Player Matchup

Freya
Freya
Bighonkster
Freya
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 63L
1,414 Elo+
Party 1
Cerberus
Cerberus
NINJAklutchMUCH
Cerberus
Level 123
God Stats
4W - 5L
1,503 SR
Queue Stats
288W - 265L
1,506 Elo+
Solo
Hou Yi
Hou Yi
Rcaffee95
Hou Yi
Level 112
God Stats
0W - 2L
1,288 SR
Queue Stats
67W - 85L
1,435 Elo+
Party 1
Hades
Hades
WhereYaAtJak
Hades
Level 161
God Stats
1W - 3L
1,413 SR
Queue Stats
597W - 622L
1,429 Elo+
Party 2
Horus
Horus
anty-up
Horus
Level 155
God Stats
1W - 1L
1,693 SR
Queue Stats
358W - 373L
1,422 Elo+
Party 2
Team Averages
Level 123
1,479 SR
1,441 Elo+

VS

Team Averages
Level 127
1,558 SR
1,481 Elo+
Hercules
Hercules
 
Hercules
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
InnocenceMyBruh
Ares
Level 107
God Stats
2W - 1L
1,493 SR
Queue Stats
121W - 108L
1,468 Elo+
Solo
Ra
Ra
MauxI5649
Ra
Level 120
God Stats
3W - 2L
1,644 SR
Queue Stats
230W - 206L
1,489 Elo+
Solo
Bakasura
Bakasura
Twas 9612
Bakasura
Level 75
God Stats
3W - 3L
1,393 SR
Queue Stats
318W - 336L
1,459 Elo+
Solo
Poseidon
Poseidon
lucantropo325
Poseidon
Level 175
God Stats
11W - 3L
1,759 SR
Queue Stats
503W - 526L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 3
6,844
684
5,108
10,862
3,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cerberus
15
5 / 4 / 4
8,044
804
8,016
14,675
17,113
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hou Yi
Rcaffee95
Hou Yi
14
4 / 5 / 4
7,941
794
7,241
9,837
3,390
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 5 / 4
8,448
845
5,319
9,599
4,904
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
anty-up
Horus
12
0 / 4 / 6
6,777
678
5,002
14,264
14,152
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
6 / 3 / 12
9,240
924
9,237
9,900
10,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 3 / 14
9,075
908
8,392
12,071
12,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 2 / 14
9,463
946
11,300
8,005
3,982
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
Twas 9612
Bakasura
14
2 / 2 / 12
8,942
894
5,879
9,705
7,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Poseidon
lucantropo325
Poseidon
17
13 / 2 / 8
10,678
1,068
15,969
6,993
2,407
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
85
12
Kills
25
25
Deaths
12
21
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
3
12
4
L
1
7
3
0.36
W
2
3
14
3
W
2
2
14
4.5
L
Cerberus
5
4
4
1.75
L
Hou Yi
Rcaffee95
Hou Yi
4
5
4
1.2
W
Bakasura
Twas 9612
Bakasura
2
2
12
4
L
2
5
4
0.8
L
Horus
anty-up
Horus
0
4
6
0.75
W
Poseidon
lucantropo325
Poseidon
13
2
8
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,686
Damage
50,777
59,237
Taken
46,674
43,033
Mitigated
36,612
16,705
Healing
21,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,237
2,163
15
3,006
9,900
10,554
788
3,884
5,885
0
11,608
L
5,108
2,334
379
1,580
10,862
3,474
0
7,137
3,420
10,194
0
W
8,392
1,028
318
1,672
12,071
12,239
1,555
4,263
7,414
8,960
1,708
W
11,300
559
5,688
3,799
8,005
3,982
829
2,333
5,507
29,071
705
L
Cerberus
8,016
350
653
4,431
14,675
17,113
0
8,162
6,148
16,120
0
L
Hou Yi
Rcaffee95
Hou Yi
7,241
3,520
1,062
2,356
9,837
3,390
0
6,370
3,142
0
16,736
W
Bakasura
Twas 9612
Bakasura
5,879
3,170
364
5,027
9,705
7,430
1,382
3,557
6,077
0
14,119
L
5,319
497
135
1,354
9,599
4,904
307
5,095
4,181
17,348
0
L
Horus
anty-up
Horus
5,002
1,497
1,395
3,360
14,264
14,152
0
7,349
5,985
0
9,665
W
Poseidon
lucantropo325
Poseidon
15,969
3,892
643
1,084
6,993
2,407
2,037
3,506
3,348
35,839
136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,054
Gold Earned
47,398
81
Minions Killed
124
0
Camps Cleared
0
783,212
Distance Traveled
988,874
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,240
924
4
0
0
212,232
0
L
Freya
6,844
684
10
1
0
154,733
0
W
Ares
9,075
908
6
1
0
171,994
0
W
Ra
9,463
946
48
5
0
199,823
0
L
Cerberus
8,044
804
13
1
0
160,580
0
L
Hou Yi
7,941
794
19
2
0
162,487
0
W
Bakasura
8,942
894
32
3
0
216,029
0
L
Hades
8,448
845
34
3
0
115,908
0
L
Horus
6,777
678
5
1
0
189,504
0
W
Poseidon
10,678
1,068
34
3
0
188,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role