Player Matchup

Tyr
Tyr
Goomboy
Tyr
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,452 Elo+
Party 2
Cthulhu
Cthulhu
Josiro
Cthulhu
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,451 Elo+
Party 2
Bacchus
Bacchus
KingVisnet
Bacchus
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
LegendaryOkami
Danzaburou
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
239W - 189L
1,564 Elo+
Solo
Bellona
Bellona
thelivingm3me
Bellona
Level 80
God Stats
1W - 1L
1,308 SR
Queue Stats
17W - 19L
1,411 Elo+
Party 2
Team Averages
Level 113
1,462 SR
1,476 Elo+

VS

Team Averages
Level 146
1,349 SR
1,511 Elo+
Bacchus
Bacchus
 
Bacchus
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
CriminelJohnn59
Skadi
Level 142
God Stats
2W - 8L
1,241 SR
Queue Stats
433W - 453L
1,495 Elo+
Party 1
Anhur
Anhur
MajinSully
Anhur
Level 148
God Stats
0W - 5L
1,079 SR
Queue Stats
496W - 512L
1,507 Elo+
Party 1
Ymir
Ymir
bstrale93
Ymir
Level 107
God Stats
7W - 5L
1,426 SR
Queue Stats
156W - 161L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
13
1 / 2 / 8
7,461
829
2,076
7,133
7,500
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cthulhu
Josiro
Cthulhu
15
4 / 2 / 5
8,638
960
12,133
9,183
5,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
KingVisnet
Bacchus
12
1 / 4 / 8
7,409
823
6,229
13,610
15,949
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
LegendaryOkami
Danzaburou
15
3 / 1 / 7
8,673
964
12,069
6,986
3,000
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bellona
14
2 / 3 / 8
8,048
894
5,438
8,718
6,919
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
2 / 2 / 9
8,725
969
6,258
11,807
13,389
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
 
Kukulkan
14
1 / 2 / 7
7,631
848
11,948
5,806
2,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 5
6,713
746
3,578
6,310
2,461
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
13
3 / 2 / 5
7,214
802
9,538
7,087
3,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Ymir
14
4 / 2 / 6
8,694
966
6,483
11,036
11,993
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
43
11
Kills
11
12
Deaths
11
36
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
2
9
3.25
L
Kukulkan
 
Kukulkan
1
2
7
2.25
L
1
3
5
1.17
W
Tyr
1
2
8
2.5
W
Cthulhu
Josiro
Cthulhu
4
2
5
3.25
W
Bacchus
KingVisnet
Bacchus
1
4
8
1.25
W
Danzaburou
LegendaryOkami
Danzaburou
3
1
7
6.5
L
Anhur
3
2
5
2.75
L
Ymir
4
2
6
3.5
W
Bellona
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,945
Damage
37,805
45,630
Taken
42,046
38,429
Mitigated
33,727
15,829
Healing
15,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,258
417
3,310
3,717
11,807
13,389
0
5,381
6,426
7,274
1,270
L
Kukulkan
 
Kukulkan
11,948
710
1,288
1,152
5,806
2,652
51
2,498
3,308
36,043
0
L
3,578
361
0
338
6,310
2,461
184
2,973
3,337
0
9,914
W
Tyr
2,076
178
1,152
1,680
7,133
7,500
445
2,533
4,600
0
5,103
W
Cthulhu
Josiro
Cthulhu
12,133
44
1,674
2,676
9,183
5,061
380
4,523
4,642
31,733
0
W
Bacchus
KingVisnet
Bacchus
6,229
367
401
3,457
13,610
15,949
169
7,803
5,750
7,880
0
W
Danzaburou
LegendaryOkami
Danzaburou
12,069
5,444
73
2,215
6,986
3,000
2,537
3,557
3,429
0
29,058
L
Anhur
9,538
4,227
830
1,153
7,087
3,232
0
3,190
3,897
0
15,205
L
Ymir
6,483
450
1,466
1,793
11,036
11,993
0
4,320
6,716
13,206
1,773
W
Bellona
5,438
90
981
1,520
8,718
6,919
310
4,588
4,081
0
9,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,229
Gold Earned
38,977
98
Minions Killed
116
0
Camps Cleared
0
905,948
Distance Traveled
786,069
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,725
969
5
1
0
156,030
0
L
Kukulkan
7,631
848
51
6
0
177,556
0
L
Skadi
6,713
746
22
2
0
141,820
0
W
Tyr
7,461
829
8
1
0
177,023
0
W
Cthulhu
8,638
960
48
5
0
189,935
0
W
Bacchus
7,409
823
5
1
0
173,660
0
W
Danzaburou
8,673
964
28
3
0
179,578
0
L
Anhur
7,214
802
13
1
0
148,632
0
L
Ymir
8,694
966
25
3
0
162,031
0
W
Bellona
8,048
894
9
1
0
185,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role