Player Matchup

Horus
Horus
Capercaillie
Horus
Level 107
God Stats
2W - 5L
1,401 SR
Queue Stats
171W - 178L
1,525 Elo+
Solo
Ymir
Ymir
HelloNiko
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 71L
1,501 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SharkChiIi
Morgan Le Fay
Level 98
God Stats
7W - 6L
1,601 SR
Queue Stats
143W - 142L
1,527 Elo+
Solo
Danzaburou
Danzaburou
WCNM66
Danzaburou
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 61L
1,508 Elo+
Party 1
Ratatoskr
Ratatoskr
sirng
Ratatoskr
Level 84
God Stats
1W - 3L
1,401 SR
Queue Stats
118W - 115L
1,485 Elo+
Party 1
Team Averages
Level 69
1,481 SR
1,509 Elo+

VS

Team Averages
Level 119
1,533 SR
1,460 Elo+
Rama
Rama
Frecancer
Rama
Level 51
God Stats
95W - 115L
1,528 SR
Queue Stats
95W - 115L
1,489 Elo+
Solo
Anubis
Anubis
JxckTheRiippEr
Anubis
Level 105
God Stats
4W - 3L
1,533 SR
Queue Stats
97W - 93L
1,451 Elo+
Solo
Fafnir
Fafnir
Mafekeez
Fafnir
Level 157
God Stats
3W - 2L
1,444 SR
Queue Stats
50W - 58L
1,413 Elo+
Party 2
Chaac
Chaac
Rosnin
Chaac
Level 123
God Stats
315W - 177L
1,715 SR
Queue Stats
957W - 936L
1,506 Elo+
Solo
Da Ji
Da Ji
siebowinovietch
Da Ji
Level 158
God Stats
5W - 2L
1,447 SR
Queue Stats
68W - 65L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
5,940
594
5,580
10,466
6,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
7
0 / 5 / 0
4,592
459
1,328
8,387
3,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Morgan Le Fay
SharkChiIi
Morgan Le Fay
11
0 / 2 / 1
5,686
569
5,445
4,364
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
WCNM66
Danzaburou
7
0 / 4 / 0
4,436
444
1,976
5,393
1,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ratatoskr
sirng
Ratatoskr
10
1 / 4 / 0
5,180
518
3,114
6,519
1,997
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
0 / 1 / 1
6,411
641
1,266
8,754
2,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

10
5 / 0 / 5
6,284
628
7,386
3,981
1,537
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Fafnir
Mafekeez
Fafnir
10
4 / 0 / 6
6,713
671
3,012
3,411
3,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chaac
Rosnin
Chaac
12
3 / 1 / 0
6,857
686
7,648
8,439
5,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
5 / 0 / 1
6,715
672
3,562
7,372
2,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
17
17
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Rama
0
1
1
0.5
L
Ymir
0
5
0
0
W
5
0
5
7.5
W
Fafnir
Mafekeez
Fafnir
4
0
6
7
W
Chaac
Rosnin
Chaac
3
1
0
3
L
Morgan Le Fay
SharkChiIi
Morgan Le Fay
0
2
1
0.25
L
Danzaburou
WCNM66
Danzaburou
0
4
0
0
W
5
0
1
5.5
L
Ratatoskr
sirng
Ratatoskr
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,443
Damage
22,874
35,129
Taken
31,957
14,661
Mitigated
15,311
7,001
Healing
13,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,580
2,368
40
3,982
10,466
6,099
0
0
10,466
0
40,164
W
Rama
1,266
801
0
4,389
8,754
2,520
53
4,105
4,177
0
44,326
L
Ymir
1,328
220
0
1,164
8,387
3,916
0
5,666
2,721
12,545
0
W
7,386
250
0
2,440
3,981
1,537
299
1,056
2,925
38,708
778
W
Fafnir
Mafekeez
Fafnir
3,012
699
0
1,470
3,411
3,004
247
232
3,179
13,769
2,865
W
Chaac
Rosnin
Chaac
7,648
623
0
4,076
8,439
5,513
0
0
7,883
0
49,182
L
Morgan Le Fay
SharkChiIi
Morgan Le Fay
5,445
220
0
530
4,364
1,388
0
0
4,364
40,215
0
L
Danzaburou
WCNM66
Danzaburou
1,976
568
0
1,075
5,393
1,261
0
3,555
1,838
0
22,626
W
3,562
732
0
1,360
7,372
2,737
0
800
6,428
0
47,944
L
Ratatoskr
sirng
Ratatoskr
3,114
434
0
210
6,519
1,997
0
627
5,892
0
35,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,834
Gold Earned
32,980
287
Minions Killed
365
0
Camps Cleared
0
955,544
Distance Traveled
953,510
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,940
594
83
8
0
192,260
2
W
Rama
6,411
641
100
10
0
175,970
0
L
Ymir
4,592
459
11
1
0
157,664
2
W
Anubis
6,284
628
63
6
0
172,067
0
W
Fafnir
6,713
671
26
3
0
181,706
0
W
Chaac
6,857
686
93
9
0
186,526
0
L
Morgan Le Fay
5,686
569
72
7
0
191,931
3
L
Danzaburou
4,436
444
49
5
0
189,267
0
W
Da Ji
6,715
672
83
8
0
237,241
2
L
Ratatoskr
5,180
518
72
7
0
224,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role