Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Mudwingking
Vulcan
Level 147
God Stats
2W - 3L
1,337 SR
Queue Stats
219W - 199L
1,478 Elo+
Party 1
Thor
Thor
UndyingSadness
Thor
Level 156
God Stats
2W - 1L
1,512 SR
Queue Stats
178W - 172L
1,468 Elo+
Party 1
Skadi
Skadi
ZeoXplatinum
Skadi
Level 101
God Stats
4W - 0L
1,966 SR
Queue Stats
105W - 103L
1,507 Elo+
Party 1
Nike
Nike
icymudduck
Nike
Level 88
God Stats
4W - 0L
1,860 SR
Queue Stats
137W - 105L
1,538 Elo+
Party 1
Team Averages
Level 127
1,635 SR
1,498 Elo+

VS

Team Averages
Level 125
1,510 SR
1,528 Elo+
Hercules
Hercules
Aurion56
Hercules
Level 139
God Stats
7W - 3L
1,837 SR
Queue Stats
231W - 237L
1,529 Elo+
Party 2
Bastet
Bastet
FonzoGames
Bastet
Level 149
God Stats
0W - 2L
1,271 SR
Queue Stats
104W - 107L
1,513 Elo+
Party 2
Kuzenbo
Kuzenbo
War_zombie83
Kuzenbo
Level 88
God Stats
2W - 2L
1,614 SR
Queue Stats
162W - 163L
1,561 Elo+
Solo
Nox
Nox
XxLittleGTxX
Nox
Level 105
God Stats
1W - 3L
1,351 SR
Queue Stats
218W - 232L
1,512 Elo+
Party 2
Martichoras
Martichoras
maaboy0814
Martichoras
Level 142
God Stats
1W - 2L
1,477 SR
Queue Stats
202W - 230L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 5 / 10
7,703
770
5,726
16,664
22,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vulcan
16
4 / 1 / 18
9,344
934
18,181
7,385
3,147
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
8 / 3 / 14
9,145
915
12,855
9,695
4,119
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
2 / 1 / 16
8,033
803
9,840
6,599
2,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
8 / 1 / 11
9,063
906
12,881
10,450
8,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aurion56
Hercules
14
3 / 5 / 6
7,768
777
10,253
16,509
20,577
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bastet
FonzoGames
Bastet
13
3 / 6 / 7
8,533
853
5,342
12,401
6,506
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kuzenbo
War_zombie83
Kuzenbo
14
2 / 4 / 5
8,267
827
8,200
13,590
20,271
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 5 / 5
7,023
702
7,602
9,755
3,992
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Martichoras
maaboy0814
Martichoras
14
2 / 4 / 6
7,749
775
6,079
10,412
5,256
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
40
23
Kills
11
11
Deaths
24
69
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
5
10
1.2
L
Hercules
Aurion56
Hercules
3
5
6
1.2
L
Bastet
FonzoGames
Bastet
3
6
7
1.08
W
Vulcan
4
1
18
13
W
8
3
14
5
L
Kuzenbo
War_zombie83
Kuzenbo
2
4
5
1.13
L
1
5
5
0.7
W
2
1
16
10
W
8
1
11
13.5
L
Martichoras
maaboy0814
Martichoras
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,483
Damage
37,476
50,793
Taken
62,667
41,113
Mitigated
56,602
14,097
Healing
12,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,726
383
574
2,984
16,664
22,701
0
5,754
10,910
15,192
252
L
Hercules
Aurion56
Hercules
10,253
1,905
655
3,988
16,509
20,577
0
5,299
10,962
1,670
19,300
L
Bastet
FonzoGames
Bastet
5,342
986
261
1,630
12,401
6,506
0
3,470
8,789
0
10,824
W
Vulcan
18,181
463
38
1,776
7,385
3,147
26
2,816
4,569
36,715
0
W
12,855
1,765
508
747
9,695
4,119
421
1,621
8,074
0
19,960
L
Kuzenbo
War_zombie83
Kuzenbo
8,200
3,414
594
1,670
13,590
20,271
0
4,675
8,582
16,865
0
L
7,602
516
572
2,009
9,755
3,992
0
5,004
4,628
16,432
0
W
9,840
6,125
501
1,333
6,599
2,645
513
1,917
4,682
0
16,008
W
12,881
891
2,887
2,749
10,450
8,501
90
4,497
5,953
212
21,469
L
Martichoras
maaboy0814
Martichoras
6,079
1,977
0
1,298
10,412
5,256
0
5,529
4,770
0
21,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,288
Gold Earned
39,340
126
Minions Killed
107
0
Camps Cleared
0
991,354
Distance Traveled
879,350
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,703
770
17
2
0
184,711
0
L
Hercules
7,768
777
17
2
0
177,663
0
L
Bastet
8,533
853
11
1
0
167,510
0
W
Vulcan
9,344
934
44
4
0
229,372
0
W
Thor
9,145
915
22
2
0
184,035
0
L
Kuzenbo
8,267
827
8
1
0
182,306
0
L
Nox
7,023
702
23
2
0
188,110
0
W
Skadi
8,033
803
25
3
0
184,312
0
W
Nike
9,063
906
18
2
0
208,924
0
L
Martichoras
7,749
775
48
5
0
163,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role