Player Matchup

Mercury
Mercury
Fαłcø
Mercury
Level 158
God Stats
15W - 10L
1,575 SR
Queue Stats
726W - 449L
1,698 Elo+
Party 1
Charon
Charon
Gabrielヅ
Charon
Level 215
God Stats
16W - 2L
1,830 SR
Queue Stats
278W - 109L
1,831 Elo+
Party 1
Ravana
Ravana
MadderGod
Ravana
Level 143
God Stats
5W - 0L
1,637 SR
Queue Stats
228W - 65L
1,849 Elo+
Party 1
Chernobog
Chernobog
xOlimpiano
Chernobog
Level 286
God Stats
48W - 9L
1,875 SR
Queue Stats
1,135W - 312L
1,874 Elo+
Party 1
Merlin
Merlin
xTutupom
Merlin
Level 203
God Stats
4W - 0L
1,908 SR
Queue Stats
448W - 81L
1,938 Elo+
Party 1
Team Averages
Level 201
1,765 SR
1,838 Elo+

VS

Team Averages
Level 139
1,517 SR
1,547 Elo+
Rama
Rama
 
Rama
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
FAH_Mazza
Agni
Level 156
God Stats
6W - 11L
1,424 SR
Queue Stats
233W - 220L
1,575 Elo+
Solo
Sobek
Sobek
IgNachín
Sobek
Level 199
God Stats
9W - 6L
1,700 SR
Queue Stats
311W - 307L
1,564 Elo+
Solo
Mulan
Mulan
nBruks
Mulan
Level 86
God Stats
0W - 3L
1,462 SR
Queue Stats
314W - 325L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Fαłcø
Mercury
14
5 / 0 / 4
7,918
609
4,014
7,241
2,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charon
Gabrielヅ
Charon
11
0 / 0 / 8
6,992
538
5,682
6,995
4,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
MadderGod
Ravana
15
8 / 0 / 1
9,585
737
7,975
5,260
2,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
xOlimpiano
Chernobog
15
3 / 0 / 1
8,691
669
6,977
3,340
1,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
xTutupom
Merlin
14
4 / 0 / 6
8,296
638
8,243
3,658
1,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
0 / 1 / 0
6,031
464
2,085
7,440
2,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
 
Ao Kuang
9
0 / 5 / 0
5,393
415
2,714
8,333
2,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Agni
12
0 / 1 / 0
5,922
456
3,280
6,119
1,638
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
IgNachín
Sobek
8
0 / 3 / 0
5,439
418
2,564
10,568
8,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mulan
nBruks
Mulan
10
0 / 10 / 0
5,554
427
3,552
13,948
5,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
0
20
Kills
0
0
Deaths
20
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
1
0
0
L
Ao Kuang
 
Ao Kuang
0
5
0
0
L
Agni
0
1
0
0
W
Mercury
Fαłcø
Mercury
5
0
4
7
W
Charon
Gabrielヅ
Charon
0
0
8
4
L
Sobek
IgNachín
Sobek
0
3
0
0
W
Ravana
MadderGod
Ravana
8
0
1
8.5
L
Mulan
nBruks
Mulan
0
10
0
0
W
Chernobog
xOlimpiano
Chernobog
3
0
1
3.5
W
Merlin
xTutupom
Merlin
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,891
Damage
14,195
26,494
Taken
46,408
12,575
Mitigated
20,385
6,698
Healing
12,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,085
1,248
0
2,371
7,440
2,440
0
1,273
6,167
0
42,907
L
Ao Kuang
 
Ao Kuang
2,714
1,100
0
1,016
8,333
2,736
0
3,170
5,163
30,476
0
L
Agni
3,280
266
0
1,612
6,119
1,638
0
2,556
3,563
44,288
0
W
Mercury
Fαłcø
Mercury
4,014
1,984
0
701
7,241
2,883
0
763
6,466
0
63,079
W
Charon
Gabrielヅ
Charon
5,682
1,180
0
2,065
6,995
4,919
0
3,198
3,695
14,522
2,197
L
Sobek
IgNachín
Sobek
2,564
388
0
5,325
10,568
8,250
0
4,108
6,460
19,548
0
W
Ravana
MadderGod
Ravana
7,975
2,440
0
1,501
5,260
2,427
215
446
4,793
0
69,353
L
Mulan
nBruks
Mulan
3,552
805
0
1,773
13,948
5,321
0
2,818
11,130
0
28,480
W
Chernobog
xOlimpiano
Chernobog
6,977
5,506
0
1,876
3,340
1,068
1,313
1,167
2,173
0
78,980
W
Merlin
xTutupom
Merlin
8,243
610
0
555
3,658
1,278
768
2,755
809
61,975
238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,482
Gold Earned
28,339
505
Minions Killed
323
0
Camps Cleared
0
1,403,931
Distance Traveled
1,105,903
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,031
464
91
7
0
219,432
3
L
Ao Kuang
5,393
415
59
5
0
194,278
0
L
Agni
5,922
456
90
7
0
251,670
0
W
Mercury
7,918
609
95
7
0
346,605
0
W
Charon
6,992
538
18
1
0
271,218
3
L
Sobek
5,439
418
31
2
0
215,793
0
W
Ravana
9,585
737
129
10
0
290,667
0
L
Mulan
5,554
427
52
4
0
224,730
0
W
Chernobog
8,691
669
145
11
0
235,187
0
W
Merlin
8,296
638
118
9
0
260,254
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role