Player Matchup

Nemesis
Nemesis
Helnah
Nemesis
Level 26
God Stats
5W - 6L
1,554 SR
Queue Stats
10W - 15L
1,391 Elo+
Party 2
Cthulhu
Cthulhu
LilUtzisPferd
Cthulhu
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 16L
1,397 Elo+
Party 2
Ix Chel
Ix Chel
LordHobbit
Ix Chel
Level 127
God Stats
3W - 1L
1,807 SR
Queue Stats
11W - 16L
1,397 Elo+
Party 2
Poseidon
Poseidon
MrMIllyy
Poseidon
Level 128
God Stats
94W - 78L
1,563 SR
Queue Stats
179W - 161L
1,513 Elo+
Solo
Hercules
Hercules
afroaanton
Hercules
Level 80
God Stats
3W - 4L
1,517 SR
Queue Stats
11W - 16L
1,397 Elo+
Party 2
Team Averages
Level 82
1,588 SR
1,419 Elo+

VS

Team Averages
Level 56
1,537 SR
1,395 Elo+
Tyr
Tyr
DonPites9
Tyr
Level 82
God Stats
3W - 2L
1,677 SR
Queue Stats
216W - 218L
1,436 Elo+
Party 1
Loki
Loki
DrTagabat
Loki
Level 59
God Stats
7W - 8L
1,555 SR
Queue Stats
105W - 136L
1,448 Elo+
Solo
Rama
Rama
Mochano9
Rama
Level 24
God Stats
7W - 4L
1,693 SR
Queue Stats
38W - 43L
1,452 Elo+
Party 1
Ares
Ares
NogginTheG
Ares
Level 109
God Stats
0W - 1L
1,247 SR
Queue Stats
5W - 8L
1,283 Elo+
Solo
Hades
Hades
matanietas777
Hades
Level 8
God Stats
1W - 2L
1,513 SR
Queue Stats
6W - 10L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Helnah
Nemesis
11
3 / 1 / 4
6,512
543
3,388
6,622
2,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
10
0 / 1 / 7
6,627
552
2,573
7,945
4,902
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
LordHobbit
Ix Chel
12
7 / 2 / 4
7,759
647
10,665
8,766
2,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
MrMIllyy
Poseidon
11
8 / 1 / 0
6,858
572
6,829
4,272
1,076
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hercules
afroaanton
Hercules
11
2 / 1 / 0
6,101
508
5,046
8,538
7,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
6,775
565
6,746
10,755
8,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
12
2 / 1 / 1
6,743
562
3,392
8,534
2,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
8
2 / 6 / 0
5,458
455
4,061
7,099
2,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 3 / 3
5,164
430
2,551
9,106
4,598
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
1 / 8 / 0
5,343
445
3,588
9,649
2,883
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
20
Kills
6
6
Deaths
20
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Loki
2
1
1
2.5
W
Nemesis
Helnah
Nemesis
3
1
4
5
W
Cthulhu
0
1
7
3.5
W
Ix Chel
LordHobbit
Ix Chel
7
2
4
4.5
L
Rama
2
6
0
0.33
W
Poseidon
MrMIllyy
Poseidon
8
1
0
8
L
0
3
3
0.5
W
Hercules
afroaanton
Hercules
2
1
0
2
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,501
Damage
20,338
36,143
Taken
45,143
18,738
Mitigated
20,407
10,782
Healing
12,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,746
867
0
4,260
10,755
8,447
0
0
10,013
0
39,045
L
Loki
3,392
165
0
4,886
8,534
2,381
0
2,735
5,799
0
55,615
W
Nemesis
Helnah
Nemesis
3,388
1,276
0
997
6,622
2,604
0
798
5,824
0
32,107
W
Cthulhu
2,573
364
0
1,437
7,945
4,902
243
2,412
5,533
21,390
22
W
Ix Chel
LordHobbit
Ix Chel
10,665
1,012
410
1,997
8,766
2,381
49
3,064
5,702
41,554
0
L
Rama
4,061
3,119
0
852
7,099
2,098
0
5,605
1,494
0
24,377
W
Poseidon
MrMIllyy
Poseidon
6,829
1,920
0
2,101
4,272
1,076
941
393
3,879
42,113
2,344
L
2,551
0
0
1,877
9,106
4,598
0
5,311
3,795
19,000
0
W
Hercules
afroaanton
Hercules
5,046
1,050
0
3,840
8,538
7,775
0
0
8,538
0
21,977
L
3,588
913
24
1,053
9,649
2,883
78
6,356
3,293
19,683
32

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,857
Gold Earned
29,483
248
Minions Killed
264
0
Camps Cleared
0
1,309,682
Distance Traveled
1,186,549
21
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,775
565
77
6
0
262,179
0
L
Loki
6,743
562
98
8
0
263,569
6
W
Nemesis
6,512
543
47
4
0
273,565
2
W
Cthulhu
6,627
552
30
3
0
241,367
1
W
Ix Chel
7,759
647
70
6
0
259,688
4
L
Rama
5,458
455
47
4
0
210,000
0
W
Poseidon
6,858
572
66
6
0
271,122
8
L
Ares
5,164
430
18
2
0
254,443
0
W
Hercules
6,101
508
35
3
0
263,940
6
L
Hades
5,343
445
24
2
0
196,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role