Player Matchup

Charybdis
Charybdis
Godofkrunk
Charybdis
Level 122
God Stats
0W - 2L
1,277 SR
Queue Stats
219W - 206L
1,527 Elo+
Party 1
Thanatos
Thanatos
MaxLarew5
Thanatos
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,488 Elo+
Party 2
Chaac
Chaac
Valiyeant
Chaac
Level 108
God Stats
6W - 5L
1,582 SR
Queue Stats
166W - 162L
1,473 Elo+
Party 1
Tiamat
Tiamat
ch1c042o
Tiamat
Level 107
God Stats
0W - 2L
1,282 SR
Queue Stats
98W - 99L
1,516 Elo+
Solo
Anhur
Anhur
worldly-croak4
Anhur
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,491 Elo+
Party 2
Team Averages
Level 129
1,428 SR
1,499 Elo+

VS

Team Averages
Level 116
1,546 SR
1,461 Elo+
Nike
Nike
CSide6725
Nike
Level 115
God Stats
3W - 0L
1,865 SR
Queue Stats
222W - 221L
1,511 Elo+
Solo
Martichoras
Martichoras
HankScorpi007
Martichoras
Level 159
God Stats
2W - 9L
1,069 SR
Queue Stats
920W - 956L
1,420 Elo+
Solo
Cerberus
Cerberus
KuJaK666
Cerberus
Level 124
God Stats
5W - 0L
1,680 SR
Queue Stats
122W - 105L
1,489 Elo+
Solo
Achilles
Achilles
Shadowreaper968
Achilles
Level 24
God Stats
1W - 0L
1,301 SR
Queue Stats
17W - 25L
1,430 Elo+
Party 3
Hercules
Hercules
re666bornCFH
Hercules
Level 156
God Stats
3W - 0L
1,815 SR
Queue Stats
113W - 130L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Godofkrunk
Charybdis
15
5 / 6 / 8
8,654
865
15,631
11,128
4,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
MaxLarew5
Thanatos
15
4 / 5 / 6
8,774
877
8,694
10,161
3,839
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Chaac
Valiyeant
Chaac
15
5 / 4 / 5
8,567
857
11,349
15,008
16,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
ch1c042o
Tiamat
15
3 / 6 / 7
8,960
896
9,672
9,229
6,444
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 5 / 9
7,828
783
6,072
8,384
2,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
14
4 / 5 / 14
8,671
867
11,038
15,729
16,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Martichoras
HankScorpi007
Martichoras
14
3 / 4 / 10
8,704
870
8,295
8,800
3,828
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
KuJaK666
Cerberus
17
11 / 5 / 9
10,914
1,091
12,248
17,151
19,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Achilles
13
3 / 3 / 13
8,288
829
5,856
11,957
16,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
re666bornCFH
Hercules
16
5 / 1 / 12
9,060
906
9,529
20,523
14,047
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
84
18
Kills
26
26
Deaths
18
35
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Nike
4
5
14
2.2
L
Charybdis
Godofkrunk
Charybdis
5
6
8
1.5
W
Martichoras
HankScorpi007
Martichoras
3
4
10
2
W
Cerberus
KuJaK666
Cerberus
11
5
9
3.1
L
Thanatos
MaxLarew5
Thanatos
4
5
6
1.4
W
Achilles
3
3
13
3.17
L
Chaac
Valiyeant
Chaac
5
4
5
1.88
L
Tiamat
ch1c042o
Tiamat
3
6
7
1.08
W
Hercules
re666bornCFH
Hercules
5
1
12
11
L
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,418
Damage
46,966
53,910
Taken
74,160
33,231
Mitigated
70,320
15,728
Healing
23,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
11,038
1,007
318
674
15,729
16,453
39
1,542
14,187
2,689
20,815
L
Charybdis
Godofkrunk
Charybdis
15,631
10,812
270
2,193
11,128
4,016
81
2,312
8,375
0
26,393
W
Martichoras
HankScorpi007
Martichoras
8,295
1,567
358
650
8,800
3,828
857
2,218
6,582
0
22,144
W
Cerberus
KuJaK666
Cerberus
12,248
548
0
3,809
17,151
19,359
16
3,182
13,969
23,248
3,250
L
Thanatos
MaxLarew5
Thanatos
8,694
1,766
0
4,671
10,161
3,839
0
2,429
7,367
0
12,915
W
Achilles
5,856
836
124
1,606
11,957
16,633
110
1,071
10,886
1,104
8,371
L
Chaac
Valiyeant
Chaac
11,349
1,943
491
5,283
15,008
16,282
0
3,666
10,731
0
23,543
L
Tiamat
ch1c042o
Tiamat
9,672
1,120
817
895
9,229
6,444
0
1,911
7,130
14,457
0
W
Hercules
re666bornCFH
Hercules
9,529
2,255
2,488
13,461
20,523
14,047
27
1,659
18,864
0
13,892
L
6,072
2,939
360
748
8,384
2,650
54
1,543
6,572
0
14,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,783
Gold Earned
45,637
77
Minions Killed
133
0
Camps Cleared
0
954,437
Distance Traveled
967,595
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,671
867
21
2
0
176,165
0
L
Charybdis
8,654
865
19
2
0
172,916
0
W
Martichoras
8,704
870
35
4
0
191,218
0
W
Cerberus
10,914
1,091
48
5
0
183,291
0
L
Thanatos
8,774
877
11
1
0
212,051
4
W
Achilles
8,288
829
16
2
0
204,441
0
L
Chaac
8,567
857
16
2
0
228,098
0
L
Tiamat
8,960
896
17
2
0
153,987
0
W
Hercules
9,060
906
13
1
0
212,480
0
L
Anhur
7,828
783
14
1
0
187,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role