Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
DeadShotTTV
Anhur
Level 140
God Stats
0W - 3L
1,296 SR
Queue Stats
76W - 86L
1,458 Elo+
Solo
Ao Kuang
Ao Kuang
TBM_Sir-Chavelit
Ao Kuang
Level 148
God Stats
5W - 7L
1,488 SR
Queue Stats
313W - 323L
1,443 Elo+
Party 2
Sun Wukong
Sun Wukong
YUMEKOTAIYOU
Sun Wukong
Level 111
God Stats
0W - 4L
1,180 SR
Queue Stats
142W - 123L
1,473 Elo+
Solo
Vamana
Vamana
rebby033
Vamana
Level 107
God Stats
1W - 3L
1,373 SR
Queue Stats
223W - 189L
1,493 Elo+
Solo
Team Averages
Level 118
1,367 SR
1,473 Elo+

VS

Team Averages
Level 108
1,462 SR
1,454 Elo+
Surtr
Surtr
AssertedOrc34
Surtr
Level 127
God Stats
8W - 8L
1,494 SR
Queue Stats
157W - 168L
1,403 Elo+
Party 1
Sol
Sol
GodOfLean
Sol
Level 143
God Stats
2W - 0L
1,715 SR
Queue Stats
164W - 171L
1,466 Elo+
Party 1
Chaac
Chaac
TheRandomNightOw
Chaac
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 84L
1,453 Elo+
Party 1
He Bo
He Bo
rockhard025
He Bo
Level 85
God Stats
1W - 3L
1,122 SR
Queue Stats
173W - 162L
1,492 Elo+
Party 1
Xing Tian
Xing Tian
sanniga
Xing Tian
Level 39
God Stats
12W - 13L
1,481 SR
Queue Stats
33W - 31L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 5 / 1
6,038
503
5,632
10,437
4,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

3
0 / 1 / 0
4,137
345
219
1,501
297
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
3 / 2 / 0
6,802
567
4,934
11,152
3,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sun Wukong
YUMEKOTAIYOU
Sun Wukong
8
0 / 3 / 1
5,335
445
3,716
8,235
3,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
rebby033
Vamana
11
2 / 0 / 1
7,078
590
6,220
8,459
6,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
6,572
548
6,112
8,678
3,248
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 2
6,739
562
3,651
6,542
1,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 2 / 1
6,947
579
4,902
10,817
7,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 2 / 4
7,497
625
6,694
8,888
2,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
sanniga
Xing Tian
11
4 / 0 / 2
6,931
578
4,675
7,170
2,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
6
Kills
11
11
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
5
1
0.3
W
2
2
2
1.5
L
0
1
0
0
W
1
0
2
2
L
3
2
0
1.5
W
1
2
1
0.75
L
Sun Wukong
YUMEKOTAIYOU
Sun Wukong
0
3
1
0.17
L
Vamana
rebby033
Vamana
2
0
1
2.5
W
3
2
4
2.5
W
Xing Tian
sanniga
Xing Tian
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,721
Damage
26,034
39,784
Taken
42,095
18,312
Mitigated
18,165
13,251
Healing
18,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,632
626
0
2,516
10,437
4,965
0
6,059
4,087
31,987
0
W
6,112
2,654
0
3,708
8,678
3,248
234
3,057
5,533
897
36,891
L
219
120
0
722
1,501
297
0
360
1,141
0
3,698
W
3,651
880
0
4,918
6,542
1,683
611
214
6,328
45,075
13,998
L
4,934
1,152
0
6,535
11,152
3,740
0
2,148
8,868
45,993
15,514
W
4,902
374
0
4,760
10,817
7,743
29
1,039
9,163
0
46,072
L
Sun Wukong
YUMEKOTAIYOU
Sun Wukong
3,716
401
0
1,202
8,235
3,280
0
4,310
3,845
0
21,618
L
Vamana
rebby033
Vamana
6,220
2,278
0
2,276
8,459
6,030
0
1,541
6,851
0
45,518
W
6,694
908
0
4,505
8,888
2,694
0
3,022
5,680
58,974
0
W
Xing Tian
sanniga
Xing Tian
4,675
213
0
608
7,170
2,797
0
3,409
3,511
23,317
1,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,390
Gold Earned
34,686
291
Minions Killed
374
0
Camps Cleared
0
1,032,448
Distance Traveled
1,276,477
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,038
503
62
5
0
240,777
4
W
Surtr
6,572
548
53
4
0
244,672
0
L
Anhur
4,137
345
5
0
0
42,273
0
W
Sol
6,739
562
93
8
0
240,292
0
L
Ao Kuang
6,802
567
106
9
0
283,807
0
W
Chaac
6,947
579
79
7
0
262,590
0
L
Sun Wukong
5,335
445
38
3
0
239,341
0
L
Vamana
7,078
590
80
7
0
226,250
3
W
He Bo
7,497
625
101
8
0
270,301
0
W
Xing Tian
6,931
578
48
4
0
258,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role