Player Matchup

Anubis
Anubis
EL_00BARBAS00
Anubis
Level 109
God Stats
36W - 27L
1,547 SR
Queue Stats
324W - 296L
1,463 Elo+
Solo
Ratatoskr
Ratatoskr
Lord_8thHoekage
Ratatoskr
Level 129
God Stats
4W - 6L
1,450 SR
Queue Stats
154W - 160L
1,444 Elo+
Party 2
Artemis
Artemis
MerlinMan73
Artemis
Level 95
God Stats
8W - 6L
1,618 SR
Queue Stats
136W - 131L
1,419 Elo+
Solo
Kukulkan
Kukulkan
MoonManXXV
Kukulkan
Level 119
God Stats
5W - 6L
1,585 SR
Queue Stats
235W - 241L
1,435 Elo+
Party 2
Heimdallr
Heimdallr
ljescoto_
Heimdallr
Level 78
God Stats
5W - 4L
1,524 SR
Queue Stats
140W - 141L
1,457 Elo+
Party 2
Team Averages
Level 106
1,545 SR
1,444 Elo+

VS

Team Averages
Level 53
1,424 SR
1,283 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
CARADEBIOB
Hun Batz
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 38L
1,368 Elo+
Solo
Nu Wa
Nu Wa
Leon4512
Nu Wa
Level 31
God Stats
0W - 2L
1,251 SR
Queue Stats
0W - 5L
1,183 Elo+
Party 1
Izanami
Izanami
Reesemas
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,183 Elo+
Party 1
Ymir
Ymir
Restzy
Ymir
Level 5
God Stats
0W - 2L
1,367 SR
Queue Stats
0W - 5L
1,183 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 6
8,592
573
9,816
6,129
3,883
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ratatoskr
Lord_8thHoekage
Ratatoskr
14
4 / 4 / 0
8,661
577
9,307
18,377
8,158
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
MerlinMan73
Artemis
15
5 / 2 / 2
9,200
613
7,543
9,267
2,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
MoonManXXV
Kukulkan
3
0 / 1 / 0
4,702
313
168
1,684
322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
ljescoto_
Heimdallr
15
7 / 1 / 5
8,836
589
10,789
6,840
2,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
16
3 / 4 / 0
9,523
635
10,959
13,443
9,208
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Hun Batz
CARADEBIOB
Hun Batz
13
4 / 3 / 1
8,078
539
6,245
14,378
4,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Nu Wa
Leon4512
Nu Wa
12
1 / 7 / 3
8,086
539
5,327
10,933
2,288
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Reesemas
Izanami
10
0 / 4 / 1
6,483
432
1,453
7,971
1,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Restzy
Ymir
10
0 / 5 / 1
6,250
417
1,572
12,531
5,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
23
Kills
8
8
Deaths
23
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
 
Ratatoskr
3
4
0
0.75
L
Hun Batz
CARADEBIOB
Hun Batz
4
3
1
1.5
W
7
0
6
10
L
Nu Wa
Leon4512
Nu Wa
1
7
3
0.36
W
Ratatoskr
Lord_8thHoekage
Ratatoskr
4
4
0
1
W
Artemis
MerlinMan73
Artemis
5
2
2
3
W
Kukulkan
MoonManXXV
Kukulkan
0
1
0
0
L
Izanami
Reesemas
Izanami
0
4
1
0.13
L
Ymir
Restzy
Ymir
0
5
1
0.1
W
Heimdallr
ljescoto_
Heimdallr
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,623
Damage
25,556
42,297
Taken
59,256
17,796
Mitigated
22,854
18,825
Healing
14,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
 
Ratatoskr
10,959
2,359
0
4,953
13,443
9,208
0
0
13,443
0
79,461
L
Hun Batz
CARADEBIOB
Hun Batz
6,245
2,085
0
5,728
14,378
4,121
0
2,580
11,798
0
56,069
W
9,816
178
157
2,323
6,129
3,883
635
1,199
4,840
49,237
1,360
L
Nu Wa
Leon4512
Nu Wa
5,327
1,480
0
663
10,933
2,288
523
1,127
9,806
38,879
0
W
Ratatoskr
Lord_8thHoekage
Ratatoskr
9,307
3,061
0
7,585
18,377
8,158
0
335
17,996
0
56,104
W
Artemis
MerlinMan73
Artemis
7,543
2,233
0
4,434
9,267
2,846
624
2,969
5,998
0
68,142
W
Kukulkan
MoonManXXV
Kukulkan
168
0
0
440
1,684
322
0
439
1,175
5,231
0
L
Izanami
Reesemas
Izanami
1,453
1,139
0
1,480
7,971
1,700
246
2,928
5,043
0
41,969
L
Ymir
Restzy
Ymir
1,572
279
0
1,932
12,531
5,537
0
3,107
9,424
7,416
348
W
Heimdallr
ljescoto_
Heimdallr
10,789
3,884
0
3,886
6,840
2,587
0
1,368
5,427
0
65,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,991
Gold Earned
38,420
429
Minions Killed
403
0
Camps Cleared
0
1,082,353
Distance Traveled
1,493,919
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
9,523
635
141
9
0
295,878
8
L
Hun Batz
8,078
539
81
5
0
316,346
0
W
Anubis
8,592
573
83
6
0
242,344
0
L
Nu Wa
8,086
539
73
5
0
253,198
0
W
Ratatoskr
8,661
577
103
7
0
265,278
0
W
Artemis
9,200
613
132
9
0
272,149
0
W
Kukulkan
4,702
313
13
1
0
29,769
0
L
Izanami
6,483
432
96
6
0
264,914
0
L
Ymir
6,250
417
12
1
0
363,583
0
W
Heimdallr
8,836
589
98
7
0
272,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role