Player Matchup

Scylla
Scylla
Gold III
 
Scylla
Gold III
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Gold IV
 
Odin
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold IV
BellaAccapella
Sol
Gold IV
Level 63
God Stats
11W - 7L
1,627 SR
Queue Stats
13W - 13L
1,598 MMR
Party 2
Hera
Hera
Silver I
izzy9816
Hera
Silver I
Level 64
God Stats
7W - 7L
1,583 SR
Queue Stats
9W - 9L
1,478 MMR
Solo
Anhur
Anhur
Gold V
ricardin17
Anhur
Gold V
Level 41
God Stats
0W - 2L
1,187 SR
Queue Stats
26W - 27L
1,370 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 92
1,480 SR
1,489 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 127
1,512 SR
1,463 MMR
Heimdallr
Heimdallr
Gold I
CarlixDeOro
Heimdallr
Gold I
Level 153
God Stats
6W - 5L
1,593 SR
Queue Stats
69W - 62L
1,412 MMR
Solo
Guan Yu
Guan Yu
Gold II
Mem0sH
Guan Yu
Gold II
Level 75
God Stats
1W - 1L
1,462 SR
Queue Stats
78W - 84L
1,492 MMR
Solo
Mulan
Mulan
Gold IV
Troll4Days
Mulan
Gold IV
Level 107
God Stats
10W - 12L
1,620 SR
Queue Stats
87W - 93L
1,473 MMR
Solo
Pele
Pele
Gold IV
bearshark87
Pele
Gold IV
Level 128
God Stats
2W - 1L
1,418 SR
Queue Stats
104W - 108L
1,476 MMR
Solo
Chang'e
Chang'e
Gold I
herobrin721
Chang'e
Gold I
Level 171
God Stats
2W - 1L
1,464 SR
Queue Stats
79W - 76L
1,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
6
0 / 1 / 1
4,100
410
280
1,665
292
Odin
 
Odin
3
0 / 14 / 0
3,765
377
626
9,088
2,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

12
5 / 0 / 0
7,633
763
7,851
5,573
900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hera
9
1 / 5 / 0
5,282
528
5,165
5,949
1,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
9
0 / 3 / 1
4,805
481
2,436
6,385
1,546
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
UllrRavanaBake KujiraChaac

VS

Bans
ThanatosCthulhuThorNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CarlixDeOro
Heimdallr
12
3 / 0 / 3
6,482
648
2,365
4,818
1,707
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Mem0sH
Guan Yu
10
0 / 5 / 0
5,546
555
3,204
10,035
6,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
9
5 / 0 / 5
6,157
616
4,156
6,076
4,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 2 / 3
6,119
612
2,892
7,377
2,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chang'e
herobrin721
Chang'e
12
11 / 0 / 2
7,342
734
7,175
6,412
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
6
Kills
23
23
Deaths
7
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
1
1
0.5
L
Odin
 
Odin
0
14
0
0
L
5
0
0
5
W
Heimdallr
CarlixDeOro
Heimdallr
3
0
3
4.5
W
Guan Yu
Mem0sH
Guan Yu
0
5
0
0
W
Mulan
5
0
5
7.5
W
4
2
3
2.75
W
Chang'e
herobrin721
Chang'e
11
0
2
12
L
Hera
1
5
0
0.2
L
Anhur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,358
Damage
19,792
28,660
Taken
34,718
6,448
Mitigated
16,384
7,499
Healing
12,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
280
54
0
250
1,665
292
0
0
1,665
3,374
86
L
Odin
 
Odin
626
366
0
40
9,088
2,281
0
2,755
6,059
0
2,325
L
7,851
3,774
0
4,092
5,573
900
974
0
5,573
47,825
10,203
W
Heimdallr
CarlixDeOro
Heimdallr
2,365
1,399
0
1,986
4,818
1,707
2,411
2,705
2,113
0
52,260
W
Guan Yu
Mem0sH
Guan Yu
3,204
391
68
2,343
10,035
6,597
0
6,690
3,345
0
35,995
W
Mulan
4,156
1,319
0
2,395
6,076
4,041
0
2,091
3,985
0
22,305
W
2,892
798
0
2,210
7,377
2,527
0
412
6,965
0
44,740
W
Chang'e
herobrin721
Chang'e
7,175
535
279
3,488
6,412
1,512
0
431
5,981
43,167
1,218
L
Hera
5,165
1,015
0
1,417
5,949
1,429
8
355
5,564
33,126
942
L
Anhur
2,436
1,472
0
1,700
6,385
1,546
0
3,412
2,649
0
21,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,585
Gold Earned
31,646
206
Minions Killed
372
0
Camps Cleared
0
963,975
Distance Traveled
980,786
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,100
410
4
0
0
202,108
0
L
Odin
3,765
377
1
0
0
173,852
0
L
Sol
7,633
763
114
11
0
204,362
2
W
Heimdallr
6,482
648
96
10
0
189,811
0
W
Guan Yu
5,546
555
78
8
0
217,421
2
W
Mulan
6,157
616
32
3
0
186,730
0
W
Pele
6,119
612
67
7
0
191,586
0
W
Chang'e
7,342
734
99
10
0
195,238
0
L
Hera
5,282
528
52
5
0
215,632
0
L
Anhur
4,805
481
35
4
0
168,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role