Player Matchup

Nu Wa
Nu Wa
Baene
Nu Wa
Level 182
God Stats
6W - 5L
1,648 SR
Queue Stats
184W - 193L
1,434 Elo+
Solo
Atlas
Atlas
Capjpv
Atlas
Level 56
God Stats
9W - 14L
1,361 SR
Queue Stats
72W - 88L
1,442 Elo+
Solo
Osiris
Osiris
EmrldBulldog
Osiris
Level 129
God Stats
3W - 3L
1,528 SR
Queue Stats
145W - 163L
1,389 Elo+
Solo
Hun Batz
Hun Batz
WutInTheHecc
Hun Batz
Level 62
God Stats
8W - 7L
1,696 SR
Queue Stats
25W - 18L
1,601 Elo+
Solo
Charybdis
Charybdis
ihfux
Charybdis
Level 45
God Stats
1W - 2L
1,221 SR
Queue Stats
34W - 42L
1,382 Elo+
Solo
Team Averages
Level 95
1,491 SR
1,449 Elo+

VS

Team Averages
Level 69
1,466 SR
1,433 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Biells007
Bakasura
Level 40
God Stats
2W - 4L
1,469 SR
Queue Stats
27W - 43L
1,353 Elo+
Solo
Guan Yu
Guan Yu
BlackSun5299
Guan Yu
Level 99
God Stats
0W - 2L
1,293 SR
Queue Stats
36W - 41L
1,391 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
I3et U Wont
Morgan Le Fay
Level 32
God Stats
0W - 1L
1,339 SR
Queue Stats
4W - 10L
1,500 Elo+
Solo
Chronos
Chronos
JJackson99J
Chronos
Level 109
God Stats
3W - 3L
1,727 SR
Queue Stats
106W - 117L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Baene
Nu Wa
12
3 / 1 / 1
6,798
618
4,432
4,245
929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Capjpv
Atlas
10
1 / 1 / 3
6,075
552
3,861
5,801
3,269
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
12
2 / 1 / 3
7,516
683
6,751
10,909
8,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Hun Batz
WutInTheHecc
Hun Batz
11
3 / 1 / 2
6,278
571
4,427
6,590
1,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
ihfux
Charybdis
11
1 / 1 / 1
5,954
541
2,675
4,974
1,409
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 1 / 0
5,278
480
2,180
7,789
4,502
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
Biells007
Bakasura
12
2 / 3 / 2
6,179
562
5,987
10,817
4,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Guan Yu
BlackSun5299
Guan Yu
10
0 / 3 / 0
5,054
459
4,279
9,800
7,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Morgan Le Fay
I3et U Wont
Morgan Le Fay
11
2 / 2 / 0
5,603
509
2,685
5,549
1,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
JJackson99J
Chronos
5
0 / 1 / 0
4,103
373
1,515
2,007
448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
10
Kills
5
5
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
0
1
W
Nu Wa
Baene
Nu Wa
3
1
1
3.5
L
Bakasura
Biells007
Bakasura
2
3
2
1
L
Guan Yu
BlackSun5299
Guan Yu
0
3
0
0
W
Atlas
Capjpv
Atlas
1
1
3
2.5
W
Osiris
2
1
3
3.5
L
Morgan Le Fay
I3et U Wont
Morgan Le Fay
2
2
0
1
L
Chronos
JJackson99J
Chronos
0
1
0
0
W
Hun Batz
WutInTheHecc
Hun Batz
3
1
2
4
W
Charybdis
ihfux
Charybdis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,146
Damage
16,646
32,519
Taken
35,962
15,843
Mitigated
19,155
11,091
Healing
6,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,180
90
736
687
7,789
4,502
0
2,658
5,131
16,877
0
W
Nu Wa
Baene
Nu Wa
4,432
1,335
246
621
4,245
929
0
1,100
2,827
39,633
1,285
L
Bakasura
Biells007
Bakasura
5,987
3,895
0
1,887
10,817
4,610
0
1,410
9,407
0
46,595
L
Guan Yu
BlackSun5299
Guan Yu
4,279
747
0
2,174
9,800
7,861
0
612
9,188
1,225
21,911
W
Atlas
Capjpv
Atlas
3,861
1,773
164
1,976
5,801
3,269
0
1,163
4,196
19,962
1,311
W
Osiris
6,751
2,465
0
4,941
10,909
8,512
0
911
9,612
269
48,855
L
Morgan Le Fay
I3et U Wont
Morgan Le Fay
2,685
165
0
980
5,549
1,734
0
3,072
2,477
27,666
2,105
L
Chronos
JJackson99J
Chronos
1,515
202
0
250
2,007
448
0
750
1,257
8,642
178
W
Hun Batz
WutInTheHecc
Hun Batz
4,427
544
0
1,893
6,590
1,724
0
1,243
4,990
0
26,951
W
Charybdis
ihfux
Charybdis
2,675
1,913
0
1,250
4,974
1,409
878
1,672
3,110
0
42,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,621
Gold Earned
26,217
319
Minions Killed
246
0
Camps Cleared
0
1,017,043
Distance Traveled
937,975
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,278
480
31
3
0
229,513
0
W
Nu Wa
6,798
618
71
6
0
205,916
0
L
Bakasura
6,179
562
91
8
0
247,368
0
L
Guan Yu
5,054
459
38
3
0
187,691
0
W
Atlas
6,075
552
27
2
0
207,045
0
W
Osiris
7,516
683
97
9
0
178,682
3
L
Morgan Le Fay
5,603
509
64
6
0
199,048
6
L
Chronos
4,103
373
22
2
0
74,355
0
W
Hun Batz
6,278
571
52
5
0
233,271
0
W
Charybdis
5,954
541
72
7
0
192,129
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role