Player Matchup

Osiris
Osiris
CCarballo29
Osiris
Level 145
God Stats
5W - 6L
1,516 SR
Queue Stats
79W - 85L
1,459 Elo+
Party 3
Chronos
Chronos
ChasecLok
Chronos
Level 89
God Stats
7W - 5L
1,468 SR
Queue Stats
265W - 255L
1,440 Elo+
Party 3
Neith
Neith
DenicoMX
Neith
Level 54
God Stats
4W - 5L
1,438 SR
Queue Stats
97W - 110L
1,439 Elo+
Party 3
Arachne
Arachne
HavelPP
Arachne
Level 146
God Stats
20W - 7L
1,653 SR
Queue Stats
141W - 136L
1,450 Elo+
Party 1
Medusa
Medusa
Taskdingo
Medusa
Level 65
God Stats
8W - 7L
1,673 SR
Queue Stats
28W - 28L
1,481 Elo+
Party 1
Team Averages
Level 100
1,550 SR
1,454 Elo+

VS

Team Averages
Level 98
1,457 SR
1,453 Elo+
He Bo
He Bo
Dloadzz-
He Bo
Level 76
God Stats
0W - 2L
1,181 SR
Queue Stats
83W - 89L
1,475 Elo+
Party 2
Surtr
Surtr
Moony-QC
Surtr
Level 111
God Stats
3W - 7L
1,423 SR
Queue Stats
62W - 75L
1,445 Elo+
Party 2
Cabrakan
Cabrakan
Qc-Gonna-Hate
Cabrakan
Level 122
God Stats
0W - 1L
1,679 SR
Queue Stats
31W - 41L
1,430 Elo+
Party 2
Nu Wa
Nu Wa
WolflybXd5
Nu Wa
Level 128
God Stats
41W - 25L
1,570 SR
Queue Stats
169W - 154L
1,468 Elo+
Solo
Skadi
Skadi
raoulninja17
Skadi
Level 55
God Stats
3W - 5L
1,434 SR
Queue Stats
70W - 73L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
3 / 4 / 2
7,623
635
4,911
12,663
7,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
ChasecLok
Chronos
13
3 / 2 / 5
7,225
602
5,686
9,061
2,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
DenicoMX
Neith
11
1 / 2 / 0
6,516
543
3,564
6,510
1,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Mace

Mace

+10
Physical Power

Arachne
HavelPP
Arachne
12
5 / 1 / 9
7,892
658
8,132
11,106
7,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Taskdingo
Medusa
13
9 / 0 / 4
7,874
656
11,809
5,563
1,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dloadzz-
He Bo
10
3 / 4 / 2
6,116
510
3,574
6,968
1,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Surtr
Moony-QC
Surtr
12
3 / 4 / 4
6,534
545
9,631
10,066
5,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
Qc-Gonna-Hate
Cabrakan
9
1 / 5 / 0
5,944
495
3,711
11,961
13,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Nu Wa
11
2 / 3 / 5
6,178
515
8,565
9,458
2,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 6 / 0
4,761
397
4,631
9,103
2,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
21
Kills
9
9
Deaths
22
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Osiris
3
4
2
1
W
Chronos
ChasecLok
Chronos
3
2
5
2.75
W
Neith
DenicoMX
Neith
1
2
0
0.5
L
He Bo
Dloadzz-
He Bo
3
4
2
1
W
Arachne
HavelPP
Arachne
5
1
9
9.5
L
Surtr
Moony-QC
Surtr
3
4
4
1.25
L
Cabrakan
Qc-Gonna-Hate
Cabrakan
1
5
0
0.2
W
Medusa
Taskdingo
Medusa
9
0
4
11
L
Nu Wa
2
3
5
1.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,102
Damage
30,112
44,903
Taken
47,556
22,018
Mitigated
25,535
17,935
Healing
11,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
4,911
1,861
0
6,120
12,663
7,597
0
2,146
10,057
0
43,255
W
Chronos
ChasecLok
Chronos
5,686
2,152
0
4,073
9,061
2,945
918
3,642
5,131
42,542
4,334
W
Neith
DenicoMX
Neith
3,564
868
0
943
6,510
1,875
0
4,103
2,334
0
41,074
L
He Bo
Dloadzz-
He Bo
3,574
166
0
625
6,968
1,678
0
1,755
5,213
30,869
589
W
Arachne
HavelPP
Arachne
8,132
6,597
0
6,136
11,106
7,788
695
4,246
6,860
0
29,120
L
Surtr
Moony-QC
Surtr
9,631
3,360
0
3,708
10,066
5,489
0
1,973
8,093
603
39,003
L
Cabrakan
Qc-Gonna-Hate
Cabrakan
3,711
879
109
2,352
11,961
13,005
0
0
11,961
23,660
427
W
Medusa
Taskdingo
Medusa
11,809
5,122
0
663
5,563
1,813
1,315
2,154
3,409
0
59,507
L
Nu Wa
8,565
2,145
0
3,832
9,458
2,487
18
1,464
7,994
41,401
1,158
L
4,631
996
0
787
9,103
2,876
0
216
8,887
0
30,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,130
Gold Earned
29,533
378
Minions Killed
287
0
Camps Cleared
0
1,265,264
Distance Traveled
1,191,426
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,623
635
90
8
0
233,950
0
W
Chronos
7,225
602
89
7
0
276,433
0
W
Neith
6,516
543
73
6
0
232,633
0
L
He Bo
6,116
510
55
5
0
270,564
0
W
Arachne
7,892
658
44
4
0
261,219
6
L
Surtr
6,534
545
65
5
0
229,230
0
L
Cabrakan
5,944
495
51
4
0
236,685
1
W
Medusa
7,874
656
82
7
0
261,029
0
L
Nu Wa
6,178
515
69
6
0
226,605
0
L
Skadi
4,761
397
47
4
0
228,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role