Player Matchup

Mercury
Mercury
Gold I
 
Mercury
Gold I
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum V
ATR0C10US0
Merlin
Platinum V
Level 68
God Stats
17W - 19L
1,558 SR
Queue Stats
231W - 220L
1,652 MMR
Solo
Lancelot
Lancelot
Gold V
GreasyMonkey
Lancelot
Gold V
Level 68
God Stats
1W - 4L
1,492 SR
Queue Stats
22W - 23L
1,623 MMR
Solo
Fenrir
Fenrir
Platinum V
Zyzzbrah7119036
Fenrir
Platinum V
Level 156
God Stats
8W - 13L
1,506 SR
Queue Stats
332W - 330L
1,621 MMR
Solo
Nu Wa
Nu Wa
Gold I
emmaawesome11
Nu Wa
Gold I
Level 195
God Stats
374W - 311L
1,628 SR
Queue Stats
652W - 658L
1,706 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 139
1,537 SR
1,620 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,534 SR
1,649 MMR
Danzaburou
Danzaburou
Platinum IV
Jehu1
Danzaburou
Platinum IV
Level 174
God Stats
12W - 6L
1,679 SR
Queue Stats
202W - 189L
1,686 MMR
Solo
Janus
Janus
Silver I
OKatzeO
Janus
Silver I
Level 47
God Stats
2W - 2L
1,536 SR
Queue Stats
19W - 12L
1,683 MMR
Solo
Athena
Athena
Gold I
SONNECA
Athena
Gold I
Level 194
God Stats
6W - 4L
1,571 SR
Queue Stats
337W - 354L
1,619 MMR
Solo
Cerberus
Cerberus
Gold II
TheChurchh
Cerberus
Gold II
Level 148
God Stats
1W - 3L
1,377 SR
Queue Stats
57W - 63L
1,632 MMR
Solo
Nemesis
Nemesis
Platinum I
WavyStarChaser
Nemesis
Platinum I
Level 118
God Stats
6W - 7L
1,507 SR
Queue Stats
84W - 74L
1,625 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
2 / 1 / 1
5,335
534
2,792
7,012
2,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
ATR0C10US0
Merlin
10
2 / 4 / 1
5,646
565
5,259
4,485
1,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
GreasyMonkey
Lancelot
4
0 / 1 / 1
3,926
393
1,159
2,717
677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 4 / 2
5,107
511
3,344
9,289
5,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 3 / 3
5,301
530
5,018
5,470
811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CabrakanAwilixChang'e

VS

Bans
CthulhuThorAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jehu1
Danzaburou
10
1 / 1 / 3
6,400
640
4,587
4,839
1,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
OKatzeO
Janus
11
2 / 2 / 0
6,451
645
1,786
5,044
1,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
SONNECA
Athena
9
0 / 1 / 3
5,735
574
1,578
9,315
6,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cerberus
TheChurchh
Cerberus
11
1 / 0 / 0
6,271
627
4,161
9,079
4,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
9 / 2 / 1
7,201
720
7,574
7,656
2,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
20
6
Kills
13
13
Deaths
6
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
1
1
2.5
L
Merlin
ATR0C10US0
Merlin
2
4
1
0.63
L
Lancelot
GreasyMonkey
Lancelot
0
1
1
0.5
W
Danzaburou
Jehu1
Danzaburou
1
1
3
2.5
W
Janus
OKatzeO
Janus
2
2
0
1
W
Athena
SONNECA
Athena
0
1
3
1.5
W
Cerberus
TheChurchh
Cerberus
1
0
0
1
W
9
2
1
4.75
L
2
4
2
0.75
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,572
Damage
19,686
28,973
Taken
35,933
10,827
Mitigated
16,880
5,602
Healing
9,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,792
1,643
0
1,232
7,012
2,300
0
791
6,221
0
25,974
L
Merlin
ATR0C10US0
Merlin
5,259
481
0
320
4,485
1,274
0
1,121
3,364
31,575
0
L
Lancelot
GreasyMonkey
Lancelot
1,159
568
0
1,173
2,717
677
0
84
2,633
0
7,823
W
Danzaburou
Jehu1
Danzaburou
4,587
1,800
0
1,635
4,839
1,671
2,349
416
4,266
0
39,442
W
Janus
OKatzeO
Janus
1,786
297
0
440
5,044
1,548
192
2,153
2,656
42,963
0
W
Athena
SONNECA
Athena
1,578
458
1,067
1,710
9,315
6,494
196
1,654
7,445
13,671
3,093
W
Cerberus
TheChurchh
Cerberus
4,161
170
0
3,799
9,079
4,606
0
3,421
5,569
38,804
3,559
W
7,574
3,685
0
1,121
7,656
2,561
0
1,981
5,393
0
43,849
L
3,344
683
0
1,117
9,289
5,765
0
1,943
7,304
0
16,598
L
5,018
1,963
0
1,760
5,470
811
0
3,213
2,022
27,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,315
Gold Earned
32,058
196
Minions Killed
329
0
Camps Cleared
0
922,189
Distance Traveled
1,009,535
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,335
534
54
5
0
237,481
0
L
Merlin
5,646
565
57
6
0
201,168
2
L
Lancelot
3,926
393
20
2
0
118,919
0
W
Danzaburou
6,400
640
75
8
0
157,464
2
W
Janus
6,451
645
86
9
0
196,508
3
W
Athena
5,735
574
32
3
0
223,101
4
W
Cerberus
6,271
627
75
8
0
189,479
1
W
Nemesis
7,201
720
61
6
0
242,983
0
L
Fenrir
5,107
511
25
3
0
194,154
0
L
Nu Wa
5,301
530
40
4
0
170,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role