33,098
478
L
Mercury
UUnderCover
Mercury
0
0
0
0
775
71
0
775
0
0
0
L
Erlang Shen
Uragann
Erlang Shen
3,946
744
153
1,503
16,210
16,364
0
9,874
6,336
0
7,935
W
Cerberus
fembro
Cerberus
9,439
462
1,332
4,534
18,599
15,701
717
11,785
6,441
19,992
1,339
L
Ix Chel
mosasalih12
Ix Chel
11,617
1,505
2,039
2,035
11,704
3,917
0
8,775
2,929
22,163
0
L
Baba Yaga
priester666
Baba Yaga
17,245
343
585
1,604
11,568
4,794
44
7,613
3,955
28,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,136
Gold Earned
49,903
112
Minions Killed
147
0
Camps Cleared
0
829,396
Distance Traveled
1,124,381
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,547
777
46
4
0
211,206
0
W
Medusa
9,134
830
14
1
0
227,194
0
W
Ah Muzen Cab
9,438
858
28
3
0
193,822
0
W
Ix Chel
11,147
1,013
26
2
0
244,409
0
W
Merlin
9,840
895
40
4
0
228,398
0
L
Mercury
5,976
543
0
0
0
0
0
L
Erlang Shen
8,175
743
17
2
0
200,765
0
W
Cerberus
10,344
940
39
4
0
230,558
0
L
Ix Chel
8,100
736
25
2
0
210,767
0
L
Baba Yaga
8,338
758
24
2
0
206,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role