Player Matchup

Bastet
Bastet
 
Bastet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Ganstaboy2545
Ymir
Level 89
God Stats
14W - 10L
1,637 SR
Queue Stats
180W - 245L
1,393 Elo+
Party 1
Hades
Hades
comic-rain1
Hades
Level 111
God Stats
3W - 2L
1,522 SR
Queue Stats
79W - 112L
1,372 Elo+
Party 1
Team Averages
Level 119
1,553 SR
1,422 Elo+

VS

Team Averages
Level 134
1,493 SR
1,578 Elo+
Izanami
Izanami
HarmbeTheSavior
Izanami
Level 199
God Stats
14W - 6L
1,774 SR
Queue Stats
398W - 393L
1,639 Elo+
Solo
Ne Zha
Ne Zha
MàgicalTeddy
Ne Zha
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,754 Elo+
Solo
Janus
Janus
NathanDrury93
Janus
Level 45
God Stats
2W - 3L
1,206 SR
Queue Stats
29W - 49L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
3 / 4 / 1
6,338
905
3,911
7,845
2,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

4
0 / 0 / 0
4,461
637
0
0
0
4
0 / 0 / 0
4,461
637
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 1
6,944
992
3,128
3,298
1,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

12
1 / 1 / 3
6,774
968
1,984
2,433
1,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 3 / 1
5,883
840
1,105
3,613
1,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
3
Kills
4
4
Deaths
4
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
4
1
0.88
L
0
0
0
0
W
3
0
1
3.5
W
1
1
3
2.5
W
0
3
1
0.17
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,911
Damage
6,217
7,845
Taken
9,344
2,610
Mitigated
3,727
1,000
Healing
2,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
3,911
695
0
1,000
7,845
2,610
0
1,129
6,461
0
16,422
L
0
0
0
0
0
0
0
0
0
0
0
W
3,128
1,471
0
1,678
3,298
1,040
2,378
32
3,266
0
24,417
W
1,984
171
0
576
2,433
1,511
149
39
2,394
0
19,943
W
1,105
0
0
500
3,613
1,176
741
0
3,613
15,560
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,260
Gold Earned
19,601
29
Minions Killed
127
0
Camps Cleared
0
277,616
Distance Traveled
390,399
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,338
905
29
4
0
102,213
0
L
Ymir
4,461
637
0
0
0
175,403
0
W
Izanami
6,944
992
53
8
0
129,961
0
W
Ne Zha
6,774
968
32
5
0
137,991
0
W
Janus
5,883
840
42
6
0
122,447
0
L
Hades
4,461
637
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role