Player Matchup

Bacchus
Bacchus
GmHades
Bacchus
Level 169
God Stats
1W - 2L
1,199 SR
Queue Stats
227W - 222L
1,475 Elo+
Party 1
Surtr
Surtr
IGotDaHail
Surtr
Level 157
God Stats
81W - 66L
1,587 SR
Queue Stats
334W - 332L
1,461 Elo+
Solo
Serqet
Serqet
PersephoneThıcc
Serqet
Level 149
God Stats
11W - 8L
1,534 SR
Queue Stats
234W - 230L
1,474 Elo+
Party 1
Nike
Nike
PlutoGREEN6771
Nike
Level 77
God Stats
6W - 6L
1,632 SR
Queue Stats
292W - 336L
1,482 Elo+
Solo
Ra
Ra
jdcc2892
Ra
Level 157
God Stats
29W - 23L
1,497 SR
Queue Stats
84W - 83L
1,460 Elo+
Solo
Team Averages
Level 142
1,490 SR
1,470 Elo+

VS

Team Averages
Level 106
1,579 SR
1,443 Elo+
Gilgamesh
Gilgamesh
DaGuyWithTheTie
Gilgamesh
Level 105
God Stats
5W - 2L
1,786 SR
Queue Stats
240W - 253L
1,429 Elo+
Party 2
Geb
Geb
KingMashu
Geb
Level 108
God Stats
1W - 3L
1,436 SR
Queue Stats
175W - 188L
1,426 Elo+
Party 2
Skadi
Skadi
OsmosisRB
Skadi
Level 111
God Stats
325W - 290L
1,483 SR
Queue Stats
327W - 297L
1,456 Elo+
Solo
Loki
Loki
Sunvanished
Loki
Level 148
God Stats
0W - 1L
1,453 SR
Queue Stats
54W - 49L
1,485 Elo+
Solo
Eset
Eset
TTV_Flux170
Eset
Level 59
God Stats
0W - 1L
1,737 SR
Queue Stats
108W - 131L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GmHades
Bacchus
8
0 / 2 / 0
4,782
478
2,689
5,779
4,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Surtr
12
0 / 0 / 0
6,246
625
3,202
4,593
2,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

9
2 / 2 / 1
5,243
524
2,983
6,605
2,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 2 / 0
5,084
508
1,937
7,750
3,155
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

11
4 / 0 / 2
6,805
681
3,620
3,875
1,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DaGuyWithTheTie
Gilgamesh
7
0 / 0 / 0
4,563
456
447
4,594
1,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 0 / 4
5,319
532
2,548
5,028
2,910
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
OsmosisRB
Skadi
11
3 / 0 / 3
5,882
588
5,903
4,007
1,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 1 / 0
4,899
490
2,237
6,932
1,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 5 / 0
4,244
424
1,215
5,206
1,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
6
Kills
6
6
Deaths
6
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DaGuyWithTheTie
Gilgamesh
0
0
0
0
W
Bacchus
GmHades
Bacchus
0
2
0
0
W
Surtr
0
0
0
0
L
1
0
4
3
L
Skadi
OsmosisRB
Skadi
3
0
3
4.5
W
2
2
1
1.25
W
0
2
0
0
L
2
1
0
2
L
0
5
0
0
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,431
Damage
12,350
28,602
Taken
25,767
13,945
Mitigated
9,256
8,064
Healing
7,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DaGuyWithTheTie
Gilgamesh
447
104
0
1,453
4,594
1,755
0
0
4,594
0
19,945
W
Bacchus
GmHades
Bacchus
2,689
387
0
1,827
5,779
4,764
0
1,052
4,727
13,446
1,054
W
Surtr
3,202
1,592
0
1,100
4,593
2,144
0
173
4,330
567
39,676
L
2,548
546
1,173
1,459
5,028
2,910
0
1,756
3,272
12,482
0
L
Skadi
OsmosisRB
Skadi
5,903
1,848
0
698
4,007
1,233
0
1,165
2,842
0
47,311
W
2,983
646
0
775
6,605
2,543
0
204
6,401
0
30,413
W
1,937
271
0
2,589
7,750
3,155
10
729
7,021
0
27,909
L
2,237
308
0
2,301
6,932
1,966
0
551
6,225
0
22,692
L
1,215
83
0
637
5,206
1,392
0
2,717
2,489
19,642
0
W
3,620
319
200
1,573
3,875
1,339
0
1,605
2,270
44,986
1,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,160
Gold Earned
24,907
284
Minions Killed
226
0
Camps Cleared
0
994,353
Distance Traveled
920,620
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,563
456
53
5
0
124,395
0
W
Bacchus
4,782
478
22
2
0
203,210
1
W
Surtr
6,246
625
64
6
0
163,579
0
L
Geb
5,319
532
28
3
0
220,805
4
L
Skadi
5,882
588
76
8
0
186,622
0
W
Serqet
5,243
524
56
6
0
233,703
3
W
Nike
5,084
508
57
6
0
176,180
0
L
Loki
4,899
490
35
4
0
223,382
2
L
Eset
4,244
424
34
3
0
165,416
0
W
Ra
6,805
681
85
9
0
217,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role