Player Matchup

Shiva
Shiva
Platinum I
Breadstickhippo
Shiva
Platinum I
Level 167
God Stats
9W - 1L
1,835 SR
Queue Stats
96W - 81L
1,766 MMR
Solo
Fenrir
Fenrir
Platinum III
CARLOSMAXTER
Fenrir
Platinum III
Level 182
God Stats
6W - 4L
1,604 SR
Queue Stats
320W - 336L
1,679 MMR
Solo
Surtr
Surtr
Gold I
Chinobsc205
Surtr
Gold I
Level 182
God Stats
78W - 93L
1,500 SR
Queue Stats
339W - 340L
1,749 MMR
Solo
Chang'e
Chang'e
Platinum V
EddyGaBe44
Chang'e
Platinum V
Level 144
God Stats
12W - 7L
1,710 SR
Queue Stats
120W - 118L
1,785 MMR
Solo
Chronos
Chronos
Platinum IV
ShaneCFxOtto
Chronos
Platinum IV
Level 155
God Stats
9W - 3L
1,751 SR
Queue Stats
173W - 165L
1,671 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 166
1,680 SR
1,730 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 100
1,560 SR
1,698 MMR
Bacchus
Bacchus
Platinum IV
 
Bacchus
Platinum IV
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Platinum IV
Just Ask Ya Dad
Cernunnos
Platinum IV
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 110L
1,745 MMR
Party 1
Guan Yu
Guan Yu
Gold I
LANSHRK812
Guan Yu
Gold I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 132L
1,692 MMR
Party 1
Ravana
Ravana
Platinum IV
massive_target68
Ravana
Platinum IV
Level 55
God Stats
10W - 7L
1,629 SR
Queue Stats
105W - 99L
1,797 MMR
Solo
Eset
Eset
Gold II
reactedhook63
Eset
Gold II
Level 119
God Stats
23W - 9L
1,673 SR
Queue Stats
82W - 66L
1,754 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 3
7,176
513
4,303
11,574
7,817
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Fenrir
14
2 / 1 / 4
7,515
537
4,556
10,297
4,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 2 / 1
8,532
609
11,867
16,205
11,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chang'e
EddyGaBe44
Chang'e
13
0 / 1 / 1
6,960
497
3,242
6,954
2,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
ShaneCFxOtto
Chronos
15
5 / 1 / 2
9,124
652
6,625
5,578
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
CabrakanApolloXbalanqueNoxYmir

VS

Bans
Zhong KuiJanusCharybdisAthenaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
2 / 1 / 2
7,381
527
8,083
10,677
11,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
Just Ask Ya Dad
Cernunnos
13
0 / 1 / 1
6,898
493
2,674
4,224
1,286
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
LANSHRK812
Guan Yu
12
1 / 3 / 0
7,437
531
11,148
17,899
13,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 4 / 0
7,025
502
4,468
7,006
2,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 2 / 3
6,902
493
6,058
5,371
1,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
11
Kills
6
6
Deaths
11
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
1
2
3
W
1
1
3
2.5
W
Fenrir
2
1
4
4
W
3
2
1
1.75
W
Chang'e
EddyGaBe44
Chang'e
0
1
1
0.5
L
Cernunnos
Just Ask Ya Dad
Cernunnos
0
1
1
0.5
L
Guan Yu
LANSHRK812
Guan Yu
1
3
0
0.33
W
Chronos
ShaneCFxOtto
Chronos
5
1
2
6
L
3
4
0
0.75
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,593
Damage
32,431
50,608
Taken
45,177
27,494
Mitigated
30,965
16,470
Healing
12,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
8,083
1,392
0
2,654
10,677
11,066
0
3,803
6,874
32,685
0
W
4,303
940
334
1,628
11,574
7,817
1
5,165
6,053
0
30,789
W
Fenrir
4,556
1,141
0
2,086
10,297
4,158
0
1,945
8,304
0
61,118
W
11,867
3,252
0
6,343
16,205
11,686
54
597
15,608
17,280
51,766
W
Chang'e
EddyGaBe44
Chang'e
3,242
39
1,449
3,500
6,954
2,198
0
3,978
2,728
46,124
2,797
L
Cernunnos
Just Ask Ya Dad
Cernunnos
2,674
997
0
1,740
4,224
1,286
0
1,091
3,133
0
53,827
L
Guan Yu
LANSHRK812
Guan Yu
11,148
2,446
68
6,423
17,899
13,934
0
3,348
13,298
3,997
58,479
W
Chronos
ShaneCFxOtto
Chronos
6,625
2,222
0
1,130
5,578
1,635
0
2,331
3,177
65,555
394
L
4,468
1,105
0
668
7,006
2,856
0
1,538
5,428
0
58,052
L
6,058
158
251
1,055
5,371
1,823
0
3,380
1,991
52,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,307
Gold Earned
35,643
467
Minions Killed
480
0
Camps Cleared
0
1,412,333
Distance Traveled
1,359,565
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,381
527
41
3
0
303,820
5
W
Shiva
7,176
513
30
2
0
309,111
4
W
Fenrir
7,515
537
95
7
0
287,210
2
W
Surtr
8,532
609
115
8
0
266,248
4
W
Chang'e
6,960
497
94
7
0
258,422
2
L
Cernunnos
6,898
493
115
8
0
261,648
2
L
Guan Yu
7,437
531
133
10
0
234,410
0
W
Chronos
9,124
652
133
10
0
291,342
2
L
Ravana
7,025
502
86
6
0
300,330
1
L
Eset
6,902
493
105
8
0
259,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role