Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Death Ring 6009
Ah Muzen Cab
Level 68
God Stats
2W - 1L
1,495 SR
Queue Stats
27W - 39L
1,341 Elo+
Solo
Agni
Agni
Gloomу
Agni
Level 222
God Stats
3W - 2L
1,814 SR
Queue Stats
1,274W - 416L
1,812 Elo+
Party 1
Odin
Odin
Primrοse
Odin
Level 95
God Stats
1W - 0L
1,953 SR
Queue Stats
67W - 3L
2,113 Elo+
Party 1
Team Averages
Level 128
1,754 SR
1,756 Elo+

VS

Team Averages
Level 155
1,589 SR
1,544 Elo+
Ra
Ra
Smitenugguh
Ra
Level 107
God Stats
18W - 33L
1,464 SR
Queue Stats
680W - 698L
1,541 Elo+
Solo
Sylvanus
Sylvanus
THEgregster321
Sylvanus
Level 149
God Stats
7W - 3L
1,612 SR
Queue Stats
62W - 57L
1,493 Elo+
Solo
Ne Zha
Ne Zha
izaya93
Ne Zha
Level 209
God Stats
3W - 1L
1,692 SR
Queue Stats
12W - 15L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Death Ring 6009
Ah Muzen Cab
12
0 / 2 / 4
7,164
716
373
3,162
867
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Agni
Gloomу
Agni
16
4 / 0 / 3
8,811
881
12,959
4,392
1,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Odin
15
4 / 0 / 2
8,395
840
11,037
6,002
2,718
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,592
759
2,536
7,195
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
11
1 / 2 / 1
7,034
703
3,215
10,668
6,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
izaya93
Ne Zha
12
0 / 3 / 2
6,819
682
3,038
9,443
5,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
8
Kills
2
2
Deaths
8
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Death Ring 6009
Ah Muzen Cab
0
2
4
1
W
Agni
Gloomу
Agni
4
0
3
5.5
W
Odin
4
0
2
5
L
1
3
1
0.5
L
Sylvanus
1
2
1
0.75
L
Ne Zha
izaya93
Ne Zha
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,369
Damage
8,789
13,556
Taken
27,306
5,196
Mitigated
13,171
2,009
Healing
8,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Death Ring 6009
Ah Muzen Cab
373
185
0
0
3,162
867
0
1,422
1,596
0
7,152
W
Agni
Gloomу
Agni
12,959
785
0
454
4,392
1,611
147
1,734
2,614
41,324
0
W
Odin
11,037
2,870
0
1,555
6,002
2,718
134
2,011
3,860
0
33,613
L
2,536
283
1,005
1,442
7,195
1,430
0
4,402
2,356
24,468
0
L
Sylvanus
3,215
311
2,045
2,009
10,668
6,102
0
3,282
6,763
11,032
936
L
Ne Zha
izaya93
Ne Zha
3,038
428
292
1,392
9,443
5,639
0
4,346
4,533
0
12,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,370
Gold Earned
21,445
138
Minions Killed
93
0
Camps Cleared
0
559,208
Distance Traveled
466,851
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,164
716
16
2
0
156,582
0
W
Agni
8,811
881
76
8
0
198,314
0
W
Odin
8,395
840
46
5
0
204,312
0
L
Ra
7,592
759
54
5
0
138,614
0
L
Sylvanus
7,034
703
14
1
0
156,454
3
L
Ne Zha
6,819
682
25
3
0
171,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role