Player Matchup

Bastet
Bastet
 
Bastet
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Dissco
Amaterasu
Level 49
God Stats
2W - 3L
1,451 SR
Queue Stats
10W - 14L
1,378 Elo+
Party 1
Janus
Janus
LuringenLoke
Janus
Level 145
God Stats
5W - 9L
1,501 SR
Queue Stats
283W - 265L
1,506 Elo+
Party 2
Baron Samedi
Baron Samedi
Schteez
Baron Samedi
Level 129
God Stats
11W - 8L
1,625 SR
Queue Stats
166W - 164L
1,491 Elo+
Party 2
Ishtar
Ishtar
eloluya
Ishtar
Level 25
God Stats
2W - 2L
1,605 SR
Queue Stats
2W - 4L
1,375 Elo+
Party 1
Team Averages
Level 109
1,536 SR
1,450 Elo+

VS

Team Averages
Level 141
1,459 SR
1,496 Elo+
Artemis
Artemis
 
Artemis
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
FrankThelen
Ra
Level 106
God Stats
7W - 6L
1,521 SR
Queue Stats
98W - 77L
1,515 Elo+
Solo
Khepri
Khepri
Saggybaggy3
Khepri
Level 118
God Stats
1W - 1L
1,291 SR
Queue Stats
395W - 370L
1,487 Elo+
Solo
Nike
Nike
nemmesisss
Nike
Level 141
God Stats
8W - 5L
1,480 SR
Queue Stats
326W - 313L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
3 / 1 / 3
5,414
541
2,978
7,429
1,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Amaterasu
Dissco
Amaterasu
7
1 / 3 / 2
4,617
462
1,636
7,201
2,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 4 / 2
5,241
524
5,334
5,990
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Schteez
Baron Samedi
8
0 / 3 / 3
4,721
472
2,728
6,992
4,064
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
eloluya
Ishtar
9
1 / 4 / 1
4,907
491
2,378
4,747
1,221
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
4 / 1 / 3
6,339
634
5,896
3,354
1,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
 
Ah Puch
10
2 / 1 / 4
5,512
551
4,468
4,911
1,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 2 / 2
6,498
650
4,725
5,157
1,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Khepri
9
2 / 2 / 3
5,751
575
2,130
6,122
3,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
4 / 0 / 1
6,478
648
4,780
7,675
4,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
6
Kills
15
15
Deaths
6
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
1
3
4.5
W
Artemis
 
Artemis
4
1
3
5.5
W
Ah Puch
 
Ah Puch
2
1
4
4
L
Amaterasu
Dissco
Amaterasu
1
3
2
0.67
W
3
2
2
2
L
1
4
2
0.5
W
Khepri
2
2
3
1.75
L
Baron Samedi
Schteez
Baron Samedi
0
3
3
0.5
L
Ishtar
eloluya
Ishtar
1
4
1
0.38
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,054
Damage
21,999
32,359
Taken
27,219
10,855
Mitigated
11,896
8,888
Healing
8,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
2,978
867
0
3,630
7,429
1,817
0
1,888
5,427
0
22,752
W
Artemis
 
Artemis
5,896
2,786
0
1,102
3,354
1,138
124
907
2,447
0
40,807
W
Ah Puch
 
Ah Puch
4,468
466
0
2,279
4,911
1,302
0
1,163
3,658
36,597
0
L
Amaterasu
Dissco
Amaterasu
1,636
527
0
1,463
7,201
2,379
0
1,110
6,009
0
15,967
W
4,725
50
326
1,612
5,157
1,471
135
2,433
2,399
37,899
2,643
L
5,334
39
0
1,084
5,990
1,374
0
3,187
2,551
30,191
0
W
Khepri
2,130
0
0
1,130
6,122
3,608
0
1,720
4,368
17,695
2,207
L
Baron Samedi
Schteez
Baron Samedi
2,728
232
102
1,802
6,992
4,064
0
2,583
4,369
15,906
0
L
Ishtar
eloluya
Ishtar
2,378
1,540
0
807
4,747
1,221
0
1,624
3,123
0
19,905
W
4,780
435
0
1,650
7,675
4,377
14
1,256
6,285
0
39,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,900
Gold Earned
30,578
210
Minions Killed
309
0
Camps Cleared
0
1,047,329
Distance Traveled
1,029,056
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,414
541
44
4
0
244,146
0
W
Artemis
6,339
634
63
6
0
171,804
0
W
Ah Puch
5,512
551
57
6
0
230,854
0
L
Amaterasu
4,617
462
31
3
0
201,479
0
W
Ra
6,498
650
89
9
0
222,146
0
L
Janus
5,241
524
69
7
0
233,312
0
W
Khepri
5,751
575
28
3
0
198,105
4
L
Baron Samedi
4,721
472
28
3
0
179,224
0
L
Ishtar
4,907
491
38
4
0
189,168
0
W
Nike
6,478
648
72
7
0
206,147
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role