Player Matchup

Ishtar
Ishtar
Dieguito2015
Ishtar
Level 155
God Stats
3W - 4L
1,558 SR
Queue Stats
314W - 294L
1,501 Elo+
Solo
Mercury
Mercury
GreatDemon101
Mercury
Level 137
God Stats
3W - 2L
1,727 SR
Queue Stats
31W - 26L
1,583 Elo+
Party 1
Sylvanus
Sylvanus
Patate324
Sylvanus
Level 23
God Stats
1W - 4L
1,279 SR
Queue Stats
6W - 16L
1,387 Elo+
Party 1
Agni
Agni
RachelsGrinder
Agni
Level 84
God Stats
6W - 3L
1,593 SR
Queue Stats
29W - 31L
1,543 Elo+
Party 1
Izanami
Izanami
misterawesome
Izanami
Level 143
God Stats
1W - 1L
1,715 SR
Queue Stats
32W - 33L
1,540 Elo+
Party 1
Team Averages
Level 108
1,574 SR
1,511 Elo+

VS

Team Averages
Level 160
1,581 SR
1,480 Elo+
Discordia
Discordia
 
Discordia
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Candeep
Bacchus
Level 85
God Stats
34W - 34L
1,497 SR
Queue Stats
72W - 74L
1,448 Elo+
Solo
Nut
Nut
Dexinter
Nut
Level 126
God Stats
2W - 2L
1,456 SR
Queue Stats
163W - 145L
1,531 Elo+
Solo
Amaterasu
Amaterasu
GYMRATHoyle
Amaterasu
Level 217
God Stats
8W - 6L
1,574 SR
Queue Stats
506W - 491L
1,516 Elo+
Party 2
Hun Batz
Hun Batz
Tr4shGamer
Hun Batz
Level 154
God Stats
4W - 0L
1,875 SR
Queue Stats
139W - 159L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
11
1 / 5 / 0
5,849
585
3,714
9,528
2,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
4
0 / 1 / 0
3,874
387
625
3,184
926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Sylvanus
Patate324
Sylvanus
6
1 / 7 / 0
4,350
435
2,999
11,255
5,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

3
0 / 1 / 0
3,691
369
0
1,337
250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
4
0 / 3 / 0
3,853
385
561
4,496
1,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
3 / 0 / 2
7,511
751
3,722
2,662
782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Candeep
Bacchus
10
1 / 0 / 7
6,558
656
1,906
4,697
3,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
5 / 1 / 2
7,157
716
6,454
4,973
1,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
GYMRATHoyle
Amaterasu
12
4 / 1 / 2
7,432
743
5,918
8,216
5,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
Tr4shGamer
Hun Batz
10
4 / 1 / 2
6,256
626
4,647
5,567
1,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
2
Kills
17
17
Deaths
3
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
0
2
4
W
Bacchus
Candeep
Bacchus
1
0
7
4.5
W
5
1
2
6
L
Ishtar
1
5
0
0.2
W
Amaterasu
GYMRATHoyle
Amaterasu
4
1
2
5
L
Mercury
0
1
0
0
L
Sylvanus
Patate324
Sylvanus
1
7
0
0.14
L
0
1
0
0
W
Hun Batz
Tr4shGamer
Hun Batz
4
1
2
5
L
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,899
Damage
22,647
29,800
Taken
26,115
10,661
Mitigated
12,815
5,784
Healing
10,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
3,722
303
0
650
2,662
782
724
599
2,063
50,357
1,837
W
Bacchus
Candeep
Bacchus
1,906
487
0
2,170
4,697
3,771
481
861
3,836
16,217
1,026
W
6,454
4,990
0
3,024
4,973
1,464
2,595
1,397
3,576
0
55,507
L
Ishtar
3,714
1,807
0
3,251
9,528
2,484
0
1,234
7,919
0
38,044
W
Amaterasu
GYMRATHoyle
Amaterasu
5,918
2,077
0
2,146
8,216
5,210
0
115
8,101
0
46,314
L
Mercury
625
311
0
460
3,184
926
0
0
3,184
0
9,995
L
Sylvanus
Patate324
Sylvanus
2,999
1,404
540
988
11,255
5,994
0
3,409
7,807
11,173
0
L
0
0
0
270
1,337
250
0
351
986
3,532
0
W
Hun Batz
Tr4shGamer
Hun Batz
4,647
1,444
0
2,423
5,567
1,588
285
317
5,250
0
32,697
L
Izanami
561
404
0
275
4,496
1,007
0
566
3,930
0
10,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,617
Gold Earned
34,914
143
Minions Killed
371
0
Camps Cleared
0
724,750
Distance Traveled
1,093,499
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,511
751
96
10
0
201,631
0
W
Bacchus
6,558
656
16
2
0
230,350
0
W
Nut
7,157
716
108
11
0
193,212
0
L
Ishtar
5,849
585
76
8
0
169,878
0
W
Amaterasu
7,432
743
86
9
0
227,845
0
L
Mercury
3,874
387
26
3
0
149,465
0
L
Sylvanus
4,350
435
10
1
0
190,789
0
L
Agni
3,691
369
6
1
0
62,161
0
W
Hun Batz
6,256
626
65
7
0
240,461
0
L
Izanami
3,853
385
25
3
0
152,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role