Player Matchup

Vulcan
Vulcan
Mendonkeydonk31
Vulcan
Level 175
God Stats
5W - 5L
1,614 SR
Queue Stats
124W - 121L
1,547 Elo+
Party 3
Arachne
Arachne
Warchicken48
Arachne
Level 127
God Stats
3W - 6L
1,434 SR
Queue Stats
58W - 71L
1,497 Elo+
Party 3
Bacchus
Bacchus
ZaZabiX
Bacchus
Level 159
God Stats
1W - 3L
1,489 SR
Queue Stats
138W - 112L
1,563 Elo+
Party 1
Mulan
Mulan
edwinram123
Mulan
Level 148
God Stats
1W - 1L
1,710 SR
Queue Stats
2W - 6L
1,451 Elo+
Solo
Zhong Kui
Zhong Kui
slipperyhotdog01
Zhong Kui
Level 148
God Stats
6W - 5L
1,776 SR
Queue Stats
33W - 28L
1,568 Elo+
Party 1
Team Averages
Level 151
1,604 SR
1,525 Elo+

VS

Team Averages
Level 125
1,646 SR
1,511 Elo+
Tyr
Tyr
Greívous
Tyr
Level 90
God Stats
1W - 0L
1,726 SR
Queue Stats
72W - 56L
1,582 Elo+
Solo
Athena
Athena
Gundamn
Athena
Level 159
God Stats
265W - 232L
1,570 SR
Queue Stats
265W - 233L
1,537 Elo+
Party 2
Artio
Artio
Johan13871
Artio
Level 77
God Stats
8W - 5L
1,632 SR
Queue Stats
13W - 17L
1,421 Elo+
Solo
Nut
Nut
MyWarrior
Nut
Level 143
God Stats
10W - 5L
1,664 SR
Queue Stats
190W - 151L
1,542 Elo+
Party 2
Baron Samedi
Baron Samedi
Time 4 Tyler
Baron Samedi
Level 158
God Stats
13W - 9L
1,640 SR
Queue Stats
353W - 354L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
5,796
341
581
2,085
621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Arachne
Warchicken48
Arachne
8
1 / 3 / 1
6,274
369
2,246
6,416
1,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bacchus
ZaZabiX
Bacchus
14
6 / 3 / 9
8,690
511
11,292
11,297
11,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

12
1 / 7 / 5
7,493
441
4,530
10,465
4,000
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
15
7 / 6 / 4
9,665
569
15,905
17,007
11,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 0
9,751
574
6,806
9,957
8,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Athena
Gundamn
Athena
17
9 / 4 / 6
10,858
639
11,758
19,123
10,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artio
7
0 / 2 / 3
6,623
390
700
5,781
2,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

16
1 / 5 / 6
9,578
563
8,229
12,006
4,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Baron Samedi
Time 4 Tyler
Baron Samedi
16
2 / 2 / 5
9,699
571
4,877
6,420
2,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
40
15
Kills
20
20
Deaths
15
19
Assists
20
Player
Kills
Deaths
Assists
KDA
W
8
2
0
4
W
Athena
Gundamn
Athena
9
4
6
3
W
Artio
0
2
3
0.75
L
0
1
0
0
W
1
5
6
0.8
W
Baron Samedi
Time 4 Tyler
Baron Samedi
2
2
5
2.25
L
Arachne
Warchicken48
Arachne
1
3
1
0.5
L
Bacchus
ZaZabiX
Bacchus
6
3
9
3.5
L
1
7
5
0.5
L
Zhong Kui
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,554
Damage
32,370
47,270
Taken
53,287
29,513
Mitigated
28,702
12,724
Healing
14,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,806
1,412
0
3,877
9,957
8,947
50
3,688
6,269
0
54,330
W
Athena
Gundamn
Athena
11,758
2,808
0
2,938
19,123
10,406
1,760
8,148
10,975
76,881
9,357
W
Artio
700
91
111
1,943
5,781
2,556
0
3,503
2,278
8,451
0
L
581
17
0
500
2,085
621
0
806
1,279
14,793
57
W
8,229
4,035
0
4,873
12,006
4,307
1,215
8,014
3,992
0
80,033
W
Baron Samedi
Time 4 Tyler
Baron Samedi
4,877
110
44
1,128
6,420
2,486
1,007
3,676
2,744
67,055
664
L
Arachne
Warchicken48
Arachne
2,246
1,017
0
1,978
6,416
1,833
0
1,458
4,958
0
20,202
L
Bacchus
ZaZabiX
Bacchus
11,292
1,357
0
1,022
11,297
11,190
0
3,279
8,018
39,737
1,718
L
4,530
1,071
402
1,223
10,465
4,000
0
4,187
6,278
0
34,770
L
Zhong Kui
15,905
3,992
0
7,599
17,007
11,869
0
7,056
9,951
55,219
13,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,918
Gold Earned
46,509
304
Minions Killed
474
0
Camps Cleared
0
1,217,464
Distance Traveled
1,553,605
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,751
574
81
5
0
363,289
0
W
Athena
10,858
639
129
8
0
417,769
2
W
Artio
6,623
390
16
1
0
154,754
0
L
Vulcan
5,796
341
40
2
0
113,900
0
W
Nut
9,578
563
120
7
0
322,632
7
W
Baron Samedi
9,699
571
128
8
0
295,161
2
L
Arachne
6,274
369
41
2
0
191,898
0
L
Bacchus
8,690
511
57
3
0
350,322
0
L
Mulan
7,493
441
66
4
0
279,852
0
L
Zhong Kui
9,665
569
100
6
0
281,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role