Player Matchup

Artio
Artio
 
Artio
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
LaoMai
Janus
Level 152
God Stats
20W - 24L
1,495 SR
Queue Stats
75W - 83L
1,458 Elo+
Solo
Shiva
Shiva
Quagsire1990
Shiva
Level 247
God Stats
202W - 136L
1,532 SR
Queue Stats
649W - 630L
1,541 Elo+
Solo
Artemis
Artemis
Soto__21
Artemis
Level 129
God Stats
46W - 40L
1,518 SR
Queue Stats
280W - 276L
1,488 Elo+
Solo
Zhong Kui
Zhong Kui
横扫千军
Zhong Kui
Level 108
God Stats
15W - 10L
1,602 SR
Queue Stats
156W - 156L
1,506 Elo+
Solo
Team Averages
Level 148
1,529 SR
1,499 Elo+

VS

Team Averages
Level 142
1,548 SR
1,504 Elo+
Ganesha
Ganesha
 
Ganesha
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Jonru69
King Arthur
Level 129
God Stats
9W - 3L
1,798 SR
Queue Stats
72W - 50L
1,588 Elo+
Solo
Neith
Neith
kalendeer
Neith
Level 132
God Stats
2W - 3L
1,506 SR
Queue Stats
362W - 354L
1,477 Elo+
Solo
Zhong Kui
Zhong Kui
ll-_Shoter26_-ll
Zhong Kui
Level 93
God Stats
4W - 4L
1,438 SR
Queue Stats
49W - 57L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
1 / 0 / 2
4,990
454
6,937
8,203
5,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Janus
LaoMai
Janus
10
2 / 2 / 2
6,410
583
5,516
4,095
1,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
5 / 0 / 2
6,896
627
7,257
7,451
2,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Artemis
Soto__21
Artemis
12
1 / 1 / 4
6,488
590
6,091
6,693
2,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
横扫千军
Zhong Kui
13
3 / 0 / 1
7,198
654
7,480
7,876
4,592
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 3 / 2
5,600
509
3,757
11,640
7,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bastet
 
Bastet
10
1 / 1 / 1
5,577
507
2,950
8,920
2,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Jonru69
King Arthur
10
0 / 4 / 0
5,750
523
4,608
12,283
5,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
kalendeer
Neith
10
2 / 2 / 0
5,561
506
6,427
7,240
1,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
11
0 / 2 / 0
5,779
525
1,794
8,590
4,928
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
12
Kills
3
3
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
0
2
2
L
Ganesha
 
Ganesha
0
3
2
0.33
L
Bastet
 
Bastet
1
1
1
1.5
L
King Arthur
Jonru69
King Arthur
0
4
0
0
W
Janus
LaoMai
Janus
2
2
2
1.5
W
5
0
2
6
W
Artemis
Soto__21
Artemis
1
1
4
3
L
Neith
kalendeer
Neith
2
2
0
1
L
Zhong Kui
0
2
0
0
W
Zhong Kui
横扫千军
Zhong Kui
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,281
Damage
19,536
34,318
Taken
48,673
16,077
Mitigated
21,230
14,033
Healing
20,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,937
606
642
4,364
8,203
5,172
0
1,799
6,404
18,298
1,784
L
Ganesha
 
Ganesha
3,757
834
1,768
3,725
11,640
7,032
0
3,412
7,878
20,122
0
L
Bastet
 
Bastet
2,950
708
0
4,549
8,920
2,188
0
2,131
6,713
0
36,060
L
King Arthur
Jonru69
King Arthur
4,608
716
0
3,331
12,283
5,347
0
7,468
4,779
0
38,894
W
Janus
LaoMai
Janus
5,516
399
0
1,045
4,095
1,302
14
1,121
2,974
36,109
312
W
7,257
1,619
0
808
7,451
2,961
0
872
6,579
0
56,247
W
Artemis
Soto__21
Artemis
6,091
1,925
0
1,590
6,693
2,050
0
1,759
4,934
0
52,755
L
Neith
kalendeer
Neith
6,427
2,575
0
1,632
7,240
1,735
0
1,348
5,733
0
33,227
L
Zhong Kui
1,794
159
0
5,867
8,590
4,928
0
4,312
4,241
38,793
0
W
Zhong Kui
横扫千军
Zhong Kui
7,480
537
0
5,584
7,876
4,592
0
0
7,876
51,783
1,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,982
Gold Earned
28,267
365
Minions Killed
286
0
Camps Cleared
0
1,153,407
Distance Traveled
1,109,549
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
4,990
454
27
2
0
237,685
1
L
Ganesha
5,600
509
1
0
0
233,560
5
L
Bastet
5,577
507
67
6
0
241,110
0
L
King Arthur
5,750
523
65
6
0
223,001
1
W
Janus
6,410
583
58
5
0
231,765
1
W
Shiva
6,896
627
88
8
0
273,970
4
W
Artemis
6,488
590
92
8
0
197,610
0
L
Neith
5,561
506
75
7
0
203,490
2
L
Zhong Kui
5,779
525
78
7
0
208,388
0
W
Zhong Kui
7,198
654
100
9
0
212,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role