Player Matchup

Thoth
Thoth
Leon009
Thoth
Level 128
God Stats
3W - 4L
1,538 SR
Queue Stats
266W - 252L
1,530 Elo+
Solo
Charon
Charon
MamoruTAKAMURA
Charon
Level 129
God Stats
5W - 3L
1,711 SR
Queue Stats
412W - 384L
1,476 Elo+
Solo
Hera
Hera
nOx0n
Hera
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,509 Elo+
Solo
Hou Yi
Hou Yi
天菜小坑
Hou Yi
Level 154
God Stats
7W - 10L
1,522 SR
Queue Stats
334W - 344L
1,546 Elo+
Solo
Sylvanus
Sylvanus
立花吟千代
Sylvanus
Level 125
God Stats
4W - 5L
1,463 SR
Queue Stats
689W - 720L
1,529 Elo+
Solo
Team Averages
Level 112
1,547 SR
1,518 Elo+

VS

Team Averages
Level 148
1,595 SR
1,527 Elo+
Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Dragonborn1964
Bellona
Level 127
God Stats
2W - 0L
1,697 SR
Queue Stats
51W - 41L
1,554 Elo+
Solo
Artemis
Artemis
Shaman4e
Artemis
Level 137
God Stats
8W - 2L
1,760 SR
Queue Stats
692W - 669L
1,499 Elo+
Solo
Ix Chel
Ix Chel
beothen
Ix Chel
Level 178
God Stats
2W - 0L
1,722 SR
Queue Stats
452W - 436L
1,552 Elo+
Solo
Danzaburou
Danzaburou
rogelio34
Danzaburou
Level 144
God Stats
3W - 6L
1,298 SR
Queue Stats
535W - 501L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Leon009
Thoth
15
1 / 2 / 4
7,416
674
9,959
7,188
3,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 1 / 5
8,483
771
11,575
14,757
17,698
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hera
nOx0n
Hera
12
1 / 4 / 2
7,099
645
8,215
9,101
3,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
13
2 / 4 / 2
7,373
670
10,016
11,621
5,983
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
13
2 / 3 / 4
7,826
711
4,500
15,088
18,372
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
6 / 1 / 8
9,512
865
17,879
13,285
6,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

14
0 / 1 / 9
7,863
715
3,475
10,084
9,823
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Artemis
Shaman4e
Artemis
13
4 / 3 / 8
8,552
777
14,728
9,478
4,052
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ix Chel
beothen
Ix Chel
16
3 / 1 / 10
8,672
788
8,343
10,472
7,482
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Danzaburou
rogelio34
Danzaburou
15
1 / 1 / 11
9,233
839
11,725
13,082
11,968
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
60
7
Kills
14
14
Deaths
7
17
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
1
8
10
W
0
1
9
4.5
L
Thoth
Leon009
Thoth
1
2
4
1.5
L
1
1
5
3.5
W
Artemis
Shaman4e
Artemis
4
3
8
2.67
W
Ix Chel
beothen
Ix Chel
3
1
10
8
L
Hera
nOx0n
Hera
1
4
2
0.5
W
Danzaburou
rogelio34
Danzaburou
1
1
11
6.5
L
Hou Yi
2
4
2
0.75
L
Sylvanus
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,265
Damage
56,150
57,755
Taken
56,401
48,783
Mitigated
39,575
22,017
Healing
32,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
17,879
3,428
1,530
5,372
13,285
6,250
375
7,522
5,763
0
39,938
W
3,475
147
563
1,630
10,084
9,823
72
5,820
4,264
0
7,574
L
Thoth
Leon009
Thoth
9,959
93
1,738
631
7,188
3,150
0
1,407
5,781
20,833
0
L
11,575
589
808
1,887
14,757
17,698
0
2,564
11,962
26,851
0
W
Artemis
Shaman4e
Artemis
14,728
2,401
0
0
9,478
4,052
0
6,923
2,555
0
24,141
W
Ix Chel
beothen
Ix Chel
8,343
853
12,754
5,483
10,472
7,482
509
6,997
3,475
20,021
0
L
Hera
nOx0n
Hera
8,215
1,646
1,054
886
9,101
3,580
0
809
8,252
15,883
283
W
Danzaburou
rogelio34
Danzaburou
11,725
2,315
1,898
3,765
13,082
11,968
472
6,913
6,169
0
25,963
L
Hou Yi
10,016
3,361
712
867
11,621
5,983
0
1,193
10,312
0
20,943
L
Sylvanus
4,500
800
7,982
5,452
15,088
18,372
0
2,370
12,448
7,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,197
Gold Earned
43,832
123
Minions Killed
144
0
Camps Cleared
0
832,321
Distance Traveled
966,172
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,512
865
42
4
0
212,875
0
W
Bellona
7,863
715
15
1
0
181,609
0
L
Thoth
7,416
674
35
3
0
176,001
0
L
Charon
8,483
771
20
2
0
191,630
0
W
Artemis
8,552
777
27
2
0
177,819
0
W
Ix Chel
8,672
788
20
2
0
222,262
0
L
Hera
7,099
645
24
2
0
147,471
0
W
Danzaburou
9,233
839
40
4
0
171,607
0
L
Hou Yi
7,373
670
36
3
0
164,537
0
L
Sylvanus
7,826
711
8
1
0
152,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role