Player Matchup

Gilgamesh
Gilgamesh
ClashClown3
Gilgamesh
Level 65
God Stats
1W - 0L
1,597 SR
Queue Stats
33W - 18L
1,630 Elo+
Party 2
Yemoja
Yemoja
Jmystery234
Yemoja
Level 164
God Stats
2W - 0L
1,696 SR
Queue Stats
177W - 71L
1,725 Elo+
Party 2
Ullr
Ullr
Shivanille
Ullr
Level 159
God Stats
1W - 1L
1,316 SR
Queue Stats
273W - 268L
1,537 Elo+
Party 3
Cu Chulainn
Cu Chulainn
TravelersVoice
Cu Chulainn
Level 164
God Stats
2W - 1L
1,595 SR
Queue Stats
231W - 225L
1,532 Elo+
Party 3
Hera
Hera
nas816
Hera
Level 197
God Stats
4W - 4L
1,529 SR
Queue Stats
343W - 297L
1,745 Elo+
Solo
Team Averages
Level 150
1,547 SR
1,634 Elo+

VS

Team Averages
Level 151
1,552 SR
1,602 Elo+
Izanami
Izanami
Bjartskullar
Izanami
Level 128
God Stats
0W - 5L
1,593 SR
Queue Stats
82W - 90L
1,545 Elo+
Solo
Yemoja
Yemoja
Broly724
Yemoja
Level 160
God Stats
0W - 3L
1,221 SR
Queue Stats
163W - 98L
1,622 Elo+
Party 1
Chronos
Chronos
Flaowr
Chronos
Level 163
God Stats
1W - 1L
1,606 SR
Queue Stats
72W - 32L
1,671 Elo+
Party 1
Charon
Charon
l BERU
Charon
Level 194
God Stats
2W - 2L
1,588 SR
Queue Stats
113W - 99L
1,591 Elo+
Party 1
Chaac
Chaac
xChechoFTWx
Chaac
Level 110
God Stats
4W - 2L
1,752 SR
Queue Stats
279W - 291L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ClashClown3
Gilgamesh
18
6 / 2 / 11
10,692
822
14,638
22,164
23,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yemoja
15
0 / 2 / 13
9,825
756
2,336
14,465
13,471
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 2 / 12
10,025
771
14,887
14,537
7,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Cu Chulainn
TravelersVoice
Cu Chulainn
16
5 / 4 / 11
10,141
780
15,016
18,971
17,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
nas816
Hera
18
8 / 2 / 11
11,282
868
18,770
10,477
5,271
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bjartskullar
Izanami
15
3 / 6 / 6
8,973
690
13,035
12,869
4,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
Broly724
Yemoja
15
0 / 4 / 8
8,475
652
13,058
11,369
6,693
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chronos
Flaowr
Chronos
13
0 / 5 / 6
7,896
607
11,614
12,325
4,564
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charon
l BERU
Charon
18
6 / 5 / 5
10,659
820
8,799
15,605
15,081
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 6 / 7
8,728
671
17,004
19,217
20,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
43
23
Kills
11
12
Deaths
26
58
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Izanami
Bjartskullar
Izanami
3
6
6
1
L
Yemoja
Broly724
Yemoja
0
4
8
1
W
Gilgamesh
ClashClown3
Gilgamesh
6
2
11
5.75
L
Chronos
Flaowr
Chronos
0
5
6
0.6
W
Yemoja
0
2
13
3.25
W
4
2
12
5
W
Cu Chulainn
TravelersVoice
Cu Chulainn
5
4
11
2.63
L
Charon
l BERU
Charon
6
5
5
1.7
W
Hera
nas816
Hera
8
2
11
6.75
L
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,647
Damage
63,510
80,614
Taken
71,385
67,954
Mitigated
51,885
38,752
Healing
22,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Bjartskullar
Izanami
13,035
6,850
283
1,301
12,869
4,638
47
3,561
8,990
0
30,267
L
Yemoja
Broly724
Yemoja
13,058
2,476
9,966
1,937
11,369
6,693
0
4,804
6,441
26,814
655
W
Gilgamesh
ClashClown3
Gilgamesh
14,638
3,265
1,842
2,538
22,164
23,889
1,273
9,608
12,556
730
31,566
L
Chronos
Flaowr
Chronos
11,614
5,430
0
892
12,325
4,564
0
4,149
7,746
19,640
0
W
Yemoja
2,336
743
18,626
5,630
14,465
13,471
596
5,677
8,788
6,777
0
W
14,887
4,370
1,508
1,968
14,537
7,460
3,864
6,887
7,650
0
32,280
W
Cu Chulainn
TravelersVoice
Cu Chulainn
15,016
2,224
760
4,673
18,971
17,863
136
6,716
12,255
35
23,179
L
Charon
l BERU
Charon
8,799
721
0
1,377
15,605
15,081
0
3,964
11,229
15,100
0
W
Hera
nas816
Hera
18,770
3,176
572
635
10,477
5,271
2,152
4,269
6,208
42,914
0
L
17,004
1,102
1,403
5,196
19,217
20,909
37
5,225
13,443
0
32,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,965
Gold Earned
44,731
154
Minions Killed
127
0
Camps Cleared
0
1,141,359
Distance Traveled
1,144,023
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,973
690
35
3
0
214,973
0
L
Yemoja
8,475
652
37
3
0
208,612
0
W
Gilgamesh
10,692
822
30
2
0
261,151
0
L
Chronos
7,896
607
17
1
0
226,021
0
W
Yemoja
9,825
756
7
1
0
180,577
0
W
Ullr
10,025
771
24
2
0
232,495
0
W
Cu Chulainn
10,141
780
21
2
0
222,937
0
L
Charon
10,659
820
7
1
0
242,373
1
W
Hera
11,282
868
72
6
0
244,199
0
L
Chaac
8,728
671
31
2
0
252,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role