Player Matchup

Kuzenbo
Kuzenbo
BelieveInTheR00k
Kuzenbo
Level 125
God Stats
0W - 2L
1,576 SR
Queue Stats
15W - 16L
1,277 Elo+
Solo
Fenrir
Fenrir
Roxoviolet
Fenrir
Level 142
God Stats
36W - 43L
1,489 SR
Queue Stats
582W - 568L
1,539 Elo+
Solo
Tsukuyomi
Tsukuyomi
dialektike
Tsukuyomi
Level 202
God Stats
1W - 2L
1,421 SR
Queue Stats
558W - 587L
1,493 Elo+
Party 2
Scylla
Scylla
epicki11er2999
Scylla
Level 59
God Stats
4W - 3L
1,859 SR
Queue Stats
66W - 72L
1,515 Elo+
Solo
Skadi
Skadi
ksupremekai
Skadi
Level 255
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 182L
1,514 Elo+
Party 2
Team Averages
Level 157
1,569 SR
1,468 Elo+

VS

Team Averages
Level 125
1,550 SR
1,556 Elo+
Amaterasu
Amaterasu
Altair101_
Amaterasu
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 80L
1,449 Elo+
Party 1
Anubis
Anubis
Amber4Fx
Anubis
Level 107
God Stats
16W - 6L
1,732 SR
Queue Stats
57W - 40L
1,564 Elo+
Solo
Horus
Horus
Hobbius
Horus
Level 148
God Stats
4W - 0L
1,734 SR
Queue Stats
7W - 1L
1,861 Elo+
Solo
Skadi
Skadi
Toxic_Driift_
Skadi
Level 131
God Stats
5W - 9L
1,435 SR
Queue Stats
370W - 332L
1,515 Elo+
Solo
Surtr
Surtr
xxWhitefangxx49
Surtr
Level 121
God Stats
2W - 3L
1,351 SR
Queue Stats
23W - 29L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
6,095
435
3,064
9,327
5,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
Roxoviolet
Fenrir
13
5 / 2 / 1
7,799
557
10,335
12,581
5,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
dialektike
Tsukuyomi
15
2 / 5 / 1
7,709
551
7,829
13,983
3,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 6 / 1
6,835
488
2,452
8,056
1,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 6 / 0
7,340
524
6,142
9,010
2,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Altair101_
Amaterasu
13
2 / 1 / 5
7,597
543
4,221
9,493
3,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Anubis
Amber4Fx
Anubis
16
12 / 1 / 1
10,023
716
11,938
7,197
3,145
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
Hobbius
Horus
11
0 / 0 / 12
7,712
551
6,460
11,345
9,837
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
7 / 1 / 2
8,054
575
10,031
6,965
2,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 5 / 2
7,606
543
6,484
14,201
10,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
8
Kills
22
22
Deaths
8
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Altair101_
Amaterasu
2
1
5
4.5
W
Anubis
Amber4Fx
Anubis
12
1
1
12.5
L
0
3
0
0
W
Horus
Hobbius
Horus
0
0
12
6
L
Fenrir
Roxoviolet
Fenrir
5
2
1
2.75
W
7
1
2
8
L
Tsukuyomi
dialektike
Tsukuyomi
2
5
1
0.5
L
0
6
1
0.08
L
1
6
0
0.17
W
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,822
Damage
39,134
52,957
Taken
49,201
17,825
Mitigated
29,443
15,229
Healing
14,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Altair101_
Amaterasu
4,221
1,321
0
3,283
9,493
3,799
200
821
8,523
0
45,068
W
Anubis
Amber4Fx
Anubis
11,938
616
0
2,654
7,197
3,145
912
1,173
5,948
76,587
925
L
3,064
1,353
0
2,491
9,327
5,367
0
1,832
7,495
19,197
0
W
Horus
Hobbius
Horus
6,460
2,828
395
3,394
11,345
9,837
237
2,683
8,622
0
17,895
L
Fenrir
Roxoviolet
Fenrir
10,335
2,350
0
5,765
12,581
5,452
0
2,747
9,196
0
45,925
W
10,031
4,676
0
1,369
6,965
2,335
566
1,103
5,862
0
60,912
L
Tsukuyomi
dialektike
Tsukuyomi
7,829
1,932
0
4,731
13,983
3,904
0
2,386
11,422
0
67,697
L
2,452
198
0
810
8,056
1,076
0
5,183
2,873
39,350
0
L
6,142
3,107
0
1,432
9,010
2,026
443
167
8,843
0
41,780
W
6,484
2,062
0
3,744
14,201
10,327
235
393
13,126
781
32,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,778
Gold Earned
40,992
393
Minions Killed
390
0
Camps Cleared
0
1,371,572
Distance Traveled
1,419,867
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,597
543
70
5
0
338,218
0
W
Anubis
10,023
716
136
10
0
272,530
0
L
Kuzenbo
6,095
435
19
1
0
280,106
2
W
Horus
7,712
551
17
1
0
303,081
0
L
Fenrir
7,799
557
86
6
0
298,384
5
W
Skadi
8,054
575
105
8
0
251,947
2
L
Tsukuyomi
7,709
551
119
9
0
283,040
0
L
Scylla
6,835
488
100
7
0
274,549
0
L
Skadi
7,340
524
69
5
0
235,493
1
W
Surtr
7,606
543
62
4
0
254,091
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role