Player Matchup

Pele
Pele
 
Pele
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
A7l2
Merlin
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 144L
1,451 Elo+
Solo
Cu Chulainn
Cu Chulainn
Dibuss1990
Cu Chulainn
Level 98
God Stats
35W - 21L
1,631 SR
Queue Stats
582W - 565L
1,428 Elo+
Solo
Mulan
Mulan
Tutumpak
Mulan
Level 154
God Stats
77W - 65L
1,567 SR
Queue Stats
600W - 558L
1,457 Elo+
Solo
Skadi
Skadi
ll-_Shoter26_-ll
Skadi
Level 94
God Stats
10W - 10L
1,494 SR
Queue Stats
50W - 57L
1,421 Elo+
Solo
Team Averages
Level 122
1,538 SR
1,451 Elo+

VS

Team Averages
Level 74
1,481 SR
1,387 Elo+
Rama
Rama
Gelikka
Rama
Level 45
God Stats
1W - 2L
1,514 SR
Queue Stats
36W - 52L
1,365 Elo+
Party 2
Sol
Sol
Kerihk22
Sol
Level 103
God Stats
5W - 11L
1,354 SR
Queue Stats
42W - 42L
1,448 Elo+
Solo
Poseidon
Poseidon
Shluhogon42
Poseidon
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 42L
1,358 Elo+
Party 1
Ravana
Ravana
TalkyComet55381
Ravana
Level 41
God Stats
25W - 19L
1,516 SR
Queue Stats
37W - 47L
1,387 Elo+
Party 2
Ymir
Ymir
julia1kos
Ymir
Level 123
God Stats
2W - 4L
1,520 SR
Queue Stats
43W - 55L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
2 / 0 / 2
6,201
564
2,190
7,692
2,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
A7l2
Merlin
9
0 / 1 / 1
5,619
511
981
3,289
841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Dibuss1990
Cu Chulainn
9
2 / 0 / 4
5,545
504
5,861
7,530
4,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mulan
Tutumpak
Mulan
12
7 / 0 / 0
7,936
721
6,500
6,133
4,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
5 / 1 / 3
6,166
561
8,100
5,070
1,292
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Gelikka
Rama
7
0 / 3 / 1
4,587
417
2,953
5,756
1,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 1 / 0
6,261
569
1,776
7,005
2,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
Shluhogon42
Poseidon
8
0 / 6 / 0
4,585
417
2,137
4,742
971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
0 / 1 / 0
4,557
414
2,025
4,427
1,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
7
1 / 5 / 0
4,967
452
4,538
11,523
9,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
16
Kills
2
2
Deaths
16
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
2
0
2
3
W
Merlin
A7l2
Merlin
0
1
1
0.5
W
Cu Chulainn
Dibuss1990
Cu Chulainn
2
0
4
4
L
Rama
Gelikka
Rama
0
3
1
0.17
L
1
1
0
1
L
Poseidon
Shluhogon42
Poseidon
0
6
0
0
L
0
1
0
0
W
Mulan
Tutumpak
Mulan
7
0
0
7
L
Ymir
1
5
0
0.2
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,632
Damage
13,429
29,714
Taken
33,453
13,351
Mitigated
15,471
7,259
Healing
7,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
2,190
569
0
2,201
7,692
2,655
0
1,204
6,488
0
45,676
W
Merlin
A7l2
Merlin
981
58
0
570
3,289
841
77
1,872
1,417
23,015
646
W
Cu Chulainn
Dibuss1990
Cu Chulainn
5,861
1,092
0
250
7,530
4,320
84
2,071
5,459
142
30,680
L
Rama
Gelikka
Rama
2,953
2,206
0
548
5,756
1,397
0
35
5,721
0
22,894
L
1,776
605
0
3,867
7,005
2,138
0
500
6,505
41,160
0
L
Poseidon
Shluhogon42
Poseidon
2,137
158
0
10
4,742
971
0
187
4,555
19,552
0
L
2,025
210
0
1,701
4,427
1,186
0
15
4,412
0
18,497
W
Mulan
Tutumpak
Mulan
6,500
589
0
2,548
6,133
4,243
0
1,534
4,599
0
47,698
L
Ymir
4,538
987
151
1,134
11,523
9,779
0
386
11,137
15,799
0
W
8,100
3,471
0
1,690
5,070
1,292
352
1,770
3,300
0
33,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,467
Gold Earned
24,957
316
Minions Killed
223
0
Camps Cleared
0
1,102,050
Distance Traveled
1,006,969
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,201
564
78
7
0
252,604
0
W
Merlin
5,619
511
53
5
0
204,348
0
W
Cu Chulainn
5,545
504
38
3
0
216,081
0
L
Rama
4,587
417
42
4
0
193,304
0
L
Sol
6,261
569
82
7
0
187,394
0
L
Poseidon
4,585
417
40
4
0
216,432
0
L
Ravana
4,557
414
36
3
0
200,422
0
W
Mulan
7,936
721
92
8
0
228,478
0
L
Ymir
4,967
452
23
2
0
209,417
0
W
Skadi
6,166
561
55
5
0
200,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role