Player Matchup

Eset
Eset
Platinum III
Deliqen
Eset
Platinum III
Level 164
God Stats
1W - 3L
1,589 SR
Queue Stats
112W - 104L
2,014 MMR
Party 1
Sobek
Sobek
Platinum I
FearMySigmaBoi
Sobek
Platinum I
Level 133
God Stats
3W - 2L
1,551 SR
Queue Stats
193W - 175L
1,897 MMR
Solo
Kali
Kali
Diamond III
VeganaDestroyer
Kali
Diamond III
Level 249
God Stats
8W - 7L
1,666 SR
Queue Stats
678W - 598L
2,159 MMR
Solo
Tyr
Tyr
Gold III
hardmassivecarry
Tyr
Gold III
Level 155
God Stats
0W - 2L
1,772 SR
Queue Stats
59W - 53L
1,819 MMR
Party 1
Jing Wei
Jing Wei
Diamond V
旧歌如梦丶
Jing Wei
Diamond V
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
2,000 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 164
1,616 SR
1,978 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 151
1,541 SR
1,662 MMR
Hercules
Hercules
Platinum II
 
Hercules
Platinum II
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Grandmaster
 
He Bo
Grandmaster
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold I
F3RY1C
Kumbhakarna
Gold I
Level 125
God Stats
1W - 1L
1,615 SR
Queue Stats
121W - 122L
1,727 MMR
Solo
Xbalanque
Xbalanque
Platinum III
ItsMeMartine
Xbalanque
Platinum III
Level 180
God Stats
108W - 90L
1,566 SR
Queue Stats
270W - 271L
1,731 MMR
Solo
Janus
Janus
Platinum I
izTunEz
Janus
Platinum I
Level 156
God Stats
16W - 23L
1,524 SR
Queue Stats
297W - 293L
1,851 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Deliqen
Eset
11
2 / 1 / 1
6,048
605
4,781
3,960
1,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 3
5,284
528
3,389
10,377
8,600
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

5
0 / 0 / 0
4,068
407
806
3,224
1,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

9
2 / 7 / 2
5,073
507
3,286
9,754
3,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
4
0 / 6 / 0
3,568
357
0
3,999
709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
PoseidonNu WaNe ZhaApolloAo Kuang

VS

Bans
Da JiAphroditeMedusaBellonaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
5 / 0 / 3
7,855
786
4,712
5,625
3,836
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

He Bo
 
He Bo
12
3 / 0 / 2
6,546
655
4,116
4,488
1,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
F3RY1C
Kumbhakarna
10
1 / 2 / 5
5,376
538
2,284
7,944
4,762
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
ItsMeMartine
Xbalanque
12
3 / 2 / 2
6,957
696
5,747
6,281
2,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
izTunEz
Janus
12
4 / 2 / 4
6,641
664
4,308
4,619
1,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
5
Kills
16
16
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
0
3
6.5
W
He Bo
 
He Bo
3
0
2
4
L
Eset
Deliqen
Eset
2
1
1
2.5
W
Kumbhakarna
F3RY1C
Kumbhakarna
1
2
5
1.75
L
1
2
3
1.25
W
Xbalanque
ItsMeMartine
Xbalanque
3
2
2
2
L
0
0
0
0
L
2
7
2
0.43
W
Janus
izTunEz
Janus
4
2
4
3
L
Jing Wei
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,262
Damage
21,167
31,314
Taken
28,957
15,473
Mitigated
13,270
8,153
Healing
9,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,712
2,654
0
2,862
5,625
3,836
181
531
5,094
0
48,343
W
He Bo
 
He Bo
4,116
461
0
2,766
4,488
1,186
0
1,008
3,480
49,150
0
L
Eset
Deliqen
Eset
4,781
344
0
1,460
3,960
1,237
0
1,475
2,485
44,380
0
W
Kumbhakarna
F3RY1C
Kumbhakarna
2,284
37
0
500
7,944
4,762
0
2,077
5,867
22,543
82
L
3,389
449
0
5,230
10,377
8,600
0
3,260
7,075
18,831
0
W
Xbalanque
ItsMeMartine
Xbalanque
5,747
3,580
0
2,239
6,281
2,074
585
2,319
3,962
0
51,221
L
806
343
0
844
3,224
1,337
0
0
3,224
0
11,790
L
3,286
203
0
619
9,754
3,590
0
3,348
6,238
0
19,400
W
Janus
izTunEz
Janus
4,308
210
0
980
4,619
1,412
0
2,332
2,287
42,398
316
L
Jing Wei
0
0
0
0
3,999
709
0
2,070
1,771
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,041
Gold Earned
33,375
175
Minions Killed
393
0
Camps Cleared
0
811,904
Distance Traveled
1,023,886
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,855
786
90
9
0
214,372
0
W
He Bo
6,546
655
91
9
0
206,564
0
L
Eset
6,048
605
91
9
0
207,300
0
W
Kumbhakarna
5,376
538
25
3
0
213,150
0
L
Sobek
5,284
528
22
2
0
205,501
0
W
Xbalanque
6,957
696
96
10
0
199,072
3
L
Kali
4,068
407
26
3
0
92,074
0
L
Tyr
5,073
507
36
4
0
231,448
0
W
Janus
6,641
664
91
9
0
190,728
0
L
Jing Wei
3,568
357
0
0
0
75,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role