Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Erikus-Prime
Arachne
Level 80
God Stats
35W - 21L
1,628 SR
Queue Stats
270W - 265L
1,537 Elo+
Solo
Chaac
Chaac
xPrizmic
Chaac
Level 103
God Stats
17W - 24L
1,548 SR
Queue Stats
286W - 310L
1,499 Elo+
Solo
Team Averages
Level 99
1,535 SR
1,507 Elo+

VS

Team Averages
Level 63
1,561 SR
1,593 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Bektro
Mercury
Level 119
God Stats
8W - 5L
1,565 SR
Queue Stats
8W - 5L
1,666 Elo+
Solo
Bacchus
Bacchus
KeviinxX
Bacchus
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 64L
1,466 Elo+
Solo
Achilles
Achilles
juanso03
Achilles
Level 34
God Stats
1W - 1L
1,535 SR
Queue Stats
8W - 10L
1,755 Elo+
Solo
Neith
Neith
prizmatic4910
Neith
Level 47
God Stats
0W - 2L
1,703 SR
Queue Stats
3W - 3L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
2 / 1 / 5
8,024
1,337
4,994
4,620
3,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
 
Yu Huang
12
3 / 1 / 3
7,258
1,210
5,770
1,625
587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ra
 
Ra
12
1 / 0 / 3
6,738
1,123
2,673
2,606
974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Erikus-Prime
Arachne
12
3 / 0 / 3
7,157
1,193
6,857
3,228
1,568
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chaac
xPrizmic
Chaac
12
2 / 0 / 5
7,269
1,212
5,789
4,816
4,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Team 1 Tickets

384

VS

Team 2 Tickets

309

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 0 / 0
4,202
700
0
0
0
Mercury
Bektro
Mercury
10
0 / 4 / 1
6,081
1,014
2,095
8,341
2,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
KeviinxX
Bacchus
11
0 / 1 / 2
6,359
1,060
2,842
5,882
6,492
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
juanso03
Achilles
12
1 / 1 / 1
6,882
1,147
4,824
7,664
6,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 5 / 1
6,745
1,124
4,450
7,082
2,361
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
11
Kills
2
2
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
1
5
4.5
W
Yu Huang
 
Yu Huang
3
1
3
4.5
W
Ra
 
Ra
1
0
3
2.5
L
Nu Wa
 
Nu Wa
0
0
0
0
L
Mercury
Bektro
Mercury
0
4
1
0.13
W
Arachne
Erikus-Prime
Arachne
3
0
3
4.5
L
Bacchus
KeviinxX
Bacchus
0
1
2
1
L
Achilles
juanso03
Achilles
1
1
1
1.5
L
1
5
1
0.3
W
Chaac
xPrizmic
Chaac
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,083
Damage
14,211
16,895
Taken
28,969
10,706
Mitigated
17,763
4,311
Healing
3,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
4,994
1,344
0
959
4,620
3,550
0
1,005
3,615
346
14,309
W
Yu Huang
 
Yu Huang
5,770
190
0
120
1,625
587
0
345
1,280
11,817
0
W
Ra
 
Ra
2,673
130
694
319
2,606
974
0
350
2,256
12,420
0
L
Nu Wa
 
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
Mercury
Bektro
Mercury
2,095
290
0
16
8,341
2,102
0
2,707
5,388
0
11,166
W
Arachne
Erikus-Prime
Arachne
6,857
6,360
0
472
3,228
1,568
0
685
2,543
0
11,903
L
Bacchus
KeviinxX
Bacchus
2,842
396
0
454
5,882
6,492
0
1,839
3,863
7,139
0
L
Achilles
juanso03
Achilles
4,824
377
0
1,550
7,664
6,808
0
2,174
5,332
0
26,550
L
4,450
2,090
0
1,253
7,082
2,361
0
1,343
5,597
0
21,338
W
Chaac
xPrizmic
Chaac
5,789
962
0
1,747
4,816
4,027
0
457
4,359
0
18,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,446
Gold Earned
30,269
100
Minions Killed
130
6
Camps Cleared
3
630,162
Distance Traveled
482,074
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,024
1,337
14
2
1
131,433
0
W
Yu Huang
7,258
1,210
20
3
3
108,388
0
W
Ra
6,738
1,123
27
5
0
137,864
0
L
Nu Wa
4,202
700
0
0
0
0
0
L
Mercury
6,081
1,014
21
4
1
132,179
0
W
Arachne
7,157
1,193
18
3
2
127,600
0
L
Bacchus
6,359
1,060
8
1
0
111,681
0
L
Achilles
6,882
1,147
48
8
0
135,722
0
L
Neith
6,745
1,124
53
9
2
102,492
0
W
Chaac
7,269
1,212
21
4
0
124,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role