Player Matchup

Achilles
Achilles
 
Achilles
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
ISKIRTT
Discordia
Level 149
God Stats
21W - 25L
1,610 SR
Queue Stats
772W - 753L
1,521 Elo+
Solo
Cabrakan
Cabrakan
MrHydrus
Cabrakan
Level 46
God Stats
1W - 3L
1,085 SR
Queue Stats
17W - 17L
1,493 Elo+
Party 2
Neith
Neith
SvgJorm
Neith
Level 75
God Stats
4W - 3L
1,677 SR
Queue Stats
56W - 51L
1,502 Elo+
Solo
Surtr
Surtr
raudales179
Surtr
Level 156
God Stats
497W - 397L
1,705 SR
Queue Stats
625W - 550L
1,596 Elo+
Solo
Team Averages
Level 103
1,515 SR
1,522 Elo+

VS

Team Averages
Level 126
1,521 SR
1,552 Elo+
Osiris
Osiris
B0VVZER_
Osiris
Level 156
God Stats
3W - 9L
1,309 SR
Queue Stats
52W - 64L
1,493 Elo+
Solo
Medusa
Medusa
HOLDKÆFTNAR
Medusa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,529 Elo+
Party 1
Khepri
Khepri
Raspberry2427
Khepri
Level 86
God Stats
20W - 19L
1,582 SR
Queue Stats
88W - 72L
1,557 Elo+
Solo
Ah Puch
Ah Puch
Slappik
Ah Puch
Level 254
God Stats
6W - 5L
1,626 SR
Queue Stats
507W - 471L
1,563 Elo+
Party 1
Danzaburou
Danzaburou
Warknife
Danzaburou
Level 107
God Stats
3W - 3L
1,588 SR
Queue Stats
38W - 28L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
4 / 1 / 2
6,777
565
7,995
13,657
8,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Discordia
ISKIRTT
Discordia
10
1 / 0 / 10
6,302
525
8,621
5,262
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cabrakan
MrHydrus
Cabrakan
10
2 / 2 / 8
6,691
558
5,473
8,949
6,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
SvgJorm
Neith
12
4 / 1 / 7
7,596
633
7,219
6,138
1,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
14 / 1 / 3
8,212
684
11,471
10,364
4,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
B0VVZER_
Osiris
11
0 / 3 / 1
6,705
559
5,975
13,804
6,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
10
1 / 7 / 2
5,808
484
4,432
10,852
3,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
0 / 4 / 4
5,379
448
2,260
10,061
4,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
Slappik
Ah Puch
9
2 / 7 / 1
5,629
469
7,145
10,644
2,835
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
Warknife
Danzaburou
11
2 / 4 / 1
6,814
568
5,050
6,583
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
25
Kills
5
5
Deaths
25
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
2
5
L
Osiris
B0VVZER_
Osiris
0
3
1
0.17
L
Medusa
1
7
2
0.29
W
Discordia
ISKIRTT
Discordia
1
0
10
6
W
Cabrakan
MrHydrus
Cabrakan
2
2
8
3
L
0
4
4
0.5
L
Ah Puch
Slappik
Ah Puch
2
7
1
0.36
W
Neith
SvgJorm
Neith
4
1
7
7.5
L
Danzaburou
Warknife
Danzaburou
2
4
1
0.63
W
14
1
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,779
Damage
24,862
44,370
Taken
51,944
22,345
Mitigated
19,976
13,419
Healing
13,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,995
2,357
0
3,876
13,657
8,507
0
1,128
12,529
0
39,522
L
Osiris
B0VVZER_
Osiris
5,975
1,756
0
4,774
13,804
6,618
0
2,432
11,178
0
48,172
L
Medusa
4,432
1,716
0
1,174
10,852
3,585
0
3,921
6,598
0
35,571
W
Discordia
ISKIRTT
Discordia
8,621
145
0
1,808
5,262
1,247
47
1,654
3,608
27,471
0
W
Cabrakan
MrHydrus
Cabrakan
5,473
1,207
0
1,729
8,949
6,692
230
2,817
6,132
21,232
755
L
2,260
477
1,781
2,052
10,061
4,985
0
2,528
7,360
11,250
0
L
Ah Puch
Slappik
Ah Puch
7,145
56
0
2,020
10,644
2,835
0
3,578
6,751
32,046
1,437
W
Neith
SvgJorm
Neith
7,219
2,706
0
2,084
6,138
1,752
1,077
1,071
5,067
0
50,689
L
Danzaburou
Warknife
Danzaburou
5,050
1,821
0
1,522
6,583
1,953
0
1,022
5,553
0
50,772
W
11,471
5,763
0
3,922
10,364
4,147
101
2,460
7,904
1,395
54,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,578
Gold Earned
30,335
322
Minions Killed
318
0
Camps Cleared
0
1,199,530
Distance Traveled
1,090,637
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,777
565
67
6
0
230,936
0
L
Osiris
6,705
559
89
7
0
211,153
0
L
Medusa
5,808
484
70
6
0
213,214
0
W
Discordia
6,302
525
53
4
0
243,296
0
W
Cabrakan
6,691
558
33
3
0
225,738
2
L
Khepri
5,379
448
15
1
0
220,967
3
L
Ah Puch
5,629
469
44
4
0
233,931
0
W
Neith
7,596
633
89
7
0
203,479
0
L
Danzaburou
6,814
568
100
8
0
211,372
0
W
Surtr
8,212
684
80
7
0
296,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role